一、什么是Socket
- Socket的英文原意是“插座”
- 所谓Socket通常也会称作“套接字”,用于描述IP地址和端口,是一个通信链的句柄
- 应用程序通常通过“套接字”向网络发出请求或者应答网络请求
二、使用分别基于TCP、UDP协议的Socket
public class SocketActivity extends Activity {
private Button startBtn;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.socket);
startBtn = (Button) findViewById(R.id.startButton);
startBtn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
new ServerThread().start();
}
});
}
class ServerThread extends Thread{
//基于TCP协议传输
@Override
public void run() {
//声明一个ServerSocket对象
ServerSocket serverSocket = null;
try {
//创建一个ServerSocket对象,并让这个Socket在4567端口监听
serverSocket = new ServerSocket(4567);
//调用accept方法,接收客户端所发送的请求
Socket socket = serverSocket.accept();
//从Socket当中得到InputStream对象
InputStream inputStream = socket.getInputStream();
byte[] buffer = new byte[1024*4];
int temp = 0;
//从InputStream中读取用户所发送的数据
while((temp = inputStream.read(buffer)) != -1){
System.out.println(new String(buffer, 0, temp));
}
} catch (Exception e) {
e.printStackTrace();
}finally{
try {
serverSocket.close();
} catch (Exception e2) {
e2.printStackTrace();
}
}
}
//基于UDP协议传输
// @Override
// public void run() {
// try {
// //创建一个DatagramSocket对象,并指定监听的端口号
// DatagramSocket socket = new DatagramSocket(4567);
// byte[] data = new byte[1024];
// //创建一个空的DatagramPacket对象
// DatagramPacket packet = new DatagramPacket(data, data.length);
// //使用receive方法接受客户端所发送的数据
// socket.receive(packet);
// System.out.println(packet.getLength());
// //String result = new String(packet.getData());
// String result = new String(packet.getData(),packet.getOffset(),packet.getLength());
// System.out.println("result ---> " + result);
// } catch (Exception e) {
// e.printStackTrace();
// }
// }
}
}
public class TCPClient {
public static void main(String[] args) {
try {
//创建一个Socket对象,指定服务器的IP地址和端口号
Socket socket = new Socket("192.168.3.40",4567);
//使用InputStream读取硬盘上的文件
InputStream inputStream = new FileInputStream("D://test.txt");
//从Socket当中得到OutputStream
OutputStream outputStream = socket.getOutputStream();
byte[] buffer = new byte[4*1024];
int temp = 0;
//将InputStream当中的数据取出,并写入到OutputStream当中
while((temp = inputStream.read(buffer)) != -1){
outputStream.write(buffer,0,temp);
}
outputStream.flush();
} catch (Exception e) {
e.printStackTrace();
}
}
}
public class UDPClient {
public static void main(String[] args) {
try {
//创建一个DatagramSocket对象
DatagramSocket socket = new DatagramSocket(4567);
//创建一个InetAddress对象
InetAddress serverAddress = InetAddress.getByName("192.168.3.40");
String str = "hello";
byte[] data = str.getBytes();
//创建一个DatagramPacket对象,并指定要将这个数据包发送到网络当中的哪个地址以及端口号
DatagramPacket packet = new DatagramPacket(data, data.length,serverAddress,4567);
//调用Socket的send方法,发送数据
socket.send(packet);
} catch (Exception e) {
e.printStackTrace();
}
}
}