图形学O(∩_∩)O

kdtree

#include <iostream>
#include <vector>
#include <algorithm>

struct Point {
    int id;
    double x, y, z;
};

struct KDNode {
    Point point;
    KDNode* left;
    KDNode* right;
    int axis;

    KDNode(const Point& p) : point(p), left(nullptr), right(nullptr), axis(0) {}
};

class KDTree {
private:
    KDNode* root;

    // 选择切割轴
    int chooseAxis(int depth) {
        return depth % 3; // 循环使用x, y, z轴
    }

    // 找到中位数索引
    int findMedian(std::vector<Point>& points, int axis) {
        std::sort(points.begin(), points.end(), [axis](const Point& a, const Point& b) {
            switch (axis) {
            case 0: return a.x < b.x;
            case 1: return a.y < b.y;
            case 2: return a.z < b.z;
            }
            return false;
            });
        return points.size() / 2;
    }

    // 递归构建K-D树
    KDNode* build(std::vector<Point>& points, int depth) {
        if (points.empty()) return nullptr;

        int axis = chooseAxis(depth);
        int medianIndex = findMedian(points, axis);
        Point pivot = points[medianIndex];

        std::vector<Point> leftSubTree, rightSubTree;
        for (size_t i = 0; i < points.size(); ++i) {
            if (i < medianIndex) {
                leftSubTree.push_back(points[i]);
            }
            else if (i > medianIndex) {
                rightSubTree.push_back(points[i]);
            }
        }

        KDNode* node = new KDNode(pivot);
        node->axis = axis;
        node->left = build(leftSubTree, depth + 1);
        node->right = build(rightSubTree, depth + 1);

        return node;
    }

    // 先序遍历K-D树
    void preorder(KDNode* node) {
        if (!node) return;
        std::cout << node->point.id << " ";
        preorder(node->left);
        preorder(node->right);
    }

public:
    KDTree(std::vector<Point>& points) {
        root = build(points, 0);
    }

    ~KDTree() {
        clear(root);
    }

    void clear(KDNode* node) {
        if (!node) return;
        clear(node->left);
        clear(node->right);
        delete node;
    }

    void printPreorder() {
        preorder(root);
    }
};

int main() {
    int n;
    std::cin >> n;

    std::vector<Point> points;
    for (int i = 1; i <= n; ++i) {
        Point p;
        p.id = i;
        std::cin >> p.x >> p.y >> p.z;
        points.push_back(p);
    }

    KDTree kdTree(points);
    kdTree.printPreorder();
    std::cout << std::endl;

    return 0;
}

AABB求交

#include <iostream>
#include <vector>
#include <algorithm>
#include <cmath>
#include<iomanip>
using namespace std;
struct Point {
    double x, y;
};

struct AABB {
    Point min, max;
};

struct Ray {
    Point origin;
    Point direction;
};

double t;
bool ok(double y,double x1, double x2, double k, double tmin, double tmax) {
    double ty = y + (x2 - x1) * k;
    if (ty >= tmin && ty <= tmax) {
        t = ty;
        return true;
    }
    return false;
}
bool dir(double x,double y,const Ray& ray) {
    if (x - ray.origin.x < 0 && ray.direction.x>0) {
        return false;
    }
    if (x - ray.origin.x > 0 && ray.direction.x<0) {
        return false;
    }
    if (y - ray.origin.y < 0 && ray.direction.y>0) {
        return false;
    }
    if (y - ray.origin.y > 0 && ray.direction.y<0) {
        return false;
    }
    return true;
}
Ray tRay;
bool comparePoints(const Point& a, const Point& b) {
    return (a.x - tRay.origin.x) * (a.x - tRay.origin.x) + (a.y - tRay.origin.y) * (a.y - tRay.origin.y) <
        (b.x - tRay.origin.x) * (b.x - tRay.origin.x) + (b.y - tRay.origin.y) * (b.y - tRay.origin.y);
}
bool equalForPoint(const Point& a, const Point& b){
    return a.x == b.x && a.y == b.y;
}
// 检测射线是否与AABB相交,并返回交点
bool intersectRayAABB(const Ray& ray, const AABB& box, vector<Point>& intersections) {
    if (ok(ray.origin.y, ray.origin.x, box.min.x, ray.direction.y / ray.direction.x, box.min.y, box.max.y)) {
        if(dir(box.min.x, t,ray))
        intersections.push_back({ box.min.x,t });
    }
    if (ok(ray.origin.y, ray.origin.x, box.max.x, ray.direction.y / ray.direction.x, box.min.y, box.max.y)) {
        if(dir(box.max.x, t,ray))
        intersections.push_back({ box.max.x,t });
    }
    if (ok(ray.origin.x, ray.origin.y, box.min.y, ray.direction.x / ray.direction.y, box.min.x, box.max.x)) {
        if (dir(t, box.min.y,ray))
        intersections.push_back({ t,box.min.y });
    }
    if (ok(ray.origin.x, ray.origin.y, box.max.y, ray.direction.x / ray.direction.y, box.min.x, box.max.x)) {
        if (dir(t, box.max.y,ray))
        intersections.push_back({ t,box.max.y });
    }
   

    vector<Point>::iterator new_end;
    new_end = unique(intersections.begin(), intersections.end(), equalForPoint);
    intersections.erase(new_end, intersections.end());
    //new_end = std::unique(elevationPoints.begin(), elevationPoints.end(), equalForPoint);
    if (intersections.size() != 0)
        return true;
    return false;
}

int main() {
    int N, M;
    cin >> N >> M;
    AABB box[100];
    Ray ray[100];
    for (int i = 0; i < N; i++) {
        cin >> box[i].min.x;
        cin >> box[i].min.y;
        cin >> box[i].max.x;
        cin >> box[i].max.y;
    }
    for (int i = 0; i < M; i++) {
        cin >> ray[i].origin.x;
        cin >> ray[i].origin.y;
        cin >> ray[i].direction.x;
        cin >> ray[i].direction.y;
    }

    for (int i = 0; i < M; i++) {
        vector<Point> intersections;
        for (int j = 0; j < N; j++) {
            intersectRayAABB(ray[i], box[j], intersections);
        }
        tRay = ray[i];
        sort(intersections.begin(), intersections.end(), comparePoints);
        if (intersections.size() != 0) {
            cout << intersections.size() << " ";
            //unique(intersections.begin(), intersections.end(), equalForPoint);
            for (const auto& p : intersections) {
                cout << setiosflags(ios::fixed) << setprecision(2);
                cout << p.x << " " << p.y << " ";
            }
        }
        else {
            cout << "-1";
        }
        cout << endl;
    }

    
    
    return 0;
}

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