Android源码之SurfaceFlinger的启动(三)

page11
我们来看一下SurfaceFlinger的onFirstRef函数的定义:
1void EventThread::onFirstRef() {
2 run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
3}
我靠, 又调用run函数, 这会导致又启动了一个线程.
同样的, 这也会导致readyToRun和threadLoop函数的.
EventThread的readyToRun函数是从Thread类继承而来的, 是个空函数.
而EventThread的threadLoop函数的定义如下:
1 bool EventThread::threadLoop() {
2 DisplayEventReceiver::Event event;
3 Vector< sp<EventThread::Connection> > signalConnections;
4 signalConnections = waitForEvent(&event);
5
6 // dispatch events to listeners...
7 const size_t count = signalConnections.size();
8 for (size_t i=0 ; i<count ; i++) {
9 const sp<Connection>& conn(signalConnections[i]);
10 // now see if we still need to report this event
11 status_t err = conn->postEvent(event);
12 if (err == -EAGAIN || err == -EWOULDBLOCK) {
13 // The destination doesn't accept events anymore, it's probably
14 // full. For now, we just drop the events on the floor.
15 // FIXME: Note that some events cannot be dropped and would have
16 // to be re-sent later.
17 // Right-now we don't have the ability to do this.
18 ALOGW("EventThread: dropping event (%08x) for connection %p",
19 event.header.type, conn.get());
20 } else if (err < 0) {
21 // handle any other error on the pipe as fatal. the only
22 // reasonable thing to do is to clean-up this connection.
23 // The most common error we'll get here is -EPIPE.
24 removeDisplayEventConnection(signalConnections[i]);
25 }
26 }
27 return true;
28 }
EventThread的threadLoop函数的主要逻辑就是不停地等待事件, 然后交给Connection去处理.
page12
我们来分析一下MessageQueue的setEventThread函数的逻辑实现, setEventThread函数的定义如下所示:
1 void MessageQueue::setEventThread(const sp<EventThread>& eventThread)
2 {
3 mEventThread = eventThread;
4 mEvents = eventThread->createEventConnection();
5 mEventTube = mEvents->getDataChannel();
6 mLooper->addFd(mEventTube->getFd(), 0, ALOOPER_EVENT_INPUT, MessageQueue::cb_eventReceiver, this);
7 }
第4行(MessageQueue->setEventThread)会调用EventThread的createEventConnection函数, 关于createEventConnection函数的详细分析可以参考page13文件.
第5行(MessageQueue->setEventThread)会调用Connection的getDataChannel来得到一个BitTube对象并初始化, getDataChannel函数的定义如下所示:
sp<BitTube> EventThread::Connection::getDataChannel() const {
return mChannel;
}
第6行(MessageQueue->setEventThread)会首先调用BitTube的getFd函数来得到一个文件操作符, 并加入到MessageQueue的Looper里.
我们先看一下BitTube的getFd函数的定义, 如下所示:
int BitTube::getFd() const
{
return mReceiveFd;
}
BitTube的getFd函数会返回用于接受的文件操作符, 这样当有数据写入该文件操作符的时候就会唤醒这个Looper处理该消息, 也就是说EventThread线程收到事件会交给SurfaceFlinger的Main线程取处理了, 这样就把EventThread线程和Main线程绑定到一起了.
EventThread发过来的消息的处理函数是调用的MessageQueue的cb_eventReceiver函数, 关于cb_eventReceiver函数的详细分析可以参考page14文件.
page13
在这里, 我们看一下EventThread的createEventConnection函数的具体实现, createEventConnection函数的定义如下:
sp<EventThread::Connection> EventThread::createEventConnection() const {
return new Connection(const_cast<EventThread*>(this));
}
createEventConnection函数只是返回了一个Connection对象.
Connection类的构造函数的定义如下:
EventThread::Connection::Connection(
const sp<EventThread>& eventThread)
: count(-1), mEventThread(eventThread), mChannel(new BitTube())
{
}
可以看到, Connection的mChannel会用一个BitTube来初始化, BitTube的类的声明如下:
class BitTube : public RefBase
BitTube类的构造函数的定义如下:
1 BitTube::BitTube()
2 : mSendFd(-1), mReceiveFd(-1)
3 {
4 int sockets[2];
5 if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, sockets) == 0) {
6 int size = SOCKET_BUFFER_SIZE;
7 setsockopt(sockets[0], SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));
8 setsockopt(sockets[0], SOL_SOCKET, SO_RCVBUF, &size, sizeof(size));
9 setsockopt(sockets[1], SOL_SOCKET, SO_SNDBUF, &size, sizeof(size));
10 setsockopt(sockets[1], SOL_SOCKET, SO_RCVBUF, &size, sizeof(size));
11 fcntl(sockets[0], F_SETFL, O_NONBLOCK);
12 fcntl(sockets[1], F_SETFL, O_NONBLOCK);
13 mReceiveFd = sockets[0];
14 mSendFd = sockets[1];
15 } else {
16 mReceiveFd = -errno;
17 ALOGE("BitTube: pipe creation failed (%s)", strerror(-mReceiveFd));
18 }
19 }
可以看出, BitTube构造函数只是创建了两个文件操作符, 一个用户读, 一个用于写.
page14
在这篇文章里, 我们分析一下MessageQueue的cb_eventReceiver函数的实现:
int MessageQueue::cb_eventReceiver(int fd, int events, void* data) {
MessageQueue* queue = reinterpret_cast<MessageQueue *>(data);
return queue->eventReceiver(fd, events);
}
cb_eventReceiver函数又会调用eventReceiver函数, MessageQueue的eventReceiver函数的定义如下:
1 int MessageQueue::eventReceiver(int fd, int events) {
2 ssize_t n;
3 DisplayEventReceiver::Event buffer[8];
4 while ((n = DisplayEventReceiver::getEvents(mEventTube, buffer, 8)) > 0) {
5 for (int i=0 ; i<n ; i++) {
6 if (buffer[i].header.type == DisplayEventReceiver::DISPLAY_EVENT_VSYNC) {
7 #if INVALIDATE_ON_VSYNC
8 mHandler->dispatchInvalidate();
9 #else
10 mHandler->dispatchRefresh();
11 #endif
12 break;
13 }
14 }
15 }
16 return 1;
17 }
第4行(MessageQueue->eventReceiver)会在mEventTube上调用DisplayEventReceiver的getEvents函数, 关于DisplayEventReceiver的getEvents函数的详细分析可以参考page15文件.
page15
在这篇文章里, 我们分析一下DisplayEventReceiver的getEvents函数的实现:
1ssize_t DisplayEventReceiver::getEvents(DisplayEventReceiver::Event* events, size_t count) {
2 return DisplayEventReceiver::getEvents(mDataChannel, events, count);
3}
两个参数的getEvents又会调用三个参数的重载版本, 该函数的定义如下:
1ssize_t DisplayEventReceiver::getEvents(const sp<BitTube>& dataChannel, Event* events, size_t count)
2{
3 return BitTube::recvObjects(dataChannel, events, count);
4}
getEvents函数最终会调用BitTube的recvObjects函数, 而传入的文件操作符正是成员变量mEventTube.
BitTube的recvObjects函数的定义如下:
1 ssize_t BitTube::recvObjects(const sp<BitTube>& tube, void* events, size_t count, size_t objSize)
2 {
3 ssize_t numObjects = 0;
4 for (size_t i=0 ; i<count ; i++) {
5 char* vaddr = reinterpret_cast<char*>(events) + objSize * i;
6 ssize_t size = tube->read(vaddr, objSize);
7 if (size < 0) {
8 // error occurred
9 return size;
10 } else if (size == 0) {
11 // no more messages
12 break;
13 }
14 numObjects++;
15 }
16 return numObjects;
17 }
第6行(BitTube->recvObjects)会在该BitTube上调用read函数来接受数据, BitTube的read函数的定义如下所示:
1 ssize_t BitTube::read(void* vaddr, size_t size)
2 {
3 ssize_t err, len;
4 do {
5 len = ::recv(mReceiveFd, vaddr, size, MSG_DONTWAIT);
6 err = len < 0 ? errno : 0;
7 } while (err == EINTR);
8 if (err == EAGAIN || err == EWOULDBLOCK) {
9 // EAGAIN means that we have non-blocking I/O but there was
10 // no data to be read. Nothing the client should care about.
11 return 0;
12 }
13 return err == 0 ? len : -err;
14 }
第5行(BitTube->read)会在mReceiveFd文件操作符上读取size大小的数据, 并保存到地址vaddr里去.
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