Andengine之点击时实现图片的缩放和扩大

1.实现图片的缩放要使用的Cream对象是SmoothCamera类型的。也就是说Camera camera = new SmoothCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, 0, 0, 0.1f)

2.图片放在文件夹下(raw),图片的类型可以是pvr,bin扩展名。在openGL中以上图片所占用的内存资源比较少。

在Andengine中有三个demo,下面直接来代码,

一:

package org.andengine.examples;

import java.io.IOException; import java.io.InputStream;

import org.andengine.engine.camera.Camera; import org.andengine.engine.camera.SmoothCamera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.scene.IOnSceneTouchListener; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.sprite.Sprite; import org.andengine.entity.util.FPSLogger; import org.andengine.examples.adt.ZoomState; import org.andengine.input.touch.TouchEvent; import org.andengine.opengl.texture.ITexture; import org.andengine.opengl.texture.TextureOptions; import org.andengine.opengl.texture.compressed.pvr.PVRGZTexture; import org.andengine.opengl.texture.compressed.pvr.PVRTexture.PVRTextureFormat; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.texture.region.TextureRegionFactory; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.debug.Debug;

import android.widget.Toast;

/**  * (c) 2010 Nicolas Gramlich  * (c) 2011 Zynga  *  * @author Nicolas Gramlich  * @since 13:54:51 - 13.07.2011  */ public class PVRGZTextureExample extends SimpleBaseGameActivity {  // ===========================================================  // Constants  // ===========================================================

 private static final int CAMERA_WIDTH = 720;  private static final int CAMERA_HEIGHT = 480;

 // ===========================================================  // Fields  // ===========================================================

 private ITexture mTexture;  private ITextureRegion mHouseTextureRegion;

 private ZoomState mZoomState = ZoomState.NONE;

 // ===========================================================  // Constructors  // ===========================================================

 // ===========================================================  // Getter & Setter  // ===========================================================

 // ===========================================================  // Methods for/from SuperClass/Interfaces  // ===========================================================

 @Override  public EngineOptions onCreateEngineOptions() {   Toast.makeText(this, "Click the top half of the screen to zoom in or the bottom half to zoom out!", Toast.LENGTH_LONG);

  final Camera camera = new SmoothCamera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, 0, 0, 0.1f) {    @Override

//根据mZoomState的状态值来决定是放大还是缩小,该mZoomState的值由下面的代码给以赋值    public void onUpdate(final float pSecondsElapsed) {     switch (PVRGZTextureExample.this.mZoomState) {      case IN:       this.setZoomFactor(this.getZoomFactor() + 0.1f * pSecondsElapsed);       break;      case OUT:       this.setZoomFactor(this.getZoomFactor() - 0.1f * pSecondsElapsed);       break;     }     super.onUpdate(pSecondsElapsed);    }   };

  return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);  }

 @Override  public void onCreateResources() {   try {    this.mTexture = new PVRGZTexture(this.getTextureManager(), PVRTextureFormat.RGBA_8888, TextureOptions.BILINEAR) {     @Override     protected InputStream onGetInputStream() throws IOException {

//读取图片文件的数据      return PVRGZTextureExample.this.getResources().openRawResource(R.raw.house_pvrgz_argb_8888);     }    };    this.mTexture.load();

//从已有的Texture中抽取图片

   this.mHouseTextureRegion = TextureRegionFactory.extractFromTexture(this.mTexture, 0, 0, 512, 512);   } catch (final Throwable e) {    Debug.e(e);   }  }

 @Override  public Scene onCreateScene() {   this.mEngine.registerUpdateHandler(new FPSLogger());

  final Scene scene = new Scene();   scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));

  final float centerX = (CAMERA_WIDTH - this.mHouseTextureRegion.getWidth()) / 2;   final float centerY = (CAMERA_HEIGHT - this.mHouseTextureRegion.getHeight()) / 2;

  scene.attachChild(new Sprite(centerX, centerY, this.mHouseTextureRegion, this.getVertexBufferObjectManager()));

//触摸屏幕时,根据触摸的位置来决定是mZoomState的取值

  scene.setOnSceneTouchListener(new IOnSceneTouchListener() {    @Override    public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {     if (pSceneTouchEvent.isActionDown() || pSceneTouchEvent.isActionMove()) {      if(pSceneTouchEvent.getY() < CAMERA_HEIGHT / 2) {       PVRGZTextureExample.this.mZoomState = ZoomState.IN;      } else {       PVRGZTextureExample.this.mZoomState = ZoomState.OUT;      }     } else {      PVRGZTextureExample.this.mZoomState = ZoomState.NONE;     }     return true;    }   });

  return scene;  }

 // ===========================================================  // Methods  // ===========================================================

 // ===========================================================  // Inner and Anonymous Classes  // =========================================================== }


 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值