在处理对象上new和malloc有着本质的不同.
new能自动调用相关对象的构造函数
而使用malloc只是单纯的分配内存,不会去调用相关对象的构造函数
class Coordinate
{
public:
Coordinate(int x,int y);
~Coordinate();
int getX();
int getY();
private:
int m_iX;
int m_iY;
};
class Line
{
public:
Line(int x1,int y1,int x2,int y2);
~Line();
void print();
private:
Coordinate* m_pCoorA;
Coordinate* m_pCoorB;
};
Line::Line(int x1,int y1,int x2,int y2)
//:m_coorA(x1,y1),m_coorB(x2,y2)
{
m_pCoorA=new Coordinate(x1,y1);
m_pCoorB=new Coordinate(x2,y2);
cout<<"Line()"<<endl;
}
Line::~Line()
{
delete m_pCoorA;
m_pCoorA=NULL;
delete m_pCoorB;
m_pCoorB=NULL;
cout<<"~Line()"<<endl;
}
void Line::print()
{
cout<<"("<<m_pCoorA->getX()<<","<<m_pCoorA->getY()<<")"<<endl;
cout<<"("<<m_pCoorB->getX()<<","<<m_pCoorB->getY()<<")"<<endl;
}
Coordinate::Coordinate(int x,int y)
{
m_iX=x;
m_iY=y;
cout<<"Coordinate()::"<<m_iX<<","<<m_iY<<endl;
}
Coordinate::~Coordinate()
{
cout<<"~Coordinate()::"<<m_iX<<","<<m_iY<<endl;
}
int Coordinate::getX()
{
return m_iX;
}
int Coordinate::getY()
{
return m_iY;
}
int main(){
Line* p=new Line(1,2,3,4);
p->print();
delete p;
p=NULL;
cout<<sizeof(p)<<endl;//p是一个指针变量大小为4
cout<<sizeof(Line)<<endl;//Line成员包含两个指针,大小为8
return 0;
}
这个程序的运行结果为先构造坐标类,再调用Line类的构造函数
析构时也先调用坐标类析构函数,再调用Line类的析构函数.