SoundPool
构造方法
构造方法 | 描述 |
public SoundPool (int maxStreams, int streamType, int srcQuality)
| 参数说明: maxStreams:指定支持多少个文件 streamType:指定声音类型 srcQuality:声音品质 |
常见方法
方法名称 | 描述 |
public int load (Context context, int resId, int priority) | 从资源ID所对应的资源加载声音 |
public int load (AssetFileDescriptor afd, int priority) | 从原始资源文件中加载声音 |
public int load (FileDescriptor fd, long offset, long length, int priority) | 从原始资源文件中加载声音并设置加载从哪开始到多长的声音文件 |
public int load (String path, int priority) | 从指定文件路径加载声音 |
public final void pause (int streamID) | 暂停 |
public final int play (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) | 播放 参数说明: soundID:资源ID leftVolume:左频道声音 rightVolume:右频道声音 loop:-1代表循环,0代表不循环 rate:值0.5-2.0设置1为正常 |
public final void release () | 释放SoundPool对象资源 |
public final void stop (int streamID) | 停止 |
public void setOnLoadCompleteListener (SoundPool.OnLoadCompleteListener listener) | 设置监听器,在加载音乐文件完成时触发该事件 |
package com.jiahui.soundpool;
import java.util.HashMap;
import java.util.Map;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class SoundPoolDemoActivity extends Activity implements OnClickListener {
private Button btnbomb, btnshot, btnarrow;
private SoundPool soundPool;
Map<Integer, Integer> soundMap = new HashMap<Integer, Integer>();
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btnbomb = (Button) this.findViewById(R.id.btnbomb);
btnshot = (Button) this.findViewById(R.id.btnshot);
btnarrow = (Button) this.findViewById(R.id.btnarrow);
btnbomb.setOnClickListener(this);
btnshot.setOnClickListener(this);
btnarrow.setOnClickListener(this);
// 创建 SoundPool对象设置最多容纳10个音频。音频的品质为5
soundPool = new SoundPool(10, AudioManager.STREAM_SYSTEM, 5);
// load方法加载音频文件返回对应的ID
soundMap.put(1, soundPool.load(this, R.raw.bomb, 1));
soundMap.put(2, soundPool.load(this, R.raw.shot, 1));
soundMap.put(3, soundPool.load(this, R.raw.arrow, 1));
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btnbomb:
soundPool.play(soundMap.get(1), 1, 1, 1, 0, 1);
break;
case R.id.btnshot:
soundPool.play(soundMap.get(2), 1, 1, 1, 0, 1);
break;
case R.id.btnarrow:
soundPool.play(soundMap.get(3), 1, 1, 1, 0, 1);
break;
default:
break;
}
}
}
如需转载引用请注明出处:http://blog.csdn.net/jiahui524