cal_angle(linepos:cc.Vec2, pos:cc.Vec2){
let x = Math.abs(linepos.x - pos.x)
let y = Math.abs(linepos.y - pos.y)
let z = Math.sqrt(x*x +y*y)
let angel = Math.asin(y/z)/Math.PI*180
// console.log("angel="+angel);
return angel
}
cal_angle(linepos:cc.Vec2, pos:cc.Vec2){
let x = Math.abs(linepos.x - pos.x)
let y = Math.abs(linepos.y - pos.y)
let z = Math.sqrt(x*x +y*y)
let angel = Math.asin(y/z)/Math.PI*180
// console.log("angel="+angel);
return angel
}