1.2 vs2013 + freeglut / freeglut + glew

freeglut




#include<GL/freeglut.h>
#include <iostream>

using namespace std;

//改变窗口大小
void changeViewport(int w, int h)
{
	glViewport(0, 0, w, h);
}

//渲染
void render()
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glutSwapBuffers();
}


int main(int argc, char** argv)
{
	//初始化
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
	glutInitWindowSize(800, 600);
	glutCreateWindow("LJLHelloWord");
	glutReshapeFunc(changeViewport);
	glutDisplayFunc(render);
	glutMainLoop();

	return 0;
}

freeglut + glew



#include <iostream>
//#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GLFW/glfw3.h>

using namespace std;

int main(int argc, char** argv[])
{
	//glewExperimental = GL_TRUE;

	//GLenum err = glewInit();
	//if (err != GLEW_OK)
	//{
	//	cout << "failed to initalize GLEW" << endl;
	//	return -1;// 会有调用不成功的案例
	//}



	glfwInit();//初始化
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//配置GLFW
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);//配置GLFW
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);//
	glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);

	glewExperimental = GL_TRUE;

	GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", nullptr, nullptr);
	if (window == nullptr)
	{
		cout << "Failed to create GLFW window" << endl;
		glfwTerminate();
		return -1;
	}
	glfwMakeContextCurrent(window);
	while (!glfwWindowShouldClose(window))
	{
		glfwPollEvents();
		glfwSwapBuffers(window);
	}
	glfwTerminate();
	return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值