装饰模式(Decorator)-山下的石雕厂

装饰模式:是对一个类进行各种功能的丰富,使用Decorator模式扩充类的功能会比用子类生成的方式更加的灵活。

装饰者与被装饰者拥有共同的超类。

类图:

         

 我家有座山,山下有座石雕厂,石雕厂有打磨石狮子的机器

 抽象构建角色(被装饰者):石雕厂Carved类

 具体构建角色(被装饰者的初始状态):雕刻石狮子LionCarved

 装饰角色(持有构件的实例):机器 Machine

 装饰类:CarvedHead CarvedBody  CarvedTail


Carved类

package decorator2;

public abstract class Carved {

	public abstract String toCarved();
	
}
 

LionCarved类

package decorator2;

public class LionCarved extends Carved{

	public String toCarved(){
		return "开始雕刻石狮子";
	}
}

Machine类

package decorator2;

public abstract class Machine extends Carved{

}

CarvedHead类

package decorator2;

public class CarvedHead extends Machine{

	Carved carved;
	
	public CarvedHead(Carved carved){
		this.carved = carved;
	}
	
	public String toCarved(){
		return "先要雕刻头部";
	}
	
}

CarvedBody类

public class CarvedBody extends Machine{

	Carved carved;
	
	public CarvedBody(Carved carved) {
		this.carved = carved;
	}

	public String toCarved(){
		return "然后雕刻身体";
	}
}

CarvedTail类

package decorator2;

public class CarvedTail extends Carved{

	Carved carved;
	
	public CarvedTail(Carved carved){
	   this.carved = carved;	
	}
	
	public String toCarved(){
		return "最后雕刻尾巴";
	}
}


测试Test类

package decorator2;

public class Test {

	public static void main(String args[]){
	   Carved carved = new LionCarved();
	   System.out.println(carved.toCarved());
	   CarvedHead carvedHead = new CarvedHead(carved);
	   System.out.println(carvedHead.toCarved());
	   CarvedBody carvedBody = new CarvedBody(carved);
	   System.out.println(carvedBody.toCarved());
	   CarvedTail carvedTail = new CarvedTail(carved);
	   System.out.println(carvedTail.toCarved());
	}
}

运行结果如下:



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值