Floyd算法源码

思路什么的应该都清楚,直接上源码(VS上以调试)
此算法用的是有向网结构存储

#include<iostream>
using namespace std;

const int MAX_VERtEX_NUM = 20;
const int OK = 1;
const int ERROR = -1;
const int overflow = -2;
const int N_infinity = 65535;

typedef int VRType;	//表示顶点之间的关系的变量类型
typedef int InfoType;	//存储弧或边额外信息的指针变量类型
typedef int VertexType;	//图中顶点的数据类型
typedef int Status;

typedef struct
{
	VRType adj;		//对于无权图,用1或0表示是否相邻;对于带权图,直接为权值
	InfoType* info;		//弧或边额外含有的信息指针
}ArcCell, AdjMatrix[MAX_VERtEX_NUM][MAX_VERtEX_NUM];

typedef struct
{
	VertexType vexs[MAX_VERtEX_NUM];	//存储图中顶点数据
	AdjMatrix arcs;						//二维数组,记录顶点之间的关系
	int vexnum, arcnum;					//记录图的顶点数和弧(边)数
}MGraph;

/******************函数声明*******************/
Status LocateVex(MGraph G, VertexType v);
//根据顶点本身数据,判断出顶点在二维数组中的位置

Status CreatUDG(MGraph& G);
//创建有向网

Status PrintGraph(MGraph G);

Status Floyd(MGraph& G, int path[][MAX_VERtEX_NUM], int dist[][MAX_VERtEX_NUM]);

Status showPath(MGraph G, int path[][MAX_VERtEX_NUM], int start, int end);
/*************main*************/
int main()
{
	MGraph G1;
	int reStart;
	int reEnd;
	int path[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
	int dist[MAX_VERtEX_NUM][MAX_VERtEX_NUM];
	CreatUDG(G1);
	cout << "显示有向网的邻接矩阵:" << endl;
	PrintGraph(G1);
	cout << endl << "打印出最短路径:" << endl;
	Floyd(G1, path, dist);

	cout << endl;
	cout << "分别输入要任意两个顶点的下标:" << endl;
	cin >> reStart >> reEnd;
	cout << "则两个顶点间的最短路径:" << endl;
	showPath(G1, path, reStart, reEnd);
	return OK;
}

/**************函数定义****************/
Status LocateVex(MGraph G, VertexType v)
{
	int i;
	for (i = 0; i < G.vexnum; i++)
	{
		if (G.vexs[i] == v)
		{
			break;
		}
	}
	//如果找不到,输出提示语句,返回ERROR
	if (i > G.vexnum)
	{
		cout << "no such vertex." << endl;
		return ERROR;
	}
	return i;
}
Status CreatUDG(MGraph& G)
{
	cout << "分别输入有向网的顶点数和弧数:" << endl;
	cin >> G.vexnum >> G.arcnum;
	cout << "输入顶点的数据:" << endl;
	for (int i = 0; i < G.vexnum; i++)
	{
		cin >> G.vexs[i];
	}
	for (int i = 0; i < G.vexnum; i++)
	{
		for (int j = 0; j < G.vexnum; j++)
		{
			G.arcs[i][j].adj = N_infinity;
			G.arcs[i][j].info = NULL;
		}
	}
	cout << "输入顶点间的关系:" << endl;
	for (int i = 0; i < G.arcnum; i++)
	{
		int v1, v2;	//v1为弧头,v2为弧尾
		int w;			//权值
		cin >> v1 >> v2 >> w;
		int n = LocateVex(G, v1);
		int m = LocateVex(G, v2);
		if (m == ERROR || n == ERROR)
		{
			cout << "no such vertex" << endl;
			return ERROR;
		}
		G.arcs[n][m].adj = w;
	}
	return OK;
}

Status PrintGraph(MGraph G)
{
	for (int i = 0; i < G.vexnum; i++)
	{
		for (int j = 0; j < G.vexnum; j++)
		{
			if (G.arcs[i][j].adj == N_infinity)
			{
				cout << "∞" << ' ';
			}
			else
			{
				cout << G.arcs[i][j].adj << ' ';
			}
		}
		cout << endl;
	}
	return OK;
}

Status Floyd(MGraph& G, int path[][MAX_VERtEX_NUM], int dist[][MAX_VERtEX_NUM])
{
	int i, j, k;
	int temp;

	//初始化
	for (i = 0; i < G.vexnum; i++)
	{
		for (j = 0; j < G.vexnum; j++)
		{
			dist[i][j] = G.arcs[i][j].adj;
			path[i][j] = j;
		}
	}

	//计算最短路径
	for (k = 0; k < G.vexnum; k++)
	{
		for (i = 0; i < G.vexnum; i++)
		{
			for (j = 0; j < G.vexnum; j++)
			{
				//如果经过下标为k顶点路径比原两点间路径更短,则更新dist[i][j]和path[i][j]
				temp = (dist[i][k] == N_infinity || dist[k][j] == N_infinity) ? N_infinity : (dist[i][k] + dist[k][j]);
				if (dist[i][j] > temp)
				{
					//"i到j最短路径"对应的值设,为更小的一个(即经过k)
					dist[i][j] = temp;
					//"i到j最短路径"对应的路径,经过k
					path[i][j] = path[i][k];
				}
			}
		}
	}

	//打印fLoyd最短路径的结果
	cout << "floyd:" << endl;
	cout << "最短路径权值和矩阵:" << endl;
	for (i = 0; i < G.vexnum; i++)
	{
		for (j = 0; j < G.vexnum; j++)
		{
			if (dist[i][j] == N_infinity)
			{
				cout << "∞" << ' ';
			}
			else
			{
				cout << dist[i][j] << ' ';
			}
		}
		cout << endl;
	}
	return OK;
}

Status showPath(MGraph G, int path[][MAX_VERtEX_NUM], int start, int end)
{
	int begin = path[start][end];
	cout << G.vexs[start] << "到" << G.vexs[end] << "的最短路径:" << endl; 
	cout << G.vexs[start];
	while (begin != end)
	{
		cout << "->" << G.vexs[begin];
		begin = path[begin][end];// 迭代后半段
	}
	cout << "->" << G.vexs[end] << endl;
	return OK;
}

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