C#注册全局热键

注册全局热键要用到Windows的API方法RegisterHotKey和UnregisterHotKey。
一、声明注册热键方法
[DllImport("user32.dll")]
private static extern int RegisterHotKey(IntPtr hwnd, int id, int fsModifiers, int vk);
[DllImport("user32.dll")]
private static extern int UnregisterHotKey(IntPtr hwnd, int id);
int Space = 32; //热键ID
private const int WM_HOTKEY = 0x312; //窗口消息-热键
private const int WM_CREATE = 0x1; //窗口消息-创建
private const int WM_DESTROY = 0x2; //窗口消息-销毁
private const int MOD_ALT = 0x1; //ALT
private const int MOD_CONTROL = 0x2; //CTRL
private const int MOD_SHIFT = 0x4; //SHIFT
private const int VK_SPACE = 0x20; //SPACE

二、注册热键方法
/// <summary>
/// 注册热键
/// </summary>
/// <param name="hwnd">窗口句柄</param>
/// <param name="hotKey_id">热键ID</param>
/// <param name="fsModifiers">组合键</param>
/// <param name="vk">热键</param>
private void RegKey(IntPtr hwnd, int hotKey_id, int fsModifiers, int vk)
{
bool result;
if (RegisterHotKey(hwnd,hotKey_id,fsModifiers,vk) == 0)
{
result = false;
}
else
{
result = true;
}
if (!result)
{
MessageBox.Show("注册热键失败!");
}
}

/// <summary>
/// 注销热键
/// </summary>
/// <param name="hwnd">窗口句柄</param>
/// <param name="hotKey_id">热键ID</param>
private void UnRegKey(IntPtr hwnd, int hotKey_id)
{
UnregisterHotKey(hwnd,hotKey_id);
}

三、重写WndProc方法,实现注册
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
switch(m.Msg)
{
case WM_HOTKEY: //窗口消息-热键
switch(m.WParam.ToInt32())
{
case 32: //热键ID
MessageBox.Show("Hot Key : Ctrl + Alt + Shift + Space");
break;
   default:
   break;
}
break;
case WM_CREATE: //窗口消息-创建
RegKey(Handle,Space,MOD_ALT | MOD_CONTROL | MOD_SHIFT,VK_SPACE); //注册热键
break;
case WM_DESTROY: //窗口消息-销毁
UnRegKey(Handle,Space); //销毁热键
break;
default:
break;
}
}

附:虚拟键值表
{ Virtual Keys, Standard Set }
{$EXTERNALSYM VK_LBUTTON}
VK_LBUTTON = 1;
{$EXTERNALSYM VK_RBUTTON}
VK_RBUTTON = 2;
{$EXTERNALSYM VK_CANCEL}
VK_CANCEL = 3;
{$EXTERNALSYM VK_MBUTTON}
VK_MBUTTON = 4; { NOT contiguous with L & RBUTTON }
{$EXTERNALSYM VK_BACK}
VK_BACK = 8;
{$EXTERNALSYM VK_TAB}
VK_TAB = 9;
{$EXTERNALSYM VK_CLEAR}
VK_CLEAR = 12;
{$EXTERNALSYM VK_RETURN}
VK_RETURN = 13;
{$EXTERNALSYM VK_SHIFT}
VK_SHIFT = $10;
{$EXTERNALSYM VK_CONTROL}
VK_CONTROL = 17;
{$EXTERNALSYM VK_MENU}
VK_MENU = 18;
{$EXTERNALSYM VK_PAUSE}
VK_PAUSE = 19;
{$EXTERNALSYM VK_CAPITAL}
VK_CAPITAL = 20;
{$EXTERNALSYM VK_KANA }
VK_KANA = 21;
{$EXTERNALSYM VK_HANGUL }
VK_HANGUL = 21;
{$EXTERNALSYM VK_JUNJA }
VK_JUNJA = 23;
{$EXTERNALSYM VK_FINAL }
VK_FINAL = 24;
{$EXTERNALSYM VK_HANJA }
VK_HANJA = 25;
{$EXTERNALSYM VK_KANJI }
VK_KANJI = 25;
{$EXTERNALSYM VK_CONVERT }
VK_CONVERT = 28;
{$EXTERNALSYM VK_NONCONVERT }
VK_NONCONVERT = 29;
{$EXTERNALSYM VK_ACCEPT }
VK_ACCEPT = 30;
{$EXTERNALSYM VK_MODECHANGE }
VK_MODECHANGE = 31;
{$EXTERNALSYM VK_ESCAPE}
VK_ESCAPE = 27;
{$EXTERNALSYM VK_SPACE}
VK_SPACE = $20;
{$EXTERNALSYM VK_PRIOR}
VK_PRIOR = 33;
{$EXTERNALSYM VK_NEXT}
VK_NEXT = 34;
{$EXTERNALSYM VK_END}
VK_END = 35;
{$EXTERNALSYM VK_HOME}
VK_HOME = 36;
{$EXTERNALSYM VK_LEFT}
VK_LEFT = 37;
{$EXTERNALSYM VK_UP}
VK_UP = 38;
{$EXTERNALSYM VK_RIGHT}
VK_RIGHT = 39;
{$EXTERNALSYM VK_DOWN}
VK_DOWN = 40;
{$EXTERNALSYM VK_SELECT}
VK_SELECT = 41;
{$EXTERNALSYM VK_PRINT}
VK_PRINT = 42;
{$EXTERNALSYM VK_EXECUTE}
VK_EXECUTE = 43;
{$EXTERNALSYM VK_SNAPSHOT}
VK_SNAPSHOT = 44;
{$EXTERNALSYM VK_INSERT}
VK_INSERT = 45;
{$EXTERNALSYM VK_DELETE}
VK_DELETE = 46;
{$EXTERNALSYM VK_HELP}
VK_HELP = 47;
{ VK_0 thru VK_9 are the same as ASCII '0' thru '9' ($30 - $39) }
{ VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' ($41 - $5A) }
{$EXTERNALSYM VK_LWIN}
VK_LWIN = 91;
{$EXTERNALSYM VK_RWIN}
VK_RWIN = 92;
{$EXTERNALSYM VK_APPS}
VK_APPS = 93;
{$EXTERNALSYM VK_NUMPAD0}
VK_NUMPAD0 = 96;
{$EXTERNALSYM VK_NUMPAD1}
VK_NUMPAD1 = 97;
{$EXTERNALSYM VK_NUMPAD2}
VK_NUMPAD2 = 98;
{$EXTERNALSYM VK_NUMPAD3}
VK_NUMPAD3 = 99;
{$EXTERNALSYM VK_NUMPAD4}
VK_NUMPAD4 = 100;
{$EXTERNALSYM VK_NUMPAD5}
VK_NUMPAD5 = 101;
{$EXTERNALSYM VK_NUMPAD6}
VK_NUMPAD6 = 102;
{$EXTERNALSYM VK_NUMPAD7}
VK_NUMPAD7 = 103;
{$EXTERNALSYM VK_NUMPAD8}
VK_NUMPAD8 = 104;
{$EXTERNALSYM VK_NUMPAD9}
VK_NUMPAD9 = 105;
{$EXTERNALSYM VK_MULTIPLY}
VK_MULTIPLY = 106;
{$EXTERNALSYM VK_ADD}
VK_ADD = 107;
{$EXTERNALSYM VK_SEPARATOR}
VK_SEPARATOR = 108;
{$EXTERNALSYM VK_SUBTRACT}
VK_SUBTRACT = 109;
{$EXTERNALSYM VK_DECIMAL}
VK_DECIMAL = 110;
{$EXTERNALSYM VK_DIVIDE}
VK_DIVIDE = 111;
{$EXTERNALSYM VK_F1}
VK_F1 = 112;
{$EXTERNALSYM VK_F2}
VK_F2 = 113;
{$EXTERNALSYM VK_F3}
VK_F3 = 114;
{$EXTERNALSYM VK_F4}
VK_F4 = 115;
{$EXTERNALSYM VK_F5}
VK_F5 = 116;
{$EXTERNALSYM VK_F6}
VK_F6 = 117;
{$EXTERNALSYM VK_F7}
VK_F7 = 118;
{$EXTERNALSYM VK_F8}
VK_F8 = 119;
{$EXTERNALSYM VK_F9}
VK_F9 = 120;
{$EXTERNALSYM VK_F10}
VK_F10 = 121;
{$EXTERNALSYM VK_F11}
VK_F11 = 122;
{$EXTERNALSYM VK_F12}
VK_F12 = 123;
{$EXTERNALSYM VK_F13}
VK_F13 = 124;
{$EXTERNALSYM VK_F14}
VK_F14 = 125;
{$EXTERNALSYM VK_F15}
VK_F15 = 126;
{$EXTERNALSYM VK_F16}
VK_F16 = 127;
{$EXTERNALSYM VK_F17}
VK_F17 = 128;
{$EXTERNALSYM VK_F18}
VK_F18 = 129;
{$EXTERNALSYM VK_F19}
VK_F19 = 130;
{$EXTERNALSYM VK_F20}
VK_F20 = 131;
{$EXTERNALSYM VK_F21}
VK_F21 = 132;
{$EXTERNALSYM VK_F22}
VK_F22 = 133;
{$EXTERNALSYM VK_F23}
VK_F23 = 134;
{$EXTERNALSYM VK_F24}
VK_F24 = 135;
{$EXTERNALSYM VK_NUMLOCK}
VK_NUMLOCK = 144;
{$EXTERNALSYM VK_SCROLL}
VK_SCROLL = 145;
{ VK_L & VK_R - left and right Alt, Ctrl and Shift virtual keys.
Used only as parameters to GetAsyncKeyState() and GetKeyState().
No other API or message will distinguish
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
C# 窗体中实现全局可以使用 Windows API 函数来实现。以下是一个示例代码: ```csharp using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Windows.Forms; public partial class MainForm : Form { // 定义全局的 ID,可以为任意值,只要不重复即可 private const int HOTKEY_ID = 9000; // 定义 Windows API 函数 [DllImport("user32.dll")] private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk); [DllImport("user32.dll")] private static extern bool UnregisterHotKey(IntPtr hWnd, int id); // 定义的组合对应的码 private const uint MOD_ALT = 0x0001; private const uint VK_F1 = 0x70; public MainForm() { InitializeComponent(); // 注册全局 RegisterHotKey(this.Handle, HOTKEY_ID, MOD_ALT, VK_F1); } protected override void WndProc(ref Message m) { base.WndProc(ref m); // 如果收到全局的消息 if (m.Msg == 0x0312 && m.WParam.ToInt32() == HOTKEY_ID) { Debug.WriteLine("Hotkey pressed"); } } protected override void OnFormClosing(FormClosingEventArgs e) { base.OnFormClosing(e); // 注销全局 UnregisterHotKey(this.Handle, HOTKEY_ID); } } ``` 在上面的示例中,我们定义了一个 `MainForm` 窗体,并在构造函数中注册了一个全局的组合为 Alt + F1,的 ID 为 9000。当用户按下时,我们会在控制台输出一条消息。 在窗体的 `WndProc` 方法中,我们判断收到的消息是否是全局的消息,如果是,就执行相应的操作。在窗体关闭时,我们需要注销全局,以释放资源。 需要注意的是,全局需要在 Windows 消息循环中进行注册和注销,因此必须在窗体中实现 `WndProc` 方法,并在其中处理相应的消息。同时,全局的组合对应的码可以根据需求进行修改。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值