专题三:渐入佳境。包括以下章节:
- 无招胜有招-静态链表
- 气宗门道-循环链表
- 剑宗门道-双向链表
- 课后练习
思考
单链表完美解决了顺序表的问题!还有其它改进顺序表的方法吗?
单链表的相对劣势
单链表的实现严重依赖指针!
数据元素中必须包含一个额外的指针域!
没有指针的程序设计语言无法实现!
顺序表的改进
静态链表的定义
- 顺序表数组中的元素由两个数据域组成:data和next
- data域用于存储数据
- next域用于存储下一个元素在数组中的下标
静态链表的逻辑结构
静态链表是在顺序表的基础上利用数组实现的单链表!
静态链表相关定义
结点结构体定义
typedef struct _tag_StaticListNode
{
unsigned int data;
int next;
}TStaticListNode;
静态链表结构体定义
typedef struct _tag_StaticList
{
int capacity;
TStaticListNode header;
TStaticListNode node[];
}TStaticList;
静态链表操作
1.获取第pos个元素操作
- 判断线性表是否合法
- 判断位置是否合法
- 由表头开始通过next域移动pos次后,当前元素的next域即要获取元素在数组中的下标
sList->node[0] = sList->header;
for(i=0;i<pos;i++)
{
current = sList->node[current].next;
}
object = sList->node[current].next;
2.插入元素到位置pos操作
- 判断线性表是否合法
- 判断插入位置是否合法
- 在数组中查找空闲位置index
- 由表头开始通过next域移动pos次后,当前元素的next域为要插入的位置
- 将新元素插入
- 线性表长度加1
for(i=0;(i<pos)&&(sList->node[current].next != 0);i++)
{
current = sList->node[current].next;
}
sList->node[index].next = sList->node[current].next;
sList->node[current].next = index
3.删除第pos个元素操作
- 判断线性表是否合法
- 判断删除位置是否合法
- 获取第pos个元素
- 将第pos个元素从链表中删除
- 线性表长度减1
小结
- 静态链表其实是单链表的另一种实现方式
- 静态链表的实现“媒介”不是指针而是数组
- 静态链表主要用于不支持指针的程序设计语言中
- 静态链表的实现是一种内存管理的简易方法
创建可复用静态链表
StaticList.h
#ifndef _STATICLIST_H_
#define _STATICLIST_H_
typedef void StaticList;
typedef void StaticListNode;
StaticList* StaticList_Create(int capacity);
void StaticList_Destroy(StaticList* list);
void StaticList_Clear(StaticList* list);
int StaticList_Length(StaticList* list);
int StaticList_Capacity(StaticList* list);
int StaticList_Insert(StaticList* list, StaticListNode* node, int pos);
StaticListNode* StaticList_Get(StaticList* list, int pos);
StaticListNode* StaticList_Delete(StaticList* list, int pos);
#endif
StaticList.c
#include <stdio.h>
#include <malloc.h>
#include "StaticList.h"
#define AVAILABLE -1
typedef struct _tag_StaticListNode
{
unsigned int data;
int next;
} TStaticListNode;
typedef struct _tag_StaticList
{
int capacity;
TStaticListNode header;
TStaticListNode node[];
} TStaticList;
StaticList* StaticList_Create(int capacity) // O(n)
{
TStaticList* ret = NULL;
int i = 0;
if( capacity >= 0 )
{
ret = (TStaticList*)malloc(sizeof(TStaticList) + sizeof(TStaticListNode) * (capacity + 1));
}
if( ret != NULL )
{
ret->capacity = capacity;
ret->header.data = 0;
ret->header.next = 0;
for(i=1; i<=capacity; i++)
{
ret->node[i].next = AVAILABLE;
}
}
return ret;
}
void StaticList_Destroy(StaticList* list) // O(1)
{
free(list);
}
void StaticList_Clear(StaticList* list) // O(n)
{
TStaticList* sList = (TStaticList*)list;
int i = 0;
if( sList != NULL )
{
sList->header.data = 0;
sList->header.next = 0;
for(i=1; i<=sList->capacity; i++)
{
sList->node[i].next = AVAILABLE;
}
}
}
int StaticList_Length(StaticList* list) // O(1)
{
TStaticList* sList = (TStaticList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->header.data;
}
return ret;
}
int StaticList_Capacity(StaticList* list) // O(1)
{
TStaticList* sList = (TStaticList*)list;
int ret = -1;
if( sList != NULL )
{
ret = sList->capacity;
}
return ret;
}
int StaticList_Insert(StaticList* list, StaticListNode* node, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
int ret = (sList != NULL);
int current = 0;
int index = 0;
int i = 0;
ret = ret && (sList->header.data + 1 <= sList->capacity);
ret = ret && (pos >=0) && (node != NULL);
if( ret )
{
for(i=1; i<=sList->capacity; i++)
{
if( sList->node[i].next == AVAILABLE )
{
index = i;
break;
}
}
sList->node[index].data = (unsigned int)node;
sList->node[0] = sList->header;
for(i=0; (i<pos) && (sList->node[current].next != 0); i++)
{
current = sList->node[current].next;
}
sList->node[index].next = sList->node[current].next;
sList->node[current].next = index;
sList->node[0].data++;
sList->header = sList->node[0];
}
return ret;
}
StaticListNode* StaticList_Get(StaticList* list, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
StaticListNode* ret = NULL;
int current = 0;
int object = 0;
int i = 0;
if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
{
sList->node[0] = sList->header;
for(i=0; i<pos; i++)
{
current = sList->node[current].next;
}
object = sList->node[current].next;
ret = (StaticListNode*)(sList->node[object].data);
}
return ret;
}
StaticListNode* StaticList_Delete(StaticList* list, int pos) // O(n)
{
TStaticList* sList = (TStaticList*)list;
StaticListNode* ret = NULL;
int current = 0;
int object = 0;
int i = 0;
if( (sList != NULL) && (0 <= pos) && (pos < sList->header.data) )
{
sList->node[0] = sList->header;
for(i=0; i<pos; i++)
{
current = sList->node[current].next;
}
object = sList->node[current].next;
sList->node[current].next = sList->node[object].next;
sList->node[0].data--;
sList->header = sList->node[0];
sList->node[object].next = AVAILABLE;
ret = (StaticListNode*)(sList->node[object].data);
}
return ret;
}
main.c
#include <stdio.h>
#include <stdlib.h>
#include "StaticList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char *argv[])
{
StaticList* list = StaticList_Create(10);
int index = 0;
int i = 0;
int j = 1;
int k = 2;
int x = 3;
int y = 4;
int z = 5;
StaticList_Insert(list, &i, 0);
StaticList_Insert(list, &j, 0);
StaticList_Insert(list, &k, 0);
for(index=0; index<StaticList_Length(list); index++)
{
int* p = (int*)StaticList_Get(list, index);
printf("%d\n", *p);
}
printf("\n");
while( StaticList_Length(list) > 0 )
{
int* p = (int*)StaticList_Delete(list, 0);
printf("%d\n", *p);
}
printf("\n");
StaticList_Insert(list, &x, 0);
StaticList_Insert(list, &y, 0);
StaticList_Insert(list, &z, 0);
printf("Capacity: %d Length: %d\n", StaticList_Capacity(list), StaticList_Length(list));
for(index=0; index<StaticList_Length(list); index++)
{
int* p = (int*)StaticList_Get(list, index);
printf("%d\n", *p);
}
StaticList_Destroy(list);
return 0;
}