GOOD:修正了简单工厂模式中不遵守开放-封闭原则。工厂方法模式把选择判断移到了客户端去实现,如果想添加新功能就不用修改原来的类,直接修改客户端即可。
源码:
//实例基类,相当于 Product(为了方便,没用抽象)
class LeiFeng
{
public:
virtual void Sweep()
{
cout << "雷锋扫地" << endl;
}
};
//学雷锋的大学生,相当于 ConcreteProduct
class Student:public LeiFeng
{
public:
virtual void Sweep()
{
cout << "大学生扫地" << endl;
}
};
//学雷锋的志愿者,相当于ConcreteProduct
class Volenter:public LeiFeng
{
public:
virtual void Sweep()
{
cout << "志愿者扫地" << endl;
}
};
//工厂基类 Creator
class LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new LeiFeng();
}
};
//工厂具体类
class StudentFactory :public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Student();
}
};
class VolenterFactory:public LeiFengFactory
{
public:
virtual LeiFeng* CreateLeiFeng()
{
return new Volenter();
}
};
//客户端
int main()
{
LeiFengFactory *sf = new LeiFengFactory();
LeiFeng *s = sf->CreateLeiFeng();
s->Sweep();
delete s;
delete sf;
system("pause");
return 0;
}
运行: