RoleSprite *zj=(RoleSprite*)[self getChildByTag:_TAG_ZJ];
[zj stopAllActions];
[zj setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"zj_kan_00.png"]];
RoleSprite *zj=(RoleSprite*)[self getChildByTag:_TAG_ZJ];
[zj stopAllActions];
[zj setDisplayFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"zj_kan_00.png"]];