internal class NetManager:Singleton<NetManager>
{
Socket socket;//强联网基于socket 进行各种操作
//管理用户所有集合
List<Client>allcli=new List<Client>();
public void Init()
{
//初始化 搭水管
socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
socket.Bind(new IPEndPoint(IPAddress.Any, 2201));
socket.Listen(1000);
Console.WriteLine("2201的服务器已经构建完毕");
socket.BeginAccept(OnAccept,null);
}
private void OnAccept(IAsyncResult ar)
{
try
{
//结束挂起的连接并返回连接对象(小管)
Socket socket_cli = socket.EndAccept(ar);
Console.WriteLine("连接成功");
//面向对象管理所有连接用户
Client client = new Client();
//套数字赋值
client.socket= socket_cli;
//加入集合
allcli.Add(client);
//再次等待其他用户连接
socket.BeginAccept(OnAccept, null);
//用户连接我后要进行通讯 所以我要开启异步接收消息(注意小管接收消息)
//1.缓存数据 各存个的 2.获取位置 3.获取数据长度 4.值的按位组合 5回调方法 6.要传递的参数(小管传过去)
socket_cli.BeginReceive(client.data,0,client.data.Length,SocketFlags.None,OnReceive,client);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
private void OnReceive(IAsyncResult ar)
{
try
{
//类型转化取到 用户类因为他包含socket
Client client = ar.AsyncState as Client;
//小管结束接受消息 返回接受数据长度
int len= client.socket.EndReceive(ar);
if(len>0)
{
byte[] rdata = new byte[len];
Buffer.BlockCopy(client.data,0, rdata, 0, len);
while(rdata.Length>4)
{
int bodylen=BitConverter.ToInt32(rdata, 0);
byte[] bodydata = new byte[bodylen];
Buffer.BlockCopy(rdata,4, bodydata, 0, bodylen);
int msgid= BitConverter.ToInt32(bodydata, 0);
byte[] info=new byte[bodylen-4];
Buffer.BlockCopy(bodydata,4,info, 0, bodylen-4);
MesData msg = new MesData();
msg.data = info;
msg.cli = client;
MessageManagerr<MesData>.Instance.OnBroadCast(msgid, msg);
int sylen = rdata.Length - 4 - bodylen;
byte[] sydata=new byte[sylen];
Buffer.BlockCopy(rdata,4+bodylen,sydata, 0, sylen);
rdata=sydata;
}
}
client.socket.BeginReceive(client.data, 0, client.data.Length, SocketFlags.None, OnReceive, client);
//返回的数据其实是由 消息号和内容组成 所以我要瘦到消息号进行 派发
//数据前四位一定是消息号 因为消息号int类型 占四个字节
// int magid=BitConverter.ToInt32(client.data,0);
//剩下的就是消息内容 长度就是接受数据长度-4(消息号长度)
// byte[]infodata=new byte[len-4];
//赋值 数据拷贝
//Buffer.BlockCopy(client.data,4,infodata,0,len-4);
//进行消息派发到各个对应业务模块
//构建对应类
//MesData msgData = new MesData();
//msgData.data = infodata;
//msgData.cli = client;
//MessageManagerr<MesData>.Instance.OnBroadCast(magid, msgData);
//再次等待其他用户连接
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
public void OnSendCli(int id, byte[] data,Client cli)
{
int len = data.Length + 4;
byte[] arr = new byte[0];
arr = arr.Concat(BitConverter.GetBytes(len)).Concat(BitConverter.GetBytes(id)).Concat(data).ToArray();
cli.socket.BeginSend(arr, 0, arr.Length, SocketFlags.None, Send, cli);
}
private void Send(IAsyncResult ar)
{
try
{
Client cli = ar.AsyncState as Client;
cli.socket.EndSend(ar);
}
catch(Exception ex)
{
Console.WriteLine(ex);
}
}
}