iOS开发 ----- 新的转场动画

新写的一个动画(其实是别人的)

这里有自定义转场动画的解释
这里是Demo

这里主要用到了layer的mask属性,用来实现这种扩散的效果

-(void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
    _transitionContext = transitionContext;
    UIView * containerView = [transitionContext containerView];

    UIViewController * fromeViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
    UIViewController * toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];


    [containerView addSubview:toViewController.view];






    UIBezierPath * circleInit = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(335, 64, 44, 44)];

    CGPoint extremePoint = CGPointMake(335+22 - 0,  64+22 - CGRectGetHeight(toViewController.view.bounds));
    CGFloat radius = sqrt((extremePoint.x*extremePoint.x) + (extremePoint.y*extremePoint.y));
    //这个可以自己写一下,用不同的曲线可以起到不同的作用
    UIBezierPath * circleFinal = [UIBezierPath bezierPathWithOvalInRect:CGRectInset(CGRectMake(335, 64, 44, 44), -radius, -radius)];


    NSLog(@"RECk : %@",NSStringFromCGRect(CGRectInset(CGRectMake(335, 64, 44, 44), -radius, -radius)));

    CAShapeLayer * masklayer = [CAShapeLayer layer];

    masklayer.path = circleFinal.CGPath;

    toViewController.view.layer.mask = masklayer;

    CABasicAnimation * animation = [CABasicAnimation animation];
    animation.keyPath = @"path";

    animation.fromValue = (__bridge id _Nullable)(circleInit.CGPath);
    animation.toValue = (__bridge id _Nullable)(circleFinal.CGPath);
    animation.duration = 0.3;
    animation.delegate = self;

    [masklayer addAnimation:animation forKey:@"path"];
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值