ios晃动的检测

参考网上写个例子,两种方法。
一种在AppDelegate.m中写上

-(BOOL)application:(UIApplication *)applicationdidFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
   application.applicationSupportsShakeToEdit=YES;
   return YES;
}

然后在需要的.m中写上

-(BOOL)canBecomeFirstResponder
{
   return YES;
}
-(void)viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];
   [selfbecomeFirstResponder];
}
-(void)viewWillDisappear:(BOOL)animated
{
   [selfresignFirstResponder];
    [super viewWillDisappear:animated];
}
-(void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
   NSLog(@"motionbegan");
    if(motion==UIEventSubtypeRemoteControlBeginSeekingBackward)
    {
      NSLog(@"motionbeginback");
    }
   else if(motion==UIEventSubtypeRemoteControlBeginSeekingForward)
    {
      NSLog(@"motion beginforward");
    }

}
-(void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
   if (motion==UIEventSubtypeMotionShake){
      NSLog(@"motionshare");
    }
}

另一种是利用加速计进行判断,在需要的.h加入UIAccelerometerDelegate协议,.m文件中写下如下代码:

- (void)viewDidLoad
{
   [superviewDidLoad];
   UIAccelerometer*acce=[UIAccelerometersharedAccelerometer];
   acce.delegate=self;
   acce.updateInterval=1/120;
}
-(void)accelerometer:(UIAccelerometer*)accelerometerdidAccelerate:(UIAcceleration*)acceleration
{
   if (fabsf(acceleration.x)>2.0||fabsf(acceleration.y)>2.0||fabsf(acceleration.z)>2.0) {
      NSLog(@"========x==%f==y=%f==z=%f",fabsf(acceleration.x),fabsf(acceleration.y),fabsf(acceleration.z));
   }
}

 

 

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