/*
* 文件名: 自定义事件
* 创建人: 陈泽丹/Clark
* 创建时间: 20120220
* 文件描述: 网上查资料时,发现不少讨论对这个小问题解决得垃圾信息一堆,故写个简单版的。
*/
package
{
import flash.display.Sprite;
import flash.events.EventDispatcher;
public class Test extends Sprite
{
public function Test()
{
setEvent2();
}
public function setEvent1()
{
var pDispatcher:EventDispatcher = new EventDispatcher();
pDispatcher.addEventListener(UserEvent.EVENT_SIGN1, this.onEvent1);
pDispatcher.dispatchEvent(new UserEvent(UserEvent.EVENT_SIGN1, 1));
pDispatcher.removeEventListener(UserEvent.EVENT_SIGN1, this.onEvent1);
pDispatcher = null;
}
public function setEvent2()
{
var pDispatcher:EventDispatcher = new EventDispatcher();
pDispatcher.addEventListener(UserEvent.EVENT_SIGN2, this.onEvent2);
pDispatcher.dispatchEvent(new UserEvent(UserEvent.EVENT_SIGN2, 2));
pDispatcher.removeEventListener(UserEvent.EVENT_SIGN2, this.onEvent2);
pDispatcher = null;
}
public function onEvent1(_evt:UserEvent)
{
trace("onEvent1 " + _evt.m_iEventData);
}
public function onEvent2(_evt:UserEvent)
{
trace("onEvent2 "+ _evt.m_iEventData);
}
}
}
import flash.events.Event;
class UserEvent extends Event
{
public static const EVENT_SIGN1:String = "EVENT_SIGN1";
public static const EVENT_SIGN2:String = "EVENT_SIGN2";
public var m_iEventData:int = 0;
public function UserEvent(_szEventSign:String, _iEventData:int):void
{
super(_szEventSign);
m_iEventData = _iEventData;
}
}
flash里自定义事件
最新推荐文章于 2021-03-14 12:05:53 发布