FFmpeg + SDL的视频播放器的制作(5)
SDL函数
进阶练习
窗口可以移动
窗口可以调整大小
/**
* 最简单的SDL2播放视频的例子(SDL2播放RGB/YUV)
* Simplest Video Play SDL2 (SDL2 play RGB/YUV)
*
* 雷霄骅 Lei Xiaohua
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序使用SDL2播放RGB/YUV视频像素数据。SDL实际上是对底层绘图
* API(Direct3D,OpenGL)的封装,使用起来明显简单于直接调用底层
* API。
*
* This software plays RGB/YUV raw video data using SDL2.
* SDL is a wrapper of low-level API (Direct3D, OpenGL).
* Use SDL is much easier than directly call these low-level API.
*/
#include <stdio.h>
extern "C"
{
#include "sdl/SDL.h"
};
const int bpp=12;
int screen_w=500,screen_h=500;
const int pixel_w=320,pixel_h=180;
unsigned char buffer[pixel_w*pixel_h*bpp/8];
//Refresh Event
#define REFRESH_EVENT (SDL_USEREVENT + 1)//刷新事件
//Break
#define BREAK_EVENT (SDL_USEREVENT + 2)//退出事件
int thread_exit=0;//控制线程安全退出
//使得主循环main不再有延时,延时放到子线程中
int refresh_video(void *opaque){
thread_exit=0;
while (thread_exit==0) {
SDL_Event event;//设置一个事件
event.type = REFRESH_EVENT;//自定义事件,刷新视频的画面
SDL_PushEvent(&event);//发刷新事件
SDL_Delay(40);
}
thread_exit=0;
//Break
SDL_Event event;
event.type = BREAK_EVENT;
SDL_PushEvent(&event);
return 0;
}
int main(int argc, char* argv[])
{
if(SDL_Init(SDL_INIT_VIDEO)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
SDL_Window *screen;
//SDL 2.0 Support for multiple windows
screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
screen_w, screen_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
if(!screen) {
printf("SDL: could not create window - exiting:%s\n",SDL_GetError());
return -1;
}
SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
Uint32 pixformat=0;
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
pixformat= SDL_PIXELFORMAT_IYUV;
SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer,pixformat, SDL_TEXTUREACCESS_STREAMING,pixel_w,pixel_h);
FILE *fp=NULL;
fp=fopen("test_yuv420p_320x180.yuv","rb+");
if(fp==NULL){
printf("cannot open this file\n");
return -1;
}
SDL_Rect sdlRect;
SDL_Thread *refresh_thread = SDL_CreateThread(refresh_video,NULL,NULL);//创建一个线程,refresh_video是一个函数
SDL_Event event;//事件
while(1){
//Wait
SDL_WaitEvent(&event);//程序执行到这,停在这儿,需要等待一个事件来响应程序
if(event.type==REFRESH_EVENT){//接受到刷新事件,自定义事件
if (fread(buffer, 1, pixel_w*pixel_h*bpp/8, fp) != pixel_w*pixel_h*bpp/8){
// Loop
fseek(fp, 0, SEEK_SET);
fread(buffer, 1, pixel_w*pixel_h*bpp/8, fp);
}
SDL_UpdateTexture( sdlTexture, NULL, buffer, pixel_w);
//FIX: If window is resize
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
SDL_RenderClear( sdlRenderer );
SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent( sdlRenderer );
}else if(event.type==SDL_WINDOWEVENT){//windows下自带的事件。在来回拉伸窗口时候会触发
//If Resize
//从SDL window中,获得当前窗口的宽和高,下一次循环会设置sdlRect.w和sdlRect.h
SDL_GetWindowSize(screen,&screen_w,&screen_h);
}else if(event.type==SDL_QUIT){//退出事件
thread_exit=1;
}else if(event.type==BREAK_EVENT){
break;
}
}
SDL_Quit();
return 0;
}