Sprite* pSprite = Sprite::create("Action_chi.png", cocos2d::Rect(0, 0, 280, 220));
pSprite->setPosition(Vec2(visibleSize.width / 2, visibleSize.height / 2));
addChild(pSprite);
//图片纹理
Texture2D* texture = Director::getInstance()->getTextureCache()->addImage("Action_chi.png");
SpriteBatchNode* pNode = SpriteBatchNode::create("Action_chi.png");
Animation* pAnimation = Animation::create();
pAnimation->setDelayPerUnit(0.1f);
for (WORD i = 0; i < 16; i++)
{
pAnimation->addSpriteFrameWithTexture(pNode->getTexture(), cocos2d::Rect(i % 4 * 280, i / 4 * 220, 280, 220));
}
auto pAnimate = Animate::create(pAnimation);
pSprite->runAction(Sequence::create(pAnimate, pAnimate->reverse(),CallFuncN::create(CC_CALLBACK_1(HelloWorld::ccActionOverWithRemoveSender,this)), nullptr));
pAnimate->reverse()让动画回到第一帧
ccActionOverWithRemoveSender是一个回调函数,动画执行完以后通过这个函数删除动画精灵
//删除动画回调
void HelloWorld::ccActionOverWithRemoveSender(cocos2d::Node* pSender)
{
pSender->removeFromParentAndCleanup(true);
}