NioEventLoop开启seletor循环后,当有key就绪时,会进入processSelectedKeys,最终进入NioEventLoop#processSelectedKey
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe();
if (!k.isValid()) {
final EventLoop eventLoop;
try {
eventLoop = ch.eventLoop();
} catch (Throwable ignored) {
return;
}
if (eventLoop != this || eventLoop == null) {
return;
}
unsafe.close(unsafe.voidPromise());
return;
}
// 根据感兴趣的事件不同触发不同事件。
try {
int readyOps = k.readyOps();
// 完成连接操作
if ((readyOps & SelectionKey.OP_CONNECT) != 0) {
int ops = k.interestOps();
ops &= ~SelectionKey.OP_CONNECT;
k.interestOps(ops);
unsafe.finishConnect();
}
// 写事件 把之前因为socket不可写导致累积的数据写出去
if ((readyOps & SelectionKey.OP_WRITE) != 0) {
ch.unsafe().forceFlush();
}
// 读事件
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {
unsafe.read();
if (!ch.isOpen()) {
return;
}
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}
}
然后进入NioByteUnsafe#read
@Override
public final void read() {
final ChannelConfig config = config();
final ChannelPipeline pipeline = pipeline();
final ByteBufAllocator allocator = config.getAllocator();
final RecvByteBufAllocator.Handle allocHandle = recvBufAllocHandle();
allocHandle.reset(config);
ByteBuf byteBuf = null;
boolean close = false;
try {
do {
// 分配buf
byteBuf = allocHandle.allocate(allocator);
allocHandle.lastBytesRead(doReadBytes(byteBuf));
if (allocHandle.lastBytesRead() <= 0) {
// nothing was read. release the buffer.
byteBuf.release();
byteBuf = null;
close = allocHandle.lastBytesRead() < 0;
break;
}
allocHandle.incMessagesRead(1);
readPending = false;
// 传播读事件
pipeline.fireChannelRead(byteBuf);
byteBuf = null;
} while (allocHandle.continueReading());
allocHandle.readComplete();
// 传播readComplete事件
pipeline.fireChannelReadComplete();
if (close) {
closeOnRead(pipeline);
}
} catch (Throwable t) {
handleReadException(pipeline, byteBuf, t, close, allocHandle);
} finally {
if (!readPending && !config.isAutoRead()) {
removeReadOp();
}
}
}
对于channelRead方法,如果他添加了解析器,则会在消息被解码后才会被调用,而channelReadComplete方法的调用机制则不一样,只要底层的SocketChannel读到了ByteBuf就会触发一次调用,对于一个完整的业务信息,可能就会被多次调用.所以,我们的业务都要在 ChannelHandler中 的channelRead方法中处理。