Android N Audio: Audio Track play

对于AT在应用层开始play,到AF打开输出通道的调用流程如下图示,代码分析就不赘述了,

AT:AudioTrack  AF:AudioFlinger AS:AudioSystemAPII:AudioPolicyInterfaceImpl APS:AudioPolicyService APM:AudioPolicyManager

 

在openOutput之后,

 

经过艰难的跋涉,终于又回到了AF,在这里,port的类型有所不同,如下将端口类型分为三种,session、混音和物理设备。

/* Audio port type indicates if it is a session (e.g AudioTrack),

 * a mix (e.g PlaybackThread output) or a physical device

 * (e.g AUDIO_DEVICE_OUT_SPEAKER) */

typedef enum {

    AUDIO_PORT_TYPE_NONE,

    AUDIO_PORT_TYPE_DEVICE,

    AUDIO_PORT_TYPE_MIX,

    AUDIO_PORT_TYPE_SESSION,

} audio_port_type_t;

 

 

根据source和port的类型不同,有不同的策略,来打开不同的输出通道,对于source为AUDIO_PORT_TYPE_DEVICE的通道,如果source数目为2,则如下,为输出的mPlaybackThread线程和MIC输入的mRecordThread线程各打开一个通道。

status_t AudioFlinger::PatchPanel::createAudioPatch(const struct audio_patch *patch,

                                   audio_patch_handle_t *handle) {

    switch (patch->sources[0].type) {

        case AUDIO_PORT_TYPE_DEVICE: {

            if ((patch->num_sources == 2) ||

                ((patch->sinks[0].type == AUDIO_PORT_TYPE_DEVICE) &&

                 ((patch->sinks[0].ext.device.hw_module != srcModule) ||

                  (audioHwDevice->version() < AUDIO_DEVICE_API_VERSION_3_0)))) {

                    newPatch->mPlaybackThread = audioflinger->openOutput_l(

                                                             patch->sinks[0].ext.device.hw_module,

                                                             &output,

                                                             &config,

                                                             device,

                                                             address,

                                                             AUDIO_OUTPUT_FLAG_NONE);

                audio_io_handle_t input = AUDIO_IO_HANDLE_NONE;

                newPatch->mRecordThread = audioflinger->openInput_l(srcModule,

                                                                    &input,

                                                                    &config,

                                                                    device,

                                                                    address,

                                                                    AUDIO_SOURCE_MIC,

                                                                    AUDIO_INPUT_FLAG_NONE);

 

            } else {

                if (patch->sinks[0].type == AUDIO_PORT_TYPE_MIX) {

                    sp<ThreadBase> thread = audioflinger->checkRecordThread_l(

                                                              patch->sinks[0].ext.mix.handle);

                    if (thread == 0) {

                        ALOGW("createAudioPatch() bad capture I/O handle %d",

                                                              patch->sinks[0].ext.mix.handle);

                        status = BAD_VALUE;

                        goto exit;

                    }

                    status = thread->sendCreateAudioPatchConfigEvent(patch, &halHandle);

                } else {

                    if (audioHwDevice->version() < AUDIO_DEVICE_API_VERSION_3_0) {

                        status = INVALID_OPERATION;

                        goto exit;

                    }

 

                    audio_hw_device_t *hwDevice = audioHwDevice->hwDevice();

                    status = hwDevice->create_audio_patch(hwDevice,

                                                           patch->num_sources,

                                                           patch->sources,

                                                           patch->num_sinks,

                                                           patch->sinks,

                                                           &halHandle);

                }

            }

 

create_audio_patch在HAL没有被定义,这个分支应该是走不到的。

 

我们以audioflinger->openOutput_l的分析为主吧。

sp<AudioFlinger::PlaybackThread> AudioFlinger::openOutput_l(audio_module_handle_t module,

                                                            audio_io_handle_t *output,

                                                            audio_config_t *config,

                                                            audio_devices_t devices,

                                                            const String8& address,

                                                            audio_output_flags_t flags)

{

AudioHwDevice *outHwDev = findSuitableHwDev_l(module, devices);

    AudioStreamOut *outputStream = NULL;

    status_t status = outHwDev->openOutputStream(

            &outputStream,

            *output,

            devices,

            flags,

            config,

            address.string());

 

    mHardwareStatus = AUDIO_HW_IDLE;

 

    if (status == NO_ERROR) {

 

        PlaybackThread *thread;

        if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {

            thread = new OffloadThread(this, outputStream, *output, devices, mSystemReady);

            ALOGV("openOutput_l() created offload output: ID %d thread %p", *output, thread);

        } else if ((flags & AUDIO_OUTPUT_FLAG_DIRECT)

                || !isValidPcmSinkFormat(config->format)

                || !isValidPcmSinkChannelMask(config->channel_mask)) {

            thread = new DirectOutputThread(this, outputStream, *output, devices, mSystemReady);

            ALOGV("openOutput_l() created direct output: ID %d thread %p ", *output, thread);

            //Check if this is DirectPCM, if so

            if (flags & AUDIO_OUTPUT_FLAG_DIRECT_PCM) {

                thread->mIsDirectPcm = true;

            }

        } else {

            thread = new MixerThread(this, outputStream, *output, devices, mSystemReady);

            ALOGV("openOutput_l() created mixer output: ID %d thread %p", *output, thread);

        }

        mPlaybackThreads.add(*output, thread);

        return thread;

    }

 

    return 0;

}

 

主要就是找到或加载之前提到的3类输入输出设备,说直白一点,就是加载对应的so库文件,便于后面调用其中的api接口;再接着就是调用设备的openOutputStream,字面意思是打开输出流,这里再说直白一点,就是将so库的api和现在framework的中间层管理起来,形成从上向下的一个调用流程;最后,根据flag类型,来决定使用哪一种线程处理音频数据,这一点在AF的线程分析里面另行分析。

 

 

对于AudioHwDevice的openOutputStream,逐层向下调用,最终会到平台厂商的hal层audio_hw.c,

status_t AudioHwDevice::openOutputStream(

        AudioStreamOut **ppStreamOut,

        audio_io_handle_t handle,

        audio_devices_t devices,

        audio_output_flags_t flags,

        struct audio_config *config,

        const char *address)

{

 

    struct audio_config originalConfig = *config;

AudioStreamOut *outputStream = new AudioStreamOut(this, flags);

 

    status_t status = outputStream->open(handle, devices, config, address);

    *ppStreamOut = outputStream;

    return status;

}

 

 

status_t AudioStreamOut::open(

        audio_io_handle_t handle,

        audio_devices_t devices,

        struct audio_config *config,

        const char *address)

{

    audio_stream_out_t *outStream;

    int status = hwDev()->open_output_stream(

            hwDev(),

            handle,

            devices,

            customFlags,

            config,

            &outStream,

            address);

    return status;

}

 

 

 

在audio_hw.c的adev_open_output_stream看似很复杂,实际也就是根据flag和device的类型,配置stream_out(定义在audio_hw.h文件里面)的成员变量,并将audio_stream_out类型指针赋值,作为后面操作HAL层的接口。

static int adev_open_output_stream(struct audio_hw_device *dev,

                                   audio_io_handle_t handle,

                                   audio_devices_t devices,

                                   audio_output_flags_t flags,

                                   struct audio_config *config,

                                   struct audio_stream_out **stream_out,

                                   const char *address __unused)

{

    struct audio_device *adev = (struct audio_device *)dev;

    struct stream_out *out;

    int ret = 0;

    audio_format_t format;

*stream_out = NULL;

    out->channel_mask = AUDIO_CHANNEL_OUT_STEREO;

    out->supported_channel_masks[0] = AUDIO_CHANNEL_OUT_STEREO;

    out->handle = handle;

    out->bit_width = CODEC_BACKEND_DEFAULT_BIT_WIDTH;

    out->non_blocking = 0;

    /* Init use case and pcm_config */

    if ((out->flags & AUDIO_OUTPUT_FLAG_DIRECT) &&

        !(out->flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD ||

        (out->flags & AUDIO_OUTPUT_FLAG_DIRECT_PCM)) &&

        (out->devices & AUDIO_DEVICE_OUT_AUX_DIGITAL ||

        out->devices & AUDIO_DEVICE_OUT_PROXY)) {

    out->stream.common.get_sample_rate = out_get_sample_rate;

    out->stream.common.set_sample_rate = out_set_sample_rate;

    out->stream.common.get_buffer_size = out_get_buffer_size;

    out->stream.common.get_channels = out_get_channels;

    out->stream.common.get_format = out_get_format;

    out->stream.common.set_format = out_set_format;

    *stream_out = &out->stream;

 

 }

 

 

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