CGFloat const gestureMinimumTranslation = 20.0 ;
typedef enum : NSInteger {
kCameraMoveDirectionNone,
kCameraMoveDirectionUp,
kCameraMoveDirectionDown,
kCameraMoveDirectionRight,
kCameraMoveDirectionLeft
} CameraMoveDirection ;
@interface ViewController ()
{
CameraMoveDirection direction;
}
@end
@implementation ViewController
- ( void )viewDidLoad
{
[ super viewDidLoad];
UIPanGestureRecognizer *recognizer = [[ UIPanGestureRecognizer alloc] initWithTarget: self action: @selector (handleSwipe:)];
[ self .viewWithGestureRecognizer addGestureRecognizer:recognizer];
}
// This is my gesture recognizer handler, which detects movement in a particular
// direction, conceptually tells a camera to start moving in that direction
// and when the user lifts their finger off the screen, tells the camera to stop.
- ( void )handleSwipe:( UIPanGestureRecognizer *)gesture
{
CGPoint translation = [gesture translationInView: self .view];
if (gesture.state == UIGestureRecognizerStateBegan )
{
direction = kCameraMoveDirectionNone;
}
else if (gesture.state == UIGestureRecognizerStateChanged && direction == kCameraMoveDirectionNone)
{
direction = [ self determineCameraDirectionIfNeeded:translation];
// ok, now initiate movement in the direction indicated by the user's gesture
switch (direction) {
case kCameraMoveDirectionDown:
NSLog (@ "Start moving down" );
break ;
case kCameraMoveDirectionUp:
NSLog (@ "Start moving up" );
break ;
case kCameraMoveDirectionRight:
NSLog (@ "Start moving right" );
break ;
case kCameraMoveDirectionLeft:
NSLog (@ "Start moving left" );
break ;
default :
break ;
}
}
else if (gesture.state == UIGestureRecognizerStateEnded )
{
// now tell the camera to stop
NSLog (@ "Stop" );
}
}
// This method will determine whether the direction of the user's swipe
- ( CameraMoveDirection )determineCameraDirectionIfNeeded:( CGPoint)translation
{
if (direction != kCameraMoveDirectionNone)
return direction;
// determine if horizontal swipe only if you meet some minimum velocity
if (fabs(translation.x) > gestureMinimumTranslation)
{
BOOL gestureHorizontal = NO;
if (translation.y == 0.0 )
gestureHorizontal = YES;
else
gestureHorizontal = (fabs(translation.x / translation.y) > 5.0 );
if (gestureHorizontal)
{
if (translation.x > 0.0 )
return kCameraMoveDirectionRight;
else
return kCameraMoveDirectionLeft;
}
}
// determine if vertical swipe only if you meet some minimum velocity
else if (fabs(translation.y) > gestureMinimumTranslation)
{
BOOL gestureVertical = NO;
if (translation.x == 0.0 )
gestureVertical = YES;
else
gestureVertical = (fabs(translation.y / translation.x) > 5.0 );
if (gestureVertical)
{
if (translation.y > 0.0 )
return kCameraMoveDirectionDown;
else
return kCameraMoveDirectionUp;
}
}
return direction;
}
@end