http://codeforces.com/problemset/problem/1196/E
You are given two integers b and w. You have a chessboard of size 109×109 with the top left cell at (1;1), the cell (1;1) is painted white.
Your task is to find a connected component on this chessboard that contains exactly b black cells and exactly w white cells. Two cells are called connected if they share a side (i.e. for the cell (x,y) there are at most four connected cells: (x−1,y),(x+1,y),(x,y−1),(x,y+1)). A set of cells is called a connected component if for every pair of cells C1 and C2 from this set, there exists a sequence of cells c1, c2, …, ck such that c1=C1, ck=C2, all ci from 1 to k are belong to this set of cells and for every i∈[1,k−1], cells ci and ci+1 are connected.
Obviously, it can be impossible to find such component. In this case print “NO”. Otherwise, print “YES” and any suitable connected component.
You have to answer q independent queries.
Input
The first line of the input contains one integer q (1≤q≤105) — the number of queries. Then q queries follow.
The only line of the query contains two integers b and w (1≤b,w≤105) — the number of black cells required and the number of white cells required.
It is guaranteed that the sum of numbers of cells does not exceed 2⋅105 (∑w+∑b≤2⋅105).
Output
For each query, print the answer to it.
If it is impossible to find the required component, print “NO” on the first line.
Otherwise, print “YES” on the first line. In the next b+w lines print coordinates of cells of your component in any order. There should be exactly b black cells and w white cells in your answer. The printed component should be connected.
If there are several answers, you can print any. All coordinates in the answer should be in the range [1;109].
Example
Input
3
1 1
1 4
2 5
Output
YES
2 2
1 2
YES
2 3
1 3
3 3
2 2
2 4
YES
2 3
2 4
2 5
1 3
1 5
3 3
3 5
题目大意:找一个连通分量,有
b
b
b个黑色棋子和
w
w
w个白色棋子,若无输出"NO"。
思路:容易发现,
(
1
,
1
)
,
(
1
,
3
)
,
(
1
,
5
)
…
…
(
2
,
2
)
,
(
2
,
4
)
,
(
2
,
6
)
…
…
(
3
,
1
)
(
3
,
3
)
…
…
(1,1),(1,3),(1,5)……(2,2),(2,4),(2,6)……(3,1)(3,3)……
(1,1),(1,3),(1,5)……(2,2),(2,4),(2,6)……(3,1)(3,3)……都是白色棋子,同理
(
1
,
2
)
,
(
1
,
4
)
,
(
1
,
6
)
…
…
(
2
,
1
)
,
(
2
,
3
)
,
(
2
,
5
)
…
…
(
3
,
2
)
,
(
3
,
4
)
…
…
(1,2),(1,4),(1,6)……(2,1),(2,3),(2,5)……(3,2),(3,4)……
(1,2),(1,4),(1,6)……(2,1),(2,3),(2,5)……(3,2),(3,4)……都是黑色棋子。看一下数据范围,我们完全可以只选同一列的嘛。下面为了方便说明,设
w
>
b
w>b
w>b。为了保证连通性,即题目有解,必须保证
w
<
=
3
∗
b
+
1
w<=3*b+1
w<=3∗b+1。因为第一个黑色棋子周围可以选
4
4
4个白色棋子,为了保证连通性,剩余的黑色棋子每个周围最多选
3
3
3个白色棋子,因此上界就是
3
∗
(
b
−
1
)
+
4
=
3
∗
b
+
1
3*(b-1)+4=3*b+1
3∗(b−1)+4=3∗b+1。由此我们也得到了一个构造方法:首先选定一个黑色棋子
(
x
,
y
)
(x,y)
(x,y)作为起点,(1)若
w
−
b
>
=
3
w-b>=3
w−b>=3,把起点周围的四个白色棋子都选了,同时令
y
+
=
2
y+=2
y+=2;(2)选择当前
(
x
,
y
)
(x,y)
(x,y)上、左、右三侧的白色棋子,同时令
y
+
=
2
y+=2
y+=2,重复(2)直到
w
=
b
w=b
w=b。(3)选择当前
(
x
,
y
)
(x,y)
(x,y)上侧的白色棋子,同时令
y
+
=
2
y+=2
y+=2,重复(3)直到
w
=
0
w=0
w=0。对坐标的修改具体见代码。
#include<iostream>
#include<cstdio>
#include<vector>
#include<algorithm>
#include<cstring>
#define pr pair<int,int>
#define INF 1e5
using namespace std;
int n,a,b;
int d[4][2]={{0,-1},{0,1},{-1,0},{1,0}};
int main()
{
scanf("%d",&n);
while(n--)
{
scanf("%d%d",&a,&b);
if(a>3*b+1||b>3*a+1)
printf("NO\n");
else
{
printf("YES\n");
int ax=3,ay=2;
int bx=6,by=2;
if(a<b)
{
if(b-a>=3)
{
printf("%d %d\n",ax,ay);
for(int i=0;i<4;i++)
printf("%d %d\n",ax+d[i][0],ay+d[i][1]);
a-=1;
b-=4;
ay+=2;
}
while(a<b)
{
--a;
printf("%d %d\n",ax,ay);
for(int i=1;i<4&&a<b;i++)
--b,printf("%d %d\n",ax+d[i][0],ay+d[i][1]);
ay+=2;
}
while(a==b&&a)
{
printf("%d %d\n",ax,ay);
printf("%d %d\n",ax,ay+1);
ay+=2;
--a,--b;
}
}
else if(b<a)
{
if(a-b>=3)
{
printf("%d %d\n",bx,by);
for(int i=0;i<4;i++)
printf("%d %d\n",bx+d[i][0],by+d[i][1]);
a-=4;
b-=1;
by+=2;
}
while(b<a)
{
--b;
printf("%d %d\n",bx,by);
for(int i=1;i<4&&b<a;i++)
--a,printf("%d %d\n",bx+d[i][0],by+d[i][1]);
by+=2;
}
while(a==b&&a)
{
printf("%d %d\n",bx,by);
printf("%d %d\n",bx,by+1);
by+=2;
--a,--b;
}
}
else
{
while(a==b&&a)
{
printf("%d %d\n",ax,ay);
printf("%d %d\n",ax,ay+1);
ay+=2;
--a,--b;
}
}
}
}
return 0;
}