Android Opengl es 截屏

/**
 * Saves the EGL surface to a file.
 * <p>
 * Expects that this object's EGL surface is current.
 * @param file 图片文件
 * @param width 图片的宽
 * @param height 图片的高
 * @throws IOException
 */
public void saveFrame(File file,int width,int height) throws IOException {


    // glReadPixels fills in a "direct" ByteBuffer with what is essentially big-endian RGBA
    // data (i.e. a byte of red, followed by a byte of green...).  While the Bitmap
    // constructor that takes an int[] wants little-endian ARGB (blue/red swapped), the
    // Bitmap "copy pixels" method wants the same format GL provides.
    //
    // Ideally we'd have some way to re-use the ByteBuffer, especially if we're calling
    // here often.
    //
    // Making this even more interesting is the upside-down nature of GL, which means
    // our output will look upside down relative to what appears on screen if the
    // typical GL conventions are used.

    String filename = file.toString();
    ByteBuffer buf = ByteBuffer.allocateDirect(width * height * 4);
    buf.order(ByteOrder.LITTLE_ENDIAN);
    GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
    GlUtil.checkGlError("glReadPixels");
    buf.rewind();

    BufferedOutputStream bos = null;

    try {
        bos = new BufferedOutputStream(new FileOutputStream(filename));
        Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        bmp.copyPixelsFromBuffer(buf);
        bmp.compress(Bitmap.CompressFormat.PNG, 90, bos);
        bmp.recycle();
    } finally {
        if (bos != null){
            bos.close();
        }

    }
}
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