Design Pattern--Singleton

Design Pattern

参考 ooDesign


Singleton

Singletons used for centralized management of internal or external resources

(1 ) Only one instance of a class is created: it involves only one class which is responsible to instantiate itself

(2) provides a global point of access to the object.: can be used from everywhere

synchronized   :可以完成线程安全的需求,但是若已经创建后则同步这一动作是多余且降低效率的。若程序对这部分的效率不关注则使用该方法即可。

class Singleton
{
       private static Singleton instance;
       private Singleton()
      {
           ...
       }

       public static <strong>synchronized</strong> Singleton getInstance()
      {
           if (instance == null)
                       instance = new Singleton();

             return instance;
       }
   ...
     public void doSomething()
     {
           ...     
     }
}

 
//Lazy instantiation using double locking mechanism.
class Singleton
{
	private static Singleton instance;

	private Singleton()
	{
	System.out.println("Singleton(): Initializing Instance");
	}

	public static Singleton getInstance()
	{
		if (instance == null)
		{
			synchronized(Singleton.class)
			{
				if (instance == null)
				{
					System.out.println("getInstance(): First time getInstance was invoked!");
					instance = new Singleton();
				}
			}            
		}

		return instance;
	}

	public void doSomething()
	{
		System.out.println("doSomething(): Singleton does something!");
	}
}


 


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值