什么是locale?
Locale class
A
locale object encapsulates a set of features that are culture-specific, which can be used by programs to enhance international portability (see header
<locale> for more info).
On construction of a locale object, the localization engine initializes all the facets associated with it (if necessary) and makes them available to the program.
locale objects are generally constructed from a name (generally, the same as with the
<clocale>
function
setlocale), or from another
locale object. They can also mix facets from more than one
locale object.
Every program has a single locale object which is its global locale. On start, this is the classic locale, but this can be changed by calling locale::global. This global locale is selected by all default-constructed locale objects.
The global locale also affects the C locale (see function setlocale): When a new named global locale is set with locale::global, the C locale is also modified.
locale objects can be used to access their associated facets in order to use their formatting features. They can also be imbued individually to specific stream objects (such as cin, cout or a file stream) by calling the stream's imbuemember function.
See header
<locale>
for more information on locales and facets.
在C/C++程序中,通过设置locale(即系统区域设置,即国家或地区设置)来决定程序所使用的当前语言编码、日期格式、数字格式及其它与区域有关的设置, 如果没有设置locale,可能无法输出中文字符。
locale设置在程序开始时进行如下设置即可。
locale::global(locale(""));
这个设置,对wcout,wprintf的输出都有效。
或
wcout.imbue(locale(""));
这个设置只对wcout有效。
Unicode字符输出的几种方式:
std::wcout<< lpString<<std::endl;
wprintf(L"%s\n",lpString);
std::cout<<WRITE<<std::endl;
printf("%s\n",WRITE);