装饰者模式


装饰者模式:动态地将责任添加到对象上,若要拓展对象,装饰者提供比继承更加有弹性的方案。

 

和上一篇文章一样,继续对第一篇所写的代码进行修改。

 

要添加责任的对象:

    abstract class Character
    {
        public AttactBehavior At;//接口变量
        private string name;
        public string Name
        {
            get
            {
                return name;
            }
            set
            {
                this.name = value;
            }
        }
        abstract public void fight();
        public void setfightmethod(AttactBehavior At)
        {
            this.At = At;
        }
    }

    internal class Soldier : Character
    {
        public Soldier()
        {
            this.Name = "Solder";
        }
        override public void fight()
        {
            if (At != null)
            {
                At.attact();
            }
        }
    }

 

    internal class King : Character
    {
        public King()
        {
            this.Name = "King";
        }
        override public void fight()
        {
            if (At != null)
            {
                At.attact();
            }
        }
        ArrayList al = new ArrayList();
        public void Registercharacter(Character addcharacter)
        {
            if (!al.Contains(addcharacter))
            {
                al.Add(addcharacter);
            }
        }
        public void Removecharacter(Character removecharacter)
        {
            if (al.Contains(removecharacter))
            {
                al.Remove(removecharacter);
            }
        }
        public void Notifycharacter()
        {
            foreach (Character ch in al)
            {
                ch.fight();
            }
        }
    }

 

 

装饰者:

 

     internal class Blood : Character
    {
        Character a;
        public Blood(Character cha)
        {
            this.a = cha;
            this.Name = cha.Name;
            this.At = cha.At;
        }
        override public void fight()
        {
            a.fight();
            Console.WriteLine("Blood!");
        }

    }

    internal class Crazy : Character
    {
        Character a;
        public Crazy(Character cha)
        {
            this.a = cha;
            this.Name = cha.Name;
            this.At = cha.At;
        }
        override public void fight()
        {
            a.fight();
            Console.WriteLine("Crazy!");
        }
    }

 

测试程序:

    class Program
    {
        static void Main(string[] args)
        {
            King K= new King();
            K.setfightmethod(new AttactWithKnife());
            Console.WriteLine(K.Name);

            Character a = new Soldier();
            a.setfightmethod(new AttactWithBox());
            a = new Blood(a);
            Console.WriteLine(a.Name);

            Character b = new Soldier();
            b.setfightmethod(new AttactWithBox());
            b = new Crazy(b);
            Console.WriteLine(b.Name);


            Console.WriteLine("FirstTime");
            K.Registercharacter(a);
            K.Registercharacter(b);
            K.Registercharacter(K);
            K.Notifycharacter();

            Console.WriteLine("SecondTime");
            K.Removecharacter(a);
            K.Notifycharacter();

 

            Console.ReadLine();
        }
    }

 

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