Cocos2d-x在windows下实现全屏(cocos2d-x+win32+fullScreen)

本人使用的cocos2dx版本为cocos2d-x_v2.1.5b,之前查到一些解决全屏的办法,但是这些方法对新版本已经不再适用,经过辛苦查询,总算是皇天不负有心人,找到了新版本的解决办法。参考原文:http://www.cocos2d-x.org/forums/6/topics/24432

方法如下:(亲测可行)

1、在目录cocos2dx\platform\win32下找到CCEGLView.hCCEGLView.cpp,用记事本打开,在CCEGLView.h中添加如下代码

bool enterFullscreen(int fullscreenWidth=0, int fullscreenHeight=0);
bool exitFullscreen(int windowX, int windowY, int windowedWidth, int windowedHeight, int windowedPaddingX, int windowedPaddingY);
int getFullscreenWidth();
int getFullscreenHeight();

2、在CCEGLView.cpp中添加如下代码

int CCEGLView::getFullscreenWidth()
{
    return GetDeviceCaps(m_hDC, HORZRES);
}

int CCEGLView::getFullscreenHeight()
{
    return GetDeviceCaps(m_hDC, VERTRES);
}

bool CCEGLView::enterFullscreen(int fullscreenWidth, int fullscreenHeight)
{
    DEVMODE fullscreenSettings;
    bool isChangeSuccessful;

    if(fullscreenWidth == 0 || fullscreenHeight == 0)
    {
        fullscreenWidth  = GetDeviceCaps(m_hDC, HORZRES);
        fullscreenHeight = GetDeviceCaps(m_hDC, VERTRES);
    }

    int colourBits       = GetDeviceCaps(m_hDC, BITSPIXEL);
    int refreshRate      = GetDeviceCaps(m_hDC, VREFRESH);

    EnumDisplaySettings(NULL, 0, &fullscreenSettings);
    fullscreenSettings.dmPelsWidth        = fullscreenWidth;
    fullscreenSettings.dmPelsHeight       = fullscreenHeight;
    fullscreenSettings.dmBitsPerPel       = colourBits;
    fullscreenSettings.dmDisplayFrequency = refreshRate;
    fullscreenSettings.dmFields           = DM_PELSWIDTH |
                                            DM_PELSHEIGHT |
                                            DM_BITSPERPEL |
                                            DM_DISPLAYFREQUENCY;

    SetWindowLongPtr(m_hWnd, GWL_EXSTYLE, WS_EX_APPWINDOW | WS_EX_TOPMOST);
    SetWindowLongPtr(m_hWnd, GWL_STYLE, WS_POPUP | WS_VISIBLE);
    SetWindowPos(m_hWnd, HWND_TOPMOST, 0, 0, fullscreenWidth, fullscreenHeight, SWP_SHOWWINDOW);
    isChangeSuccessful = ChangeDisplaySettings(&fullscreenSettings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL;
    ShowWindow(m_hWnd, SW_MAXIMIZE);

    resize(fullscreenWidth, fullscreenHeight);

    return isChangeSuccessful;
}

bool CCEGLView::exitFullscreen(int windowX, int windowY, int windowedWidth, int windowedHeight, int windowedPaddingX, int windowedPaddingY)
{
    bool isChangeSuccessful;

    SetWindowLongPtr(m_hWnd, GWL_EXSTYLE, WS_EX_LEFT);
    SetWindowLongPtr(m_hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW | WS_VISIBLE);
    isChangeSuccessful = ChangeDisplaySettings(NULL, CDS_RESET) == DISP_CHANGE_SUCCESSFUL;
    SetWindowPos(m_hWnd, HWND_NOTOPMOST, windowX, windowY, windowedWidth + windowedPaddingX, windowedHeight + windowedPaddingY, SWP_SHOWWINDOW);
    ShowWindow(m_hWnd, SW_RESTORE);

    return isChangeSuccessful;
}

3、如何使用

main.cpp中添加

// Create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();

    // Set the frame size to the full screen value
    eglView->setFrameSize(eglView->getFullscreenWidth(), eglView->getFullscreenHeight());

    // Enter full screen mode with the resolution size specified at exact fit
    eglView->setDesignResolutionSize(1024, 768, kResolutionExactFit);
    eglView->enterFullscreen(0, 0);

    int ret = CCApplication::sharedApplication()->run();

这样就能够实现全屏了!

这个是我修改过的版本http://pan.baidu.com/share/link?shareid=3843693490&uk=4061830256

參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows全屏顯示! 參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows全屏顯示! 主要修改兩個檔案: CCEGLView.h CCEGLView.cpp 它們在工程里的位置是 libcocos2d->platform->win32 先打開 CCEGLView.h 在 public: 底下加上一個新功能: void setFullScreen(bool flag); 另外在 private: 里加上一個新變數: bool m_bFullScreen; 接下來是 CCEGLView.cpp: 在 Constructor 加上 m_bFullScreen 的初始值: CCEGLView::CCEGLView() : m_bCaptured(false) , m_hWnd(NULL) , m_hDC(NULL) , m_hRC(NULL) , m_lpfnAccelerometerKeyHook(NULL) , m_bFullScreen(false) 再加上我們的 setFullScreen(): void CCEGLView::setFullScreen(bool flag) { m_bFullScreen = flag; } 然後在 Create() 里, 把CreateWindowEx() 那段改成下邊這樣: /////////////// FULLSCREEN HACK - BEGIN DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style DWORD dwStyle = WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX; // Window Style if (m_bFullScreen) { DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings;,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure dmScreenSettings.dmPelsWidth = w; // Selected Screen Width dmScreenSettings.dmPelsHeight = h; // Selected Screen Height dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. if (ChangeDisplaySettings(&dmScreenSettings;,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) { // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. if (MessageBox(NULL, L"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",L"cocos2d-x",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) { setFullScreen(false); // back to windowed mode } else { // Pop Up A Message Box Letting User Know The Program Is Closing. MessageBox(NULL,L"Program Will Now Close.",L"ERROR",MB_OK|MB_ICONSTOP); return FALSE; // Return FALSE } } else // yeah! we are in fullscreen { dwExStyle = WS_EX_APPWINDOW; dwStyle=WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; //ShowCursor(FALSE); RECT rect; rect.left=(long)0; // Set Left Value To 0 rect.right=(long)w; // Set Right Value To Requested Width rect.top=(long)0; // Set Top Value To 0 rect.bottom=(long)h; // Set Bottom Value To Requested Height AdjustWindowRectEx(▭, dwStyle, FALSE, dwExStyle); // Adjust To True Requested Size } } /////////////// FULLSCREEN HACK - END // create window m_hWnd = CreateWindowEx( dwExStyle, // Extended Style For The Window kWindowClassName, // Class Name wszBuf, // Window Title dwStyle, // Defined Window Style 0, 0, // Window Position 0, // Window Width 0, // Window Height NULL, // No Parent Window NULL, // No Menu hInstance, // Instance NULL ); CC_BREAK_IF(! m_hWnd); 基本上這樣已搞定. 最後在我們自己項目的 main.cpp 里選擇全屏即可: AppDelegate app; CCEGLView& eglView = CCEGLView::sharedOpenGLView(); eglView.setFullScreen(true); eglView.setViewName("Hello Tests"); eglView.setFrameSize(1920, 1080); 要注意事項: - eglView.setFullScreen(true) 一定要在 eglView.setViewName("xxx") 前面. - eglView.setFrameSize(1920, 1080) 設定的大小, 一定要是顯卡可以支持的. - 不能再用CCDirector::sharedDirector()->enableRetinaDisplay(true)
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