Problem A. Sudoku Checker
Small input 5 points |
|
Large input 9 points |
|
Problem
Sudoku is a popular single player game. The objective is to fill a 9x9 matrix with digits so that each column, each row, and all 9 non-overlapping 3x3 sub-matrices contain all of the digits from 1 through 9. Each 9x9 matrix is partially completed at the start of game play and typically has a unique solution.
Given a completed N2xN2 Sudoku matrix, your task is to determine whether it is a validsolution. A valid solution must satisfy the following criteria:
- Each row contains each number from 1 to N2, once each.
- Each column contains each number from 1 to N2, once each.
- Divide the N2xN2 matrix into N2 non-overlapping NxN sub-matrices. Each sub-matrix contains each number from 1 to N2, once each.
You don't need to worry about the uniqueness of the problem. Just check if the given matrix is a valid solution.
Input
The first line of the input gives the number of test cases, T. T test cases follow. Each test case starts with an integer N. The next N2 lines describe a completed Sudoku solution, with each line contains exactly N2 integers. All input integers are positive and less than 1000.
Output
For each test case, output one line containing "Case #x: y", where x is the case number (starting from 1) and y is "Yes" (quotes for clarity only) if it is a valid solution, or "No" (quotes for clarity only) if it is invalid. Note that the judge is case-sensitive, so answers of "yes" and "no" will not be accepted.
Limits
1 ≤ T ≤ 100.
Small dataset
N = 3.
Large dataset
3 ≤ N ≤ 6.
Sample
Input | Output |
3 3 5 3 4 6 7 8 9 1 2 6 7 2 1 9 5 3 4 8 1 9 8 3 4 2 5 6 7 8 5 9 7 6 1 4 2 3 4 2 6 8 5 3 7 9 1 7 1 3 9 2 4 8 5 6 9 6 1 5 3 7 2 8 4 2 8 7 4 1 9 6 3 5 3 4 5 2 8 6 1 7 9 3 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 3 5 3 4 6 7 8 9 1 2 6 7 2 1 9 5 3 4 8 1 9 8 3 4 2 5 6 7 8 5 9 7 6 1 4 2 3 4 2 6 8 999 3 7 9 1 7 1 3 9 2 4 8 5 6 9 6 1 5 3 7 2 8 4 2 8 7 4 1 9 6 3 5 3 4 5 2 8 6 1 7 9 | Case #1: Yes Case #2: No Case #3: No |
Problem B. Meet and party
Small input 9 points |
|
Large input 15 points |
|
Problem
Little Sin lives in a Manhattan-grid city, a 2D plane where people can only go north, west, south or east along the grid. The distance from (x1, y1) to (x2, y2) is |x1 - x2| + |y1 - y2|.
Little Sin really likes to party and is hoping to host a house party in Manhattan this Sunday. Little Sin has collected a list of people who will attend, and now needs to decide at whose home she will host the party.
Little Sin invited all of the people in several rectangular areas, and all of those people have said yes. A rectangular area is denoted as (x1, y1, x2, y2), where x1 ≤ x2, y1 ≤ y2. People who live in a rectangular area fill all integral points inside it. So there are a total of (x2 - x1 + 1) * (y2 - y1 + 1) people in the rectangular area (x1, y1, x2, y2).
Little Sin knows the coordinates of those rectangular areas. She wants the party to be hosted at the home of one of the people who is attending, but she also doesn't want everyone else to have to travel very far: she wants to minimize the sum of all distances from all attendees' houses to the party. Can you help her?
Input
The first line of the input gives the number of test cases, T. T test cases follow. Each test case starts with a line containing a single integer: the number of rectangular areas, B. Blines follow. Each line contains 4 integers: x1, y1, x2, y2, denoting the coordinates of a rectangular area of people Little Sin has invited to her party.
Output
For each test case, output one line containing "Case #t: x y d", where t is the case number (starting from 1) and (x, y) is the coordinates of the person whose home the party should be hosted. If there are multiple positions with the same minimum total distance, choose the one with the smallest x. If there are still multiple positions, choose the one with the smallest y. The value d is the sum of the distances from all attendees' houses to the point (x, y).
Limits
1 ≤ T ≤ 10.
|x1|, |y1|, |x2|, |y2| ≤ 109.
x1 ≤ x2, y1 ≤ y2.
The rectangular areas within a test case don't intersect.
Small dataset
1 ≤ B ≤ 100.
1 ≤ Total number of people in each test case ≤ 1000.
Large dataset
1 ≤ B ≤ 1000.
1 ≤ Total number of people in each test case ≤ 1000000.
Sample
Problem C. Hex
Small input 12 points |
|
Large input 13 points |
|
Problem
This problem was inspired by a board game called Hex, designed independently by Piet Hein and John Nash. It has a similar idea, but does not assume you have played Hex.
This game is played on an NxN board, where each cell is a hexagon. There are two players: Red side (using red stones) and Blue side (using blue stones). The board starts empty, and the two players take turns placing a stone of their color on a single cell within the overall playing board. Each player can place their stone on any cell not occupied by another stone of any color. There is no requirement that a stone must be placed beside another stone of the same color. The player to start first is determined randomly (with equal probability among the two players).
The upper side and lower sides of the board are marked as red, and the other two sides are marked as blue. The goal of the game is to form a connected path of one player's stones connecting the two sides of the board that have that player's color. The first player to achieve this wins. Note that the four corners are considered connected to both colors.
The game ends immediately when one player wins.
Given a game state, help someone new to the game determine the status of a game board. Say one of the following:
- "Impossible": If it was impossible for two players to follow the rules and to have arrived at that game state.
- "Red wins": If the player playing the red stones has won.
- "Blue wins": If the player playing the blue stones has won.
- "Nobody wins": If nobody has yet won the game. Note that a game of Hex can't end without a winner!
Here's a an example game on a 6x6 gameboard where blue won. Blue was the first player to move, and placed a blue stone at cell marked as 1. Then Red placed at cell 2, then blue at cell 3, etc. After the 11th stone is placed, blue wins.
Input
The first line of input gives the number of test cases, T. T test cases follow. Each test case start with the size of the side of the board, N. This is followed by a board of N rows and N columns consisting of only 'B', 'R' and '.' characters. 'B' indicates a cell occupied by blue stone, 'R' indicates a cell occupied by red stone, and '.' indicates an empty cell.
Output
For each test case, output one line containing "Case #x: y", where x is the case number (starting from 1) and y is the status of the game board. It can be "Impossible", "Blue wins", "Red wins" or "Nobody wins" (excluding the quotes). Note that the judge is case-sensitive, so answers of "impossible", "blue wins", "red wins" and "nobody wins" will be judged incorrect.
Limits
1 ≤ T ≤ 100.
Small dataset
1 ≤ N ≤ 10.
Large dataset
1 ≤ N ≤ 100.
Sample
Problem D. Dragon Maze
Small input 8 points |
|
Large input 12 points |
|
Problem
You are the prince of Dragon Kingdom and your kingdom is in danger of running out of power. You must find power to save your kingdom and its people. An old legend states that power comes from a place known as Dragon Maze. Dragon Maze appears randomly out of nowhere without notice and suddenly disappears without warning. You know where Dragon Maze is now, so it is important you retrieve some power before it disappears.
Dragon Maze is a rectangular maze, an N x M grid of cells. The top left corner cell of the maze is (0,0) and the bottom right corner is (N-1, M-1). Each cell making up the maze can be either a dangerous place which you never escape after entering, or a safe place that contains a certain amount of power. The power in a safe cell is automatically gathered once you enter that cell, and can only be gathered once. Starting from a cell, you can walk up/down/left/right to adjacent cells with a single step.
Now you know where the entrance and exit cells are, that they are different, and that they are both safe cells. In order to get out of Dragon Maze before it disappears, you must walk from the entrance cell to the exit cell taking as few steps as possible. If there are multiple choices for the path you could take, you must choose the one on which you collect as much power as possible in order to save your kingdom.
Input
The first line of the input gives the number of test cases, T. T test cases follow.
Each test case starts with a line containing two integers N and M, which give the size of Dragon Maze as described above. The second line of each test case contains four integers enx, eny, exx, exy, describing the position of entrance cell (enx, eny) and exit cell (exx, exy). Then N lines follow and each line has M numbers, separated by spaces, describing the N x M cells of Dragon Maze from top to bottom. Each number for a cell is either -1
, which indicates a cell is dangerous, or a positive integer, which indicates a safe cell containing a certain amount of power.
Output
For each test case, output one line containing "Case #x: y", where x is the case number (starting from 1). If it's possible for you to walk from the entrance to the exit, y should be the maximum total amount of power you can collect by taking the fewest steps possible. If you cannot walk from the entrance to the exit, y should be the string "Mission Impossible." (quotes for clarity). Please note that the judge requires an exact match, so any other output like "mission impossible." or "Mission Impossible" (which is missing the trailing period) will be judged incorrect.
Limits
The amount of power contained in each cell will not exceed 10,000.
1 ≤ T ≤ 30.
0 ≤ enx, exx < N.
0 ≤ eny, exy < M.
Small dataset
1 ≤ N, M ≤ 10.
Large dataset
1 ≤ N, M ≤ 100.
Sample
Problem E. Ignore all my comments
Small input 17 points |
|
Large input 0 points |
|
Problem
Good programmers write fabulous comments. Igor is a programmer and he likes the old C-style comments in /* ... */
blocks. For him, it would be ideal if he could use this style as a uniform comment format for all programming languages or even documents, for example Python, Haskell or HTML/XML documents.
Making this happen doesn't seem too difficult to Igor. What he will need is a comment pre-processor that removes all the comment blocks in /*
, followed by comment text, and by another */
. Then the processed text can be handed over to the compiler/document renderer to which it belongs—whatever it is.
Igor's pre-processor isn't quite that simple, though. Here are some cool things it does:
- The comments the pre-processor reads can be nested the same way brackets are nested in most programming languages. It's possible to have comments inside comments. For example, the following code block has an outer level of comments that should be removed by the comment pre-processor. The block contains two inner comments.
printf("Hello /* a comment /* a comment inside comment */ inside /* another comment inside comment */ string */ world");
After the pre-process step, it becomes:printf("Hello world");
- Igor recognizes comments can appear anywhere in the text, including inside a string
"/*...*/"
, a constant number12/*...*/34
or even in a character escape\/*...*/n
Or more formally:
text: text-piece text-piece remaining-text text-piece: char-sequence-without-/* empty-string remaining-text: comment-block text comment-block: /* comment-content */ comment-content: comment-piece comment-piece remaining-comment comment-piece: char-sequence-without-/*-or-*/ empty-string remaining-comment: comment-block comment-content char: letters digits punctuations whitespaces
Our pre-processor, given a
text
, removes allcomment-block
instances as specified.Notes
- Igor only needs to remove the comment in one pass. He doesn't remove additional comment blocks created as a result of the removal of any comment block. For example:
//*no recursion*/* file header */
should generate:/* file header */
- The
*
character in any/*
or/*
cannot be re-used in another/*
or*/
. For example the following does NOT form a proper comment block/*/
Input
A text document with comment blocks in
/*
and*/
. The input file is valid. It follows the specification oftext
in the problem statement. The input file always terminates with a newline symbol.Output
We only have one test case for this problem. First we need to output the following line.
Case #1:
Then, print the document with all comments removed, in the way specified in the problem statements. Don't remove any spaces or empty lines outside comments.Limits
The input program contains only:
- Letters:
a-z, A-Z,
- Digits:
0-9
- Punctuation:
~ ! @ # % ^ & * ( ) - + = : ; " ' < > , . ? | / \ { } [ ] _
- Whitespace characters: space, newline
Small dataset
The small input contains a program of less than 2k bytes.
Large dataset
The large input contains a program of less than 100k bytes.
Sample
Input
//*no recursion*/* file header ***********/************ * Sample input program * **********/************* */ int spawn_workers(int worker_count) { /* The block below is supposed to spawn 100 workers. But it creates many more. Commented until I figure out why. for (int i = 0; i < worker_count; ++i) { if(!fork()) { /* This is the worker. Start working. */ do_work(); } } */ return 0; /* successfully spawned 100 workers */ } int main() { printf("Hello /*a comment inside string*/ world"); int worker_count = 0/*octal number*/144; if (spawn_workers(worker_count) != 0) { exit(-1); } return 0; }
Output
Case #1: /* file header ************************ */ int spawn_workers(int worker_count) { return 0; } int main() { printf("Hello world"); int worker_count = 0144; if (spawn_workers(worker_count) != 0) { exit(-1); } return 0; }