动态加载UserWidget //通过蓝图引用路径,加载Class UClass* uc = LoadClass<UUserWidget>(nullptr, TEXT("WidgetBlueprint'/Game/BP_UI.BP_UI_C'")); //获得World指针 UWorld* world = GWorld->GetWorld(); //生成Widget对象 UUserWidget* widget = CreateWidget<UUserWidget>(world,uc); //将Widget添加到视口,并设置为最上层 widget->AddToViewport(0);