Android简易画板的实现


public class FingerPaintView extends View {
    /**
     * 绘制手指移动的路径画笔
     */
    private Paint pathPaint;
    /**
     * 手指移动的路径
     */
    private Path mPath;
    /**
     * 绘制pathcanvas
     */
    private Canvas mCanvas;
    /**
     * 保存绘制内容
     */
    private Bitmap mBitmap;
    /**
     * 绘制bitmappaint
     */
    private Paint mPaint;
    /**
     * 上一记录的次x
     */
    private float mX;
    /**
     * 上一次记录的y
     */
    private float mY;
    /**
     * 最小的移动宽度
     */
    private final int TOUCH_TOLERANCE = 4;

    public FingerPaintView(Context context) {
        this(context, null);
    }

    public FingerPaintView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public FingerPaintView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        pathPaint = new Paint();
        pathPaint.setAntiAlias(true);
        pathPaint.setColor(Color.BLACK);
        pathPaint.setStrokeWidth(10);
        pathPaint.setStrokeCap(Paint.Cap.ROUND);
        pathPaint.setStyle(Paint.Style.STROKE);
        mPath = new Path();

        mPaint = new Paint(Paint.DITHER_FLAG);
    }


    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(mBitmap, 0, 0, mPaint);
        canvas.drawPath(mPath, pathPaint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float x = event.getX();
        float y = event.getY();
        int action = event.getAction();
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                fingerDown(x, y);
                break;
            case MotionEvent.ACTION_MOVE:
                fingerMove(x, y);
                break;
            case MotionEvent.ACTION_UP:
                fingerUp();
                break;
            default:
        }
        return true;
    }

    /**
     * 手指按下
     *
     * @param x
     * @param y
     */
    private void fingerDown(float x, float y) {
        mPath.reset();
        mPath.moveTo(x, y);
        mX = x;
        mY = y;
    }

    /**
     * 手指移动
     *
     * @param x
     * @param y
     */
    private void fingerMove(float x, float y) {
        float dx = Math.abs(x - mX);
        float dy = Math.abs(y - mY);
        if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
            //贝塞尔曲线
            mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
            mX = x;
            mY = y;
        }
        invalidate();
    }

    /**
     * 手指抬起
     */
    private void fingerUp() {
        mCanvas.drawPath(mPath, pathPaint);
        mPath.reset();
    }

    /**
     * 清空画布
     */
    public void clear() {
        mCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
        invalidate();
    }
}

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