package com.bjsxt.thread.info;
public class MyThread implements Runnable {
private boolean flag =true;
private int num =0;
@Override
public void run() {
while(flag){
System.out.println(Thread.currentThread().getName()+"-->"+num++);
}
}
public void stop(){
this.flag=!this.flag;
}
}
package com.bjsxt.thread.info;
/**
*
Thread.currentThread() :当前线程
setName():设置名称
getName():获取名称
isAlive():判断状态
* @author Administrator
*
*/
public class InfoDemo01 {
/**
* @param args
* @throws InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
MyThread it =new MyThread();
Thread proxy =new Thread(it,"挨踢");
proxy.setName("test");
System.out.println(proxy.getName());
System.out.println(Thread.currentThread().getName()); //main
proxy.start();
System.out.println("启动后的状态:"+proxy.isAlive());
Thread.sleep(200);
it.stop();
Thread.sleep(100);
System.out.println("停止后的状态:"+proxy.isAlive());
}
}
package com.bjsxt.thread.info;
/**
* 优先级:概率,不是绝对的先后顺序
MAX_PRIORITY 10
NORM_PRIORITY 5 (默认)
MIN_PRIORITY 1
setPriority()
getPriority()
* @author Administrator
*
*/
public class InfoDemo02 {
/**
* @param args
* @throws InterruptedException
*/
public static void main(String[] args) throws InterruptedException {
MyThread it =new MyThread();
Thread p1 =new Thread(it,"挨踢1");
MyThread it2 =new MyThread();
Thread p2 =new Thread(it2,"挨踢2");
p1.setPriority(Thread.MIN_PRIORITY); //设置优先级
p2.setPriority(Thread.MAX_PRIORITY);//设置优先级
p1.start();
p2.start();
Thread.sleep(100);
it.stop();
it2.stop();
}
}