10-GUI编程

GUI编程

组件:

  • 窗口

  • 弹窗

  • 面板

  • 文本框

  • 列表框

  • 按钮

  • 图片

  • 监听事件

  • 鼠标

  • 键盘事件

1. 简介

GUI核心技术:Swing AWT

需要 jre 环境

GUI:图形用户接口编程

MVC架构基础

2. AWT

2.1 AWT介绍

Abstract windows tools

  1. 包含了很多类和接口

  2. 元素:窗口、按钮、文本框

  3. java.awt

在这里插入图片描述

2.2 组件和容器
  1. Frame
package com.gui.lesson01;

import java.awt.*;

public class TestFrame {

    public static void main(String[] args) {

        //Frame
        Frame frame = new Frame("First test");

        //需要设置可见性  w h
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(400, 400);

        //设置背景颜色 Color
        frame.setBackground(new Color(77, 94, 67));

        //弹出的初始化窗口位置
        frame.setLocation(200,200);

        //设置大小固定
        frame.setResizable(false);
    }
}

封装

package com.gui.lesson01;

import java.awt.*;

public class TestFrame2 {
    public static void main(String[] args) {
        // 展示多个窗口
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
        MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
        MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.green);
    }
}

// 封装
class MyFrame extends Frame{
    static int id = 0;      // 可能存在多个从窗口,计数器

    public MyFrame(int x, int y, int w, int h, Color color){
        super("MyFrame"+(++(id)));      //调用父类
        setBackground(color);
        setBounds(x, y, w, h);
        setVisible(true);
    }
}
  1. Panel

可以看成是一个空间,但是不能单独存在

package com.gui.lesson01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        //布局的概念
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);

        //坐标
        frame.setBounds(300, 300, 500, 500);
        frame.setBackground(Color.green);

        //panel 设置坐标,相对于 frame
        panel.setBounds(50, 50, 400, 400);
        panel.setBackground(Color.red);

        //frame.add(panel)
        frame.add(panel);

        frame.setVisible(true);

        //监听事件, 监听窗口关闭事件 System.exit(0)
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            // 窗口关闭时需要做的事情,结束程序
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
2.3. 布局管理器
  • 流式布局
package com.gui.lesson01;

import java.awt.*;

public class TestFlowLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        // 组件-按钮
        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");

        //设置为流式布局
        frame.setLayout(new FlowLayout(FlowLayout.LEFT));
        frame.setLayout(new FlowLayout(FlowLayout.RIGHT));

        frame.setSize(200, 200);

        //添加按钮
        frame.add(button1);
        frame.add(button2);
        frame.add(button3);

        frame.setVisible(true);
    }
}
  • 东西南北中
package com.gui.lesson01;

import java.awt.*;

public class TestBorderLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button east = new Button("East");
        Button west = new Button("West");
        Button south = new Button("South");
        Button north = new Button("North");
        Button center = new Button("Center");

        frame.add(east, BorderLayout.EAST);
        frame.add(west, BorderLayout.WEST);
        frame.add(south, BorderLayout.SOUTH);
        frame.add(north, BorderLayout.NORTH);
        frame.add(center, BorderLayout.CENTER);

        frame.setSize(500, 500);

        frame.setVisible(true);

    }
}
  • 表格布局 Grid
package com.gui.lesson01;

import java.awt.*;

public class TestGrid {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");
        Button button4 = new Button("button4");
        Button button5 = new Button("button5");
        Button button6 = new Button("button6");

        frame.setLayout(new GridLayout(3, 2));

        frame.add(button1);
        frame.add(button2);
        frame.add(button3);
        frame.add(button4);
        frame.add(button5);
        frame.add(button6);

        frame.pack();   //java函数,自动填充
        frame.setVisible(true);
    }



}

Demo

在这里插入图片描述

package com.gui.lesson01;

import java.awt.*;

public class EXDemo {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button button1 = new Button("button1");
        Button button2 = new Button("button2");
        Button button3 = new Button("button3");
        Button button4 = new Button("button4");
        Button button5 = new Button("button5");
        Button button6 = new Button("button6");
        Button button7 = new Button("button7");
        Button button8 = new Button("button8");
        Button button9 = new Button("button9");
        Button button10 = new Button("button10");

        frame.setLayout(new GridLayout(2, 1));

        // 使用面板 添加组件
        Panel panel1 = new Panel(new BorderLayout());
        Panel panel2 = new Panel(new GridLayout(2, 1));
        Panel panel3 = new Panel(new BorderLayout());
        Panel panel4 = new Panel(new GridLayout(2, 2));

        panel1.add(button1, BorderLayout.EAST);
        panel2.add(button2);
        panel2.add(button3);
        panel1.add(button4, BorderLayout.WEST);
        panel1.add(panel2, BorderLayout.CENTER);

        panel3.add(button5, BorderLayout.EAST);
        panel4.add(button6);
        panel4.add(button7);
        panel4.add(button8);
        panel4.add(button9);
        panel3.add(button10, BorderLayout.WEST);
        panel3.add(panel4, BorderLayout.CENTER);

        frame.add(panel1);
        frame.add(panel3);

        frame.pack();
        frame.setVisible(true);
    }
}

总结:

  1. Frame 是一个顶级窗口

  2. Panel 无法单独显示,必须添加到某个容器中

  3. 布局管理器

  4. 流式布局

  5. 东西南北中

  6. 表格

  7. 大小、定位、背景颜色、可见性、监听

2.4. 事件监听

事件监听:当发生某个事情的时候,应该干什么

package com.gui.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Button button = new Button();

        //因为,addActionListener()需要一个 ActionListener,所以需要构造一个 ActionListener
        MyActionListner myActionListner = new MyActionListner();
        button.addActionListener(myActionListner);

        frame.add(button, BorderLayout.CENTER);

        frame.pack();
        frame.setVisible(true);

        windowColose(frame);    //关闭窗口
    }

    //关闭窗体的事件
    private static void windowColose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowOpened(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}


//事件监听
class MyActionListner implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

多个按钮共享一个事件

package com.gui.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActionEvent2 {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始  停止
        Frame frame = new Frame("start-stop");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示定义触发会返回的命令,如果不显示定义,则会走默认值
        //可以多个按钮只写一个监听类
        button2.setActionCommand("button-stop");

        MyMonitor myMonitor = new MyMonitor();
        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1, BorderLayout.NORTH);
        frame.add(button2, BorderLayout.SOUTH);
        frame.pack();
        frame.setVisible(true);

    }
}

class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand() 获得按钮的信息
        System.out.println("msg:"+e.getActionCommand());
    }
}
2.5. 输入框监听
package com.gui.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TesttEXT01 {
    //启动
    public static void main(String[] args) {
        new MyFrame();
    }
}

class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);     //继承之后直接调用

        //监听文本框输入的文字
        MyActionListener myActionListener = new MyActionListener();
        //按下回车触发输入框的事件
        textField.addActionListener(myActionListener);

        //设置替换编码
        textField.setEchoChar('*');     //全部替换为 *

        setVisible(true);
        pack();
    }
}

//需要监听
class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        TextField field = (TextField)e.getSource();  //获得一些资源
        System.out.println(field.getText());    //获得输入框的文本
        field.setText("");      //null是对象 空值""
    }
}
2.6 简易计算器,组合+内部类回顾复习

oop原则:组合,大于继承

class A extends B{

}
class A{
    public B b;
}

面向对象

package com.gui.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1, num2, num3;

    //方法
    public void loadFrame(){
        //3个文本框
        num1 = new TextField(10); //字符数
        num2 = new TextField(10); //字符数
        num3 = new TextField(20); //字符数

        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(this));

        //1个标签
        Label label = new Label("+");

        //设置布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        setVisible(true);
        pack();
    }

    public Calculator(){

    }
}

//监听器类
class MyCalculatorListener implements ActionListener{

    //获取计算器对象,在一个类中组合另外一个类
    Calculator calculator = null;

    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }

    @Override
    public void actionPerformed(ActionEvent e) {
        //1. 获得加数和被加数
        //2. 将这个值加法运算后放到第三个框
        //3. 清除前两个框

        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num1.setText("");
        calculator.num2.setText("");

    }
}

内部类,更好的包装:

package com.gui.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1, num2, num3;

    //方法
    public void loadFrame(){
        //3个文本框
        num1 = new TextField(10); //字符数
        num2 = new TextField(10); //字符数
        num3 = new TextField(20); //字符数

        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener());

        //1个标签
        Label label = new Label("+");

        //设置布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        setVisible(true);
        pack();
    }

    //监听器类
    //内部类最大的好处,就是可以畅通无阻的方文外部类的属性和方法
    private class MyCalculatorListener implements ActionListener{

        @Override
        public void actionPerformed(ActionEvent e) {
            //1. 获得加数和被加数
            //2. 将这个值加法运算后放到第三个框
            //3. 清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num1.setText("");
            num2.setText("");
        }
    }
}
2.7 画笔
package com.gui.lesson03;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}

class MyPaint extends Frame{

    public void loadFrame(){
        setVisible(true);
        setBounds(200, 200, 600, 400);
    }

    @Override
    public void paint(Graphics g) {
        //画笔,需要有颜色,画笔可以画画
        g.setColor(Color.red);
        //g.drawOval(100,100,100,100);
        g.fillOval(100,100,100,100);

        g.setColor(Color.GREEN);
        g.fillRect(150, 200, 200, 200);

        //养成习惯,画笔用完将它还原到最初的颜色
    }
}
2.8 鼠标监听

目的:想要实现鼠标画画

在这里插入图片描述

package com.gui.lesson03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}

class MyFrame extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;

    public MyFrame(String title){
        super(title);
        setBounds(200, 200, 400, 300);
        //存鼠标的点
        points = new ArrayList<>();

        //鼠标监听器,针对这个窗口
        this.addMouseListener(new MyMouseListener());

        setVisible(true);

    }

    @Override
    public void paint(Graphics g) {
        //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.BLACK);
            g.fillOval(point.x, point.y, 10, 10);
        }
    }

    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    //适配器模式,直接 implement 需要实现所有的方法
    private class MyMouseListener extends MouseAdapter {

        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame myFrame = (MyFrame) e.getSource();
            //点击的时候就会在界面上产生一个点!画
            //这个点就是鼠标的点
            myFrame.addPaint(new Point(e.getX(), e.getY()));

            //每次点击鼠标都需要重新画一遍
            myFrame.repaint();  //刷新     30帧
        }
    }
}
2.9 窗口监听
package com.gui.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBounds(100, 100, 200, 200);
        setBackground(Color.green);
        setVisible(true);

        //匿名内部类
        this.addWindowListener(
                new WindowAdapter() {
                    //关闭窗口
                    @Override
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }
                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        WindowFrame windowFrame = (WindowFrame) e.getSource();
                        windowFrame.setTitle("被激活了");
                        System.out.println("windowActivated");
                    }
                }
        );
    }
}
2.10 键盘监听
package com.gui.lesson03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}

class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,2, 300, 400);
        setVisible(true);

        this.addKeyListener(new KeyAdapter() {
            //键盘按下
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘下的是哪一个
                int keyCode = e.getKeyCode();   //不需要记录这个数值,直接使用静态属性 VK_XXX
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
                //根据不同的按键产生不同的事件
            }
        });
    }
}

3. Swing

3.1 窗口、面板

JFrame,Container

package com.gui.lesson04;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo02 {
    public static void main(String[] args) {
        new MyJFrame2().init();
    }
}

class MyJFrame2 extends JFrame{
    public void init(){
        this.setBounds(10, 10, 200, 300);
        this.setVisible(true);

        JLabel jLabel = new JLabel("欢迎");
        this.add(jLabel);

        //让文本居中     设置水平对齐
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);

        //获取一个容器    在容器中才会生效
        Container container = this.getContentPane();
        container.setBackground(Color.YELLOW);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}
3.2 弹窗

JDialog,用来被弹出,默认就有关闭操作

package com.gui.lesson04;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//主窗口
public class DialogDemo extends JFrame {

    //构造器
    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700, 500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame 放东西,容器
        Container container = this.getContentPane();
        //绝对布局
        container.setLayout(null);

        //按钮
        JButton jButton = new JButton("点击弹出一个对话框");     //创建对象
        jButton.setBounds(30, 30, 200, 50);

        //点击按钮的时候,弹出一个弹窗
        jButton.addActionListener(new ActionListener() {    //监听器
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();
            }
        });

        container.add(jButton);
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}

//弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo(){
        this.setVisible(true);
        this.setBounds(100, 100, 500, 500);

        Container container = this.getContentPane();
        container.setLayout(null);

        container.add(new Label("欢迎"));
    }
}
3.3 标签

label

new JLabel("xxx");

图标icon

图片icon

package com.gui.lesson04;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {

    public ImageIconDemo(){
        //获取图片的地址
        JLabel jLabel = new JLabel("ImageIcon");
        URL url = ImageIconDemo.class.getResource("img.png");

        ImageIcon imageIcon = new ImageIcon(url);
        jLabel.setIcon(imageIcon);
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);
        Container container = getContentPane();
        container.add(jLabel);

        setVisible(true);
        setBounds(100, 100, 200, 200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}
3.4 面板

JPanel

package com.gui.lesson05;

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {

    public JPanelDemo(){
        Container container = getContentPane();
        container.setLayout(new GridLayout(2, 1, 10, 10));

        JPanel jPanel1 = new JPanel(new GridLayout(1, 3));
        JPanel jPanel2 = new JPanel(new GridLayout(1, 2));
        JPanel jPanel3 = new JPanel(new GridLayout(2, 1));
        JPanel jPanel4 = new JPanel(new GridLayout(3, 2));
        jPanel1.add(new JButton("1"));
        jPanel1.add(new JButton("1"));
        jPanel1.add(new JButton("1"));
        jPanel2.add(new JButton("2"));
        jPanel2.add(new JButton("2"));
        jPanel3.add(new JButton("3"));
        jPanel3.add(new JButton("3"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));
        jPanel4.add(new JButton("4"));

        container.add(jPanel1);
        container.add(jPanel2);
        container.add(jPanel3);
        container.add(jPanel4);

        setVisible(true);
        setSize(500, 500);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

JSrollPanel

package com.gui.lesson05;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {

    public JScrollDemo(){
        Container container = this.getContentPane();

        //文本域
        JTextArea jTextArea = new JTextArea(20, 50);
        jTextArea.setText("欢迎学习");

        //Scroll面板
        JScrollPane jScrollPane = new JScrollPane(jTextArea);
        container.add(jScrollPane);

        this.setVisible(true);
        this.setBounds(100, 100, 300, 350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}
3.5 按钮
  • 图片按钮
package com.gui.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo extends JFrame {

    // 用构造函数初始化
    // 或者 init 函数
    public JButtonDemo(){
        Container container = this.getContentPane();
        URL url = JButtonDemo.class.getResource("image.png");
        ImageIcon imageIcon = new ImageIcon(url);

        //把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(imageIcon);
        button.setToolTipText("图片按钮");

        //add
        container.add(button);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setSize(300, 300);
    }

    public static void main(String[] args) {
        new JButtonDemo();
    }
}
  • 单选按钮
package com.gui.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo extends JFrame {

    // 用构造函数初始化
    // 或者 init 函数
    public JButtonDemo(){
        Container container = this.getContentPane();
        URL url = JButtonDemo.class.getResource("image.png");
        ImageIcon imageIcon = new ImageIcon(url);

        // 单选框
        JRadioButton jRadioButton1 = new JRadioButton("JRadioButton01");
        JRadioButton jRadioButton2 = new JRadioButton("JRadioButton02");
        JRadioButton jRadioButton3 = new JRadioButton("JRadioButton03");

        //由于单选框只能选择一个,分组
        //一个组中只能选择一个
        ButtonGroup buttonGroup = new ButtonGroup();
        buttonGroup.add(jRadioButton1);
        buttonGroup.add(jRadioButton2);
        buttonGroup.add(jRadioButton3);

        container.add(jRadioButton1, BorderLayout.CENTER);
        container.add(jRadioButton2, BorderLayout.NORTH);
        container.add(jRadioButton3, BorderLayout.SOUTH);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setSize(300, 300);
    }

    public static void main(String[] args) {
        new JButtonDemo();
    }
}
  • 复选按钮
package com.gui.lesson05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo extends JFrame {

    // 用构造函数初始化
    // 或者 init 函数
    public JButtonDemo(){
        Container container = this.getContentPane();
        URL url = JButtonDemo.class.getResource("image.png");
        ImageIcon imageIcon = new ImageIcon(url);

        //多选框
        JCheckBox jCheckBox1 = new JCheckBox("checkbox1");
        JCheckBox jCheckBox2 = new JCheckBox("checkbox2");

        container.add(jCheckBox1, BorderLayout.NORTH);
        container.add(jCheckBox2, BorderLayout.SOUTH);

        this.setVisible(true);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setSize(300, 300);
    }

    public static void main(String[] args) {
        new JButtonDemo();
    }
}
3.6 列表
  • 下拉框
package com.gui.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {

    public TestComboboxDemo01(){
        Container container = this.getContentPane();

        JComboBox<Object> status = new JComboBox<>();

        status.addItem(null);
        status.addItem("正在热映");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        this.setVisible(true);
        this.setSize(500, 350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}
  • 列表框
package com.gui.lesson06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame {

    public TestComboboxDemo02(){
        Container container = this.getContentPane();

        //生成列表的内容   稀疏数组
        //String[] contents = {"1", "2", "3"};
        Vector contents = new Vector();

        contents.add("zzzz");
        contents.add("abc");
        contents.add("jjjj");
        contents.add("jjkl");

        //列表中需要放内容
        JList<Object> JList = new JList<>(contents);

        container.add(JList);

        this.setVisible(true);
        this.setSize(500, 350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}

应用场景

  • 选择地区,或者一些单个选项

  • 列表,展示信息,一般是动态扩容

3.7 文本框
  • 文本框
package com.gui.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01 extends JFrame {

    public TestTextDemo01(){

        Container container = this.getContentPane();

        JTextField jTextField1 = new JTextField("hello");
        JTextField jTextField2 = new JTextField("world", 20);

        container.add(jTextField1, BorderLayout.NORTH);
        container.add(jTextField2, BorderLayout.SOUTH);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setSize(300, 500);
        this.setVisible(true);
    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}
  • 密码框
package com.gui.lesson06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame {

    public TestTextDemo02(){

        Container container = this.getContentPane();

        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('*');

        container.add(passwordField);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        this.setSize(300, 500);
        this.setVisible(true);
    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}
  • 文本域

JTextArea

贪吃蛇

帧,如果时间片足够小,就是动画,一秒30帧,60帧,连起来是动画,拆开就是静态的图片

键盘监听

定时器 Timer

  1. 定义数据

  2. 画上去

  3. 监听事件

  • 键盘

  • 事件

StartGame

package com.gui.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        //正常的游戏界面都应该在面板上
        frame.add(new GamePanel());

        frame.setBounds(10, 10, 900, 720);
        frame.setResizable(false);      //窗口大小不可变
        frame.setVisible(true);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}

Data

package com.gui.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    //相对路径 header.png
    //绝对路径  / 相当于当前的项目
    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static ImageIcon up = new ImageIcon(upURL);

    public static URL downURL = Data.class.getResource("statics/down.png");
    public static ImageIcon down = new ImageIcon(downURL);

    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);

    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

GamePanel

package com.gui.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;     //蛇的长度
    int[] snakeX = new int[600];    //蛇的X坐标 25*25
    int[] snakeY = new int[500];    //蛇的Y坐标 25*25
    String fx;

    //食物的坐标
    int foodX;
    int foodY;
    Random random = new Random();

    //游戏当前的状态
    boolean isStart = false;    //默认是不开始

    //游戏状态
    boolean isFail = false;     //判断游戏是否失败

    //积分
    int score;

    //定时器
    Timer timer = new Timer(100, this);     //100ms执行一次

    //构造器
    //构造时自动初始化
    public GamePanel(){
        this.init();
        //获得焦点和键盘事件
        this.setFocusable(true);    //获得焦点事件
        this.addKeyListener(this);  //获得键盘监听事件
        timer.start();  //游戏一开始定时器就启动
    }

    //初始化方法
    public void init(){
        this.length = 3;
        this.snakeX[0] = 100;this.snakeY[0] = 100;      //脑袋的坐标
        this.snakeX[1] = 75;this.snakeY[1] = 100;      //第一个身体的坐标
        this.snakeX[2] = 50;this.snakeY[2] = 100;      //第二个身体的坐标
        this.fx = "R";      //初始方向向右
        //把食物随机分配在页面上
        this.foodX = 25 + 25 * random.nextInt(34);
        this.foodY = 75 + 25 * random.nextInt(24);
        this.score = 0;
    }

    //绘制面板
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        //绘制静态面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this, g, 25, 11);     //头部广告栏画上去
        g.fillRect(25, 75, 850,600);    //默认的游戏界面

        //把小蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);    //蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g, snakeX[0], snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);     //第一个身体
        }

        Data.food.paintIcon(this, g, foodX, foodY);

        //游戏状态
        if (isStart == false){
            g.setColor(Color.white);
            //设置字体
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("按下空格开始游戏", 300, 300);
        }

        //判断游戏是否失败
        if (isFail){
            g.setColor(Color.red);
            //设置字体
            g.setFont(new Font("微软雅黑", Font.BOLD, 40));
            g.drawString("失败,按下空格重新开始", 300, 300);
        }

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑", Font.BOLD, 18));
        g.drawString("长度"+this.length, 750, 35);
        g.drawString("分数"+this.score, 750, 50);
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();       //获得键盘按键是哪一个

        if (keyCode == KeyEvent.VK_SPACE){
            //如果按下的是空格键
            if (isFail){
                //重新开始
                isFail = false;
                this.init();
            }else {
                isStart = !isStart; //取反
            }
            repaint();
        }
        //小蛇移动
        if (keyCode == KeyEvent.VK_UP){
            fx = "U";
        }else if (keyCode == KeyEvent.VK_DOWN){
            fx = "D";
        }else if (keyCode == KeyEvent.VK_LEFT){
            fx = "L";
        }else if (keyCode == KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }

    //事件监听,需要通过固定的事件来监听
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail == false){
            // 如果游戏是开始状态,就让小蛇动起来

            //吃食物
            if (snakeX[0] == foodX && snakeY[0] == foodY){
                length++;
                //分数加10
                score += 10;
                //重新生成食物
                this.foodX = 25 + 25 * random.nextInt(34);
                this.foodY = 75 + 25 * random.nextInt(24);
            }

            //移动
            for (int i = length-1; i > 0; i--) {
                snakeX[i] = snakeX[i-1];    //向前移动一截
                snakeY[i] = snakeY[i-1];
            }

            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0] + 25;
                //边界判断
                if (snakeX[0] > 850){
                    snakeX[0] = 25;
                }
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0] - 25;
                if (snakeX[0] < 25){
                    snakeX[0] = 850;
                }
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75){
                    snakeY[0] = 650;
                }
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650){
                    snakeY[0] = 75;
                }
            }

            //失败判定,撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
                    isFail = true;
                }
            }

            repaint();  //重画页面
        }
        timer.start();  //定时器开启
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

}
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