GUI编程
组件:
-
窗口
-
弹窗
-
面板
-
文本框
-
列表框
-
按钮
-
图片
-
监听事件
-
鼠标
-
键盘事件
1. 简介
GUI核心技术:Swing AWT
需要 jre 环境
GUI:图形用户接口编程
MVC架构基础
2. AWT
2.1 AWT介绍
Abstract windows tools
-
包含了很多类和接口
-
元素:窗口、按钮、文本框
-
java.awt
2.2 组件和容器
- Frame
package com.gui.lesson01;
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
//Frame
Frame frame = new Frame("First test");
//需要设置可见性 w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400, 400);
//设置背景颜色 Color
frame.setBackground(new Color(77, 94, 67));
//弹出的初始化窗口位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
封装
package com.gui.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
// 展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.green);
}
}
// 封装
class MyFrame extends Frame{
static int id = 0; // 可能存在多个从窗口,计数器
public MyFrame(int x, int y, int w, int h, Color color){
super("MyFrame"+(++(id))); //调用父类
setBackground(color);
setBounds(x, y, w, h);
setVisible(true);
}
}
- Panel
可以看成是一个空间,但是不能单独存在
package com.gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(Color.green);
//panel 设置坐标,相对于 frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(Color.red);
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件, 监听窗口关闭事件 System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
// 窗口关闭时需要做的事情,结束程序
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
2.3. 布局管理器
- 流式布局
package com.gui.lesson01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
// 组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200, 200);
//添加按钮
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.gui.lesson01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east, BorderLayout.EAST);
frame.add(west, BorderLayout.WEST);
frame.add(south, BorderLayout.SOUTH);
frame.add(north, BorderLayout.NORTH);
frame.add(center, BorderLayout.CENTER);
frame.setSize(500, 500);
frame.setVisible(true);
}
}
- 表格布局 Grid
package com.gui.lesson01;
import java.awt.*;
public class TestGrid {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
frame.setLayout(new GridLayout(3, 2));
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack(); //java函数,自动填充
frame.setVisible(true);
}
}
Demo
package com.gui.lesson01;
import java.awt.*;
public class EXDemo {
public static void main(String[] args) {
Frame frame = new Frame();
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
Button button7 = new Button("button7");
Button button8 = new Button("button8");
Button button9 = new Button("button9");
Button button10 = new Button("button10");
frame.setLayout(new GridLayout(2, 1));
// 使用面板 添加组件
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2, 1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2, 2));
panel1.add(button1, BorderLayout.EAST);
panel2.add(button2);
panel2.add(button3);
panel1.add(button4, BorderLayout.WEST);
panel1.add(panel2, BorderLayout.CENTER);
panel3.add(button5, BorderLayout.EAST);
panel4.add(button6);
panel4.add(button7);
panel4.add(button8);
panel4.add(button9);
panel3.add(button10, BorderLayout.WEST);
panel3.add(panel4, BorderLayout.CENTER);
frame.add(panel1);
frame.add(panel3);
frame.pack();
frame.setVisible(true);
}
}
总结:
-
Frame 是一个顶级窗口
-
Panel 无法单独显示,必须添加到某个容器中
-
布局管理器
-
流式布局
-
东西南北中
-
表格
-
大小、定位、背景颜色、可见性、监听
2.4. 事件监听
事件监听:当发生某个事情的时候,应该干什么
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
Frame frame = new Frame();
Button button = new Button();
//因为,addActionListener()需要一个 ActionListener,所以需要构造一个 ActionListener
MyActionListner myActionListner = new MyActionListner();
button.addActionListener(myActionListner);
frame.add(button, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowColose(frame); //关闭窗口
}
//关闭窗体的事件
private static void windowColose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowOpened(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListner implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮共享一个事件
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionEvent2 {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("start-stop");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示定义触发会返回的命令,如果不显示定义,则会走默认值
//可以多个按钮只写一个监听类
button2.setActionCommand("button-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1, BorderLayout.NORTH);
frame.add(button2, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("msg:"+e.getActionCommand());
}
}
2.5. 输入框监听
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TesttEXT01 {
//启动
public static void main(String[] args) {
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField); //继承之后直接调用
//监听文本框输入的文字
MyActionListener myActionListener = new MyActionListener();
//按下回车触发输入框的事件
textField.addActionListener(myActionListener);
//设置替换编码
textField.setEchoChar('*'); //全部替换为 *
setVisible(true);
pack();
}
}
//需要监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField)e.getSource(); //获得一些资源
System.out.println(field.getText()); //获得输入框的文本
field.setText(""); //null是对象 空值""
}
}
2.6 简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承
class A extends B{
}
class A{
public B b;
}
面向对象
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1, num2, num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //字符数
num2 = new TextField(10); //字符数
num3 = new TextField(20); //字符数
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(this));
//1个标签
Label label = new Label("+");
//设置布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
public Calculator(){
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1. 获得加数和被加数
//2. 将这个值加法运算后放到第三个框
//3. 清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类,更好的包装:
package com.gui.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1, num2, num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10); //字符数
num2 = new TextField(10); //字符数
num3 = new TextField(20); //字符数
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener());
//1个标签
Label label = new Label("+");
//设置布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
setVisible(true);
pack();
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的方文外部类的属性和方法
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1. 获得加数和被加数
//2. 将这个值加法运算后放到第三个框
//3. 清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
2.7 画笔
package com.gui.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setVisible(true);
setBounds(200, 200, 600, 400);
}
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.GREEN);
g.fillRect(150, 200, 200, 200);
//养成习惯,画笔用完将它还原到最初的颜色
}
}
2.8 鼠标监听
目的:想要实现鼠标画画
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200, 200, 400, 300);
//存鼠标的点
points = new ArrayList<>();
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLACK);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式,直接 implement 需要实现所有的方法
private class MyMouseListener extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame) e.getSource();
//点击的时候就会在界面上产生一个点!画
//这个点就是鼠标的点
myFrame.addPaint(new Point(e.getX(), e.getY()));
//每次点击鼠标都需要重新画一遍
myFrame.repaint(); //刷新 30帧
}
}
}
2.9 窗口监听
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBounds(100, 100, 200, 200);
setBackground(Color.green);
setVisible(true);
//匿名内部类
this.addWindowListener(
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame windowFrame = (WindowFrame) e.getSource();
windowFrame.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
2.10 键盘监听
package com.gui.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2, 300, 400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的是哪一个
int keyCode = e.getKeyCode(); //不需要记录这个数值,直接使用静态属性 VK_XXX
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据不同的按键产生不同的事件
}
});
}
}
3. Swing
3.1 窗口、面板
JFrame,Container
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setBounds(10, 10, 200, 300);
this.setVisible(true);
JLabel jLabel = new JLabel("欢迎");
this.add(jLabel);
//让文本居中 设置水平对齐
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
//获取一个容器 在容器中才会生效
Container container = this.getContentPane();
container.setBackground(Color.YELLOW);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
3.2 弹窗
JDialog,用来被弹出,默认就有关闭操作
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
//构造器
public DialogDemo(){
this.setVisible(true);
this.setSize(700, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出一个对话框"); //创建对象
jButton.setBounds(30, 30, 200, 50);
//点击按钮的时候,弹出一个弹窗
jButton.addActionListener(new ActionListener() { //监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo(){
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("欢迎"));
}
}
3.3 标签
label
new JLabel("xxx");
图标icon
图片icon
package com.gui.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel jLabel = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("img.png");
ImageIcon imageIcon = new ImageIcon(url);
jLabel.setIcon(imageIcon);
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(jLabel);
setVisible(true);
setBounds(100, 100, 200, 200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
JPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = getContentPane();
container.setLayout(new GridLayout(2, 1, 10, 10));
JPanel jPanel1 = new JPanel(new GridLayout(1, 3));
JPanel jPanel2 = new JPanel(new GridLayout(1, 2));
JPanel jPanel3 = new JPanel(new GridLayout(2, 1));
JPanel jPanel4 = new JPanel(new GridLayout(3, 2));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("1"));
jPanel2.add(new JButton("2"));
jPanel2.add(new JButton("2"));
jPanel3.add(new JButton("3"));
jPanel3.add(new JButton("3"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
jPanel4.add(new JButton("4"));
container.add(jPanel1);
container.add(jPanel2);
container.add(jPanel3);
container.add(jPanel4);
setVisible(true);
setSize(500, 500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JSrollPanel
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(20, 50);
jTextArea.setText("欢迎学习");
//Scroll面板
JScrollPane jScrollPane = new JScrollPane(jTextArea);
container.add(jScrollPane);
this.setVisible(true);
this.setBounds(100, 100, 300, 350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5 按钮
- 图片按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo extends JFrame {
// 用构造函数初始化
// 或者 init 函数
public JButtonDemo(){
Container container = this.getContentPane();
URL url = JButtonDemo.class.getResource("image.png");
ImageIcon imageIcon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(imageIcon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(300, 300);
}
public static void main(String[] args) {
new JButtonDemo();
}
}
- 单选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo extends JFrame {
// 用构造函数初始化
// 或者 init 函数
public JButtonDemo(){
Container container = this.getContentPane();
URL url = JButtonDemo.class.getResource("image.png");
ImageIcon imageIcon = new ImageIcon(url);
// 单选框
JRadioButton jRadioButton1 = new JRadioButton("JRadioButton01");
JRadioButton jRadioButton2 = new JRadioButton("JRadioButton02");
JRadioButton jRadioButton3 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组
//一个组中只能选择一个
ButtonGroup buttonGroup = new ButtonGroup();
buttonGroup.add(jRadioButton1);
buttonGroup.add(jRadioButton2);
buttonGroup.add(jRadioButton3);
container.add(jRadioButton1, BorderLayout.CENTER);
container.add(jRadioButton2, BorderLayout.NORTH);
container.add(jRadioButton3, BorderLayout.SOUTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(300, 300);
}
public static void main(String[] args) {
new JButtonDemo();
}
}
- 复选按钮
package com.gui.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo extends JFrame {
// 用构造函数初始化
// 或者 init 函数
public JButtonDemo(){
Container container = this.getContentPane();
URL url = JButtonDemo.class.getResource("image.png");
ImageIcon imageIcon = new ImageIcon(url);
//多选框
JCheckBox jCheckBox1 = new JCheckBox("checkbox1");
JCheckBox jCheckBox2 = new JCheckBox("checkbox2");
container.add(jCheckBox1, BorderLayout.NORTH);
container.add(jCheckBox2, BorderLayout.SOUTH);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(300, 300);
}
public static void main(String[] args) {
new JButtonDemo();
}
}
3.6 列表
- 下拉框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox<Object> status = new JComboBox<>();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500, 350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容 稀疏数组
//String[] contents = {"1", "2", "3"};
Vector contents = new Vector();
contents.add("zzzz");
contents.add("abc");
contents.add("jjjj");
contents.add("jjkl");
//列表中需要放内容
JList<Object> JList = new JList<>(contents);
container.add(JList);
this.setVisible(true);
this.setSize(500, 350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用场景
-
选择地区,或者一些单个选项
-
列表,展示信息,一般是动态扩容
3.7 文本框
- 文本框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField jTextField1 = new JTextField("hello");
JTextField jTextField2 = new JTextField("world", 20);
container.add(jTextField1, BorderLayout.NORTH);
container.add(jTextField2, BorderLayout.SOUTH);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(300, 500);
this.setVisible(true);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.gui.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setSize(300, 500);
this.setVisible(true);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
JTextArea
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧,60帧,连起来是动画,拆开就是静态的图片
键盘监听
定时器 Timer
-
定义数据
-
画上去
-
监听事件
-
键盘
-
事件
StartGame
package com.gui.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
//正常的游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setBounds(10, 10, 900, 720);
frame.setResizable(false); //窗口大小不可变
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
Data
package com.gui.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 header.png
//绝对路径 / 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static ImageIcon up = new ImageIcon(upURL);
public static URL downURL = Data.class.getResource("statics/down.png");
public static ImageIcon down = new ImageIcon(downURL);
public static URL leftURL = Data.class.getResource("statics/left.png");
public static ImageIcon left = new ImageIcon(leftURL);
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
GamePanel
package com.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600]; //蛇的X坐标 25*25
int[] snakeY = new int[500]; //蛇的Y坐标 25*25
String fx;
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//游戏当前的状态
boolean isStart = false; //默认是不开始
//游戏状态
boolean isFail = false; //判断游戏是否失败
//积分
int score;
//定时器
Timer timer = new Timer(100, this); //100ms执行一次
//构造器
//构造时自动初始化
public GamePanel(){
this.init();
//获得焦点和键盘事件
this.setFocusable(true); //获得焦点事件
this.addKeyListener(this); //获得键盘监听事件
timer.start(); //游戏一开始定时器就启动
}
//初始化方法
public void init(){
this.length = 3;
this.snakeX[0] = 100;this.snakeY[0] = 100; //脑袋的坐标
this.snakeX[1] = 75;this.snakeY[1] = 100; //第一个身体的坐标
this.snakeX[2] = 50;this.snakeY[2] = 100; //第二个身体的坐标
this.fx = "R"; //初始方向向右
//把食物随机分配在页面上
this.foodX = 25 + 25 * random.nextInt(34);
this.foodY = 75 + 25 * random.nextInt(24);
this.score = 0;
}
//绘制面板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//绘制静态面板
this.setBackground(Color.white);
Data.header.paintIcon(this, g, 25, 11); //头部广告栏画上去
g.fillRect(25, 75, 850,600); //默认的游戏界面
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g, snakeX[0], snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]); //第一个身体
}
Data.food.paintIcon(this, g, foodX, foodY);
//游戏状态
if (isStart == false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
//判断游戏是否失败
if (isFail){
g.setColor(Color.red);
//设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("失败,按下空格重新开始", 300, 300);
}
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));
g.drawString("长度"+this.length, 750, 35);
g.drawString("分数"+this.score, 750, 50);
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE){
//如果按下的是空格键
if (isFail){
//重新开始
isFail = false;
this.init();
}else {
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP){
fx = "U";
}else if (keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if (keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if (keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听,需要通过固定的事件来监听
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail == false){
// 如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY){
length++;
//分数加10
score += 10;
//重新生成食物
this.foodX = 25 + 25 * random.nextInt(34);
this.foodY = 75 + 25 * random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {
snakeX[i] = snakeX[i-1]; //向前移动一截
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
//边界判断
if (snakeX[0] > 850){
snakeX[0] = 25;
}
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25){
snakeX[0] = 850;
}
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75){
snakeY[0] = 650;
}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650){
snakeY[0] = 75;
}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint(); //重画页面
}
timer.start(); //定时器开启
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}