扫雷分easy和hard两个等级

#ifndef _MMINE_H_
#define _MMINE_H_

#include<stdio.h>
#include<stdlib.h>
#include<Windows.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 12
#define COL 12
#define NUM 20
void Game();
void Initboard(char board[][COL],int row, int col, char elem);
void SetMine(char mine[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
char GetNum(char mine[][COL], int x, int y);




void Gamee();
#define ROWA 6
#define COLA 6
#define NUMA 4
void Initboard1(char board1[][COLA], int rowa, int cola, char elem);
void SetMine1(char mine1[][COLA], int rowa, int cola);
void ShowBoard1(char board1[][COLA], int rowa, int cola);
char GetNum1(char mine1[][COLA], int x, int y);

在这里插入代码片#include"mmine.h"
static void menu()
{
	printf("################################\n");
	printf("#####欢迎来到我的扫雷游戏#######\n");
	printf("################################\n");
	printf("#######1.hard  2. exit 3. easy ########\n");
	printf("################################\n");
	printf("请输入你的选择-》");

}
int main()
{
	int quit = 0;
	do{
		int select = 0;
		menu();
		scanf("%d", &select);
		switch (select){
		case 1:
			Game();
			printf("当前游戏已经结束,要不再来一把\n");
			break;
		case 2:
			quit = 1;
			printf("欢迎下次再来玩\n");
			break;
		case 3:
			Gamee();
			printf("当前游戏已经结束,要不再来一把\n");
			break;
		default:
			printf("选择错误,请重新输入\n");
				break;
		}

	} while (!quit);
	system("pause");
		return 0;
}
在这里插入代码片#include"mmine.h"
void Initboard(char board[][COL], int row, int col, char elem)
{
	int i = 0;
	for (; i < row; i++){
		int j = 0;
		for (; j < col; j++){
			board[i][j] = elem;
		}
	}
}
void SetMine(char mine[][COL], int row, int col)
{
	int n = NUM;
	while (n){
		int x = rand() % (row - 2) + 1;
		int y = rand() % (col - 2) + 1;
		if (mine[x][y] =='1'){
			continue;
		}
		mine[x][y] = '1';
		n--;
	}

}
void ShowBoard(char board[][COL], int row, int col)
{
	int i = 1;
	printf("   ");
	for (; i <= col - 2; i++){
		printf(" %-2d|", i);
	}
	printf("\n");
	for (i = 1; i <= col - 2; i++){
		printf("%3s","----");
	}
	printf("---\n");
	for (i = 1; i <= row - 2; i++){
		printf("%2d|", i);
		int j = 1;
		for (; j <= col - 2; j++){
			printf(" %-2c|", board[i][j]);
		}
		printf("\n");
		for (j = 1; j<= col - 2; j++){
			printf("%3s", "----");
		}
		printf("---\n");
	}
}
char GetNum(char mine[][COL], int x, int y)
{
   return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]-7 * '0';
}
void Game()
{
	srand((unsigned long)time(NULL));
	char board[ROW][COL];
	char mine[ROW][COL];
	Initboard(board, ROW, COL, '*'); //面板初始化*
	Initboard(mine, ROW, COL, '0');
	SetMine(mine, ROW, COL);
	int count = (ROW - 2)*(COL - 2) - NUM;
	do{
		system("cls");
		int x = 0;
		int y = 0;
		ShowBoard(board, ROW, COL);
		printf("请输入你要扫的坐标-》");
		scanf("%d %d", &x, &y);
		if (x<1 || x>10 || y<1 || y>10){
			printf("你输入的位置是错悟的,请重新输入:\n");
				continue;
		}
		if (board[x][y] != '*'){
			printf("你输入的位置已经被占用,请重新输入:\n");
			continue;
		}
		if (mine[x][y] == '0'){
			count--;
			char num = GetNum(mine, x, y);
			board[x][y] = num;
		}
		else{
			printf("你输入的位置(%d,%d),有雷!\n", x, y);
			break;
		}
	} while (count>0);
	if (count > 0){
		printf("扫雷结束,你被炸死了\n");
	}
	else{
		printf("扫雷结束,恭喜你,成功啦!\n");
	}

	ShowBoard(mine, ROW, COL);

}




void Initboard1(char board1[][COLA], int rowa, int cola, char elem)
{
	int i = 0;
	for (; i < rowa; i++){
		int j = 0;
		for (; j < cola; j++){
			board1[i][j] = elem;
		}
	}
}
void SetMine1(char mine1[][COLA], int rowa, int cola)
{
	int n = NUMA;
	while (n){
		int x = rand() % (rowa - 2) + 1;
		int y = rand() % (cola - 2) + 1;
		if (mine1[x][y] == '1'){
			continue;
		}
		mine1[x][y] = '1';
		n--;
	}

}
void ShowBoard1(char board1[][COLA], int rowa, int cola)
{
	int i = 1;
	printf("   ");
	for (; i <= cola - 2; i++){
		printf(" %-2d|", i);
	}
	printf("\n");
	for (i = 1; i <= cola - 2; i++){
		printf("%3s", "----");
	}
	printf("---\n");
	for (i = 1; i <= rowa - 2; i++){
		printf("%2d|", i);
		int j = 1;
		for (; j <= cola - 2; j++){
			printf(" %-2c|", board1[i][j]);
		}
		printf("\n");
		for (j = 1; j <= cola - 2; j++){
			printf("%3s", "----");
		}
		printf("---\n");
	}
}
char GetNum1(char mine1[][COLA], int x, int y)
{
	return mine1[x - 1][y - 1] + mine1[x - 1][y] + mine1[x - 1][y + 1] + mine1[x][y - 1] + mine1[x][y + 1] + mine1[x + 1][y - 1] + mine1[x + 1][y] + mine1[x + 1][y + 1] - 7 * '0';
}

void Gamee(){
	srand((unsigned long)time(NULL));
	char board1[ROWA][COLA];
	char mine1[ROWA][COLA];
	Initboard1(board1, ROWA, COLA, '*'); //面板初始化*
	Initboard1(mine1, ROWA, COLA, '0');
	SetMine1(mine1, ROWA, COLA);
	int count1 = (ROWA - 2)*(COLA - 2) - NUMA;
	do{
		system("cls");
		int x = 0;
		int y = 0;
		ShowBoard1(board1, ROWA, COLA);
		printf("请输入你要扫的坐标-》");
		scanf("%d %d", &x, &y);
		if (x<1 || x>10 || y<1 || y>10){
			printf("你输入的位置是错悟的,请重新输入:\n");
			continue;
		}
		if (board1[x][y] != '*'){
			printf("你输入的位置已经被占用,请重新输入:\n");
			continue;
		}
		if (mine1[x][y] == '0'){
			count1--;
			char num1 = GetNum1(mine1, x, y);
			board1[x][y] = num1;
		}
		else{
			printf("你输入的位置(%d,%d),有雷!\n", x, y);
			break;
		}
	} while (count1>0);
	if (count1 > 0){
		printf("扫雷结束,你被炸死了\n");
	}
	else{
		printf("扫雷结束,恭喜你,成功啦!\n");
	}

	ShowBoard1(mine1, ROWA, COLA);

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值