头文件game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//设定9*9
#define ROW 9
#define COL 9
//防止在计算边缘那一圈出界,设定的二维数组实际加2
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//显示棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷的
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row, int col);
test.c文件
#include"game.h"
void menu()
{
printf("********************************\n");
printf("********* 1. play ********\n");
printf("********* 0. exit ********\n");
printf("********************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息,用于展示
//初始化一下棋盘
InitBoard(mine, ROWS, COLS, '0');//'0'
InitBoard(show, ROWS, COLS, '*');//'*'
//布置雷
SetMine(mine, ROW, COL);
//展示最初棋盘
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c文件
初始化棋盘函数
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0;i < rows;i++)
{
int j = 0;
for (j = 0;j < cols;j++)
{
board[i][j] = set;//set指棋盘中打算存放的内容
}
}
}
打印棋盘函数
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0;i <= col;i++)
{
if (i == 0)
{
printf("%d|", i);
}
else
printf("%d ", i);
}
printf("\n");
for (i = 0;i <= col;i++)
{
if (i == 0)
{
printf("-|");
}
printf("--");
}
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d|", i);
int j = 0;
for (j = 1;j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
效果如下
随机数生成雷
用1表示雷。要在main函数中加入srand。详情请见:随机数生成
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = 10;
while (count)
{
//1. 生成随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;
}
}
}
就像这样子,存放雷的位置
查找周边雷的个数
直接用循环来查找,若是踩中雷,就进入另一个循环了,不会来到此函数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
int i = 0;
int j = 0;
int num = 0;
for (i = x - 1;i <= x + 1;i++)
{
for (j = y - 1;j <= y + 1;j++)
{
if (mine[i][j] == '1')
{
num++;
}
}
}
return num;
}
展开周边不是雷的格子,直到周边存在雷
用枚举,下标不易越界并且显示方便
void spread(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col, int x, int y,int *win)
{
if (show[x][y] == '*')
{
*win+=1;
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
if (count == 0)
{
if ((x - 1 >= 1) && (x - 1 <= row) && (y >= 1) && (y <= col) )
{
spread(mine, show, ROW, COL, x-1, y, &win);
}
if ((x + 1 >= 1) &&( x + 1 <= row) && (y >= 1) && (y <= col))
{
spread(mine, show, ROW, COL, x+1, y, &win);
}
if ((x >= 1) && (x <= row) && (y - 1 >= 1) && (y - 1 <= col))
{
spread(mine, show, ROW, COL, x, y-1, &win);
}
if ((x >= 1) && (x <= row) && (y + 1 >= 1) && (y + 1 <= col))
{
spread(mine, show, ROW, COL, x, y+1, &win);
}
}
}
}
输入坐标开始扫雷(添加一个第一步踩不到雷)
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//int flag=1;用于判断是否是第一步
while (win < row * col - 10)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
/*if (mine[x][y] == '1')
{
if (flag)//若第一步踩中雷,则挪走雷
{
mine[x][y] = '0';
while (1)
{
// 生成随机下标
int a = rand() % row + 1;
int b = rand() % col + 1;
if (mine[a][b] != '1')
{
mine[a][b] = '1';
flag = 0;
}
if (mine[x][y] == '0')
{
break;
}
}
}
}*/
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
if (count == 0)
spread(mine, show, ROW, COL, x, y, win);
else
{
show[x][y] = count + '0';
win += 1;
}
DisplayBoard(show, ROW, COL);
flag = 0;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - 10)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
另外
选择难度,不同难度对应的不同雷的个数
void menu1()
{
printf("********************************\n");
printf("********* 1.简单 *********\n");
printf("********* 2.中等 *********\n");
printf("********* 3.困难 *********\n");
printf("********************************\n");
}
menu1();
int input = 0;
printf("请选择难度:");
scanf("%d", &input);
switch (input)
{
case 1:
//布置雷
SetMine(mine, ROW, COL,EASY_COUNT);
//显示棋盘
DisplayBoard(show, ROW, COL);
DisplayBoard(mine, ROW, COL);
//排查雷
GameMain(mine, show, ROW, COL,EASY_COUNT);
break;
case 2:
//布置雷
SetMine(mine, ROW, COL,COMMON_COUNT);
//显示棋盘
DisplayBoard(show, ROW, COL);
//排查雷
GameMain(mine, show, ROW, COL,COMMON_COUNT);
break;
case 3:
//布置雷
SetMine(mine, ROW, COL,HARD_COUNT);
//显示棋盘
DisplayBoard(show, ROW, COL);
//排查雷
GameMain(mine, show, ROW, COL,HARD_COUNT);
break;
标记雷
if (sum <= degree)
{
printf("请输入要标记的坐标(中间用空格):>");
scanf("%d %d", &x, &y);
if (show[x][y] == '*')
{
show[x][y] = '@';
DisplayBoard(show, ROW, COL);
sum += 1;
}
else
printf("无法标记\n");
}
else
printf("标记数量过多,无法标记\n");
取消标记
if (sum > 0)
{
printf("请输入取消标记的位置:");
scanf("%d %d", &x, &y);
if (show[x][y] == '@')
{
show[x][y] = '*';
DisplayBoard(show, ROW, COL);
sum -= 1;
}
else
printf("此处没有标记,重新输入\n");
}
else
printf("没有标记,操作失败\n");
用 GameMain替换 FindMine
void GameMain(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int degree)
{
int x = 0;
int y = 0;
int sum = 0;
int win = 0;
int flag = 1;
while (win < row * col - degree)
{
printf("1.标记雷的位置,\n2.取消的标记,\n3.继续查找:");
int input = 0;
scanf("%d", &input);
switch (input)
{
case 1://标记
if (sum <= degree)
{
printf("请输入要标记的坐标(中间用空格):>");
scanf("%d %d", &x, &y);
if (show[x][y] == '*')
{
show[x][y] = '@';
DisplayBoard(show, ROW, COL);
sum += 1;
}
else
printf("无法标记\n");
}
else
printf("标记数量过多,无法标记\n");
break;
case 2://消除标记
if (sum > 0)
{
printf("请输入取消标记的位置:");
scanf("%d %d", &x, &y);
if (show[x][y] == '@')
{
show[x][y] = '*';
DisplayBoard(show, ROW, COL);
sum -= 1;
}
else
{
printf("此处没有标记,重新输入\n");
cancel_mark(show, sum);
}
}
else
printf("没有标记,操作失败\n");
break;
case 3://继续
printf("请输入要排查的坐标(中间用空格):>");
scanf("%d %d", &x, &y);
if (mine[x][y] == '1')
{
if (flag)
{
mine[x][y] = '0';
while (1)
{
// 生成随机下标
int a = rand() % row + 1;
int b = rand() % col + 1;
if (mine[a][b] != '1')
{
mine[a][b] = '1';
flag = 0;
}
if (mine[x][y] == '0')
{
break;
}
}
}
}
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
win = -1;//死亡结束程序
}
else
{
int count = GetMineCount(mine, x, y);
if (count == 0)
spread(mine, show, ROW, COL, x, y, win);
else
{
show[x][y] = count + '0';
win += 1;
}
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("坐标非法,重新输入\n");
}
break;
}
if (win == -1)
break;
}
if (win == row * col - degree)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
感觉挺多不足的