CocosEditor-java加载图片出错cocos2d: fullPathForFilename: No file found at main.plist. Possible missing fi

错误如下:

cocos2d: fullPathForFilename: No file found at /cc_2x2_white_image. Possible missing file.
cocos2d: fullPathForFilename: No file found at main.plist. Possible missing file.
cocos2d: fullPathForFilename: No file found at main.plist. Possible missing file.
cocos2d: fullPathForFilename: No file found at main.plist. Possible missing file.
Get data from file(main.plist) failed, error code is 2
cocos2d: SpriteFrameCache: Trying to use file main.png as texture
cocos2d: fullPathForFilename: No file found at main.png. Possible missing file.
cocos2d: fullPathForFilename: No file found at main.png. Possible missing file.
cocos2d: fullPathForFilename: No file found at main.png. Possible missing file.
Get data from file(main.png) failed, error code is 2
cocos2d: SpriteFrameCache: Couldn't load texture
Assert failed: Invalid spriteFrameName

是我设置了Texture为assets root,忘了设置回来,所以绝对路径错误。

默认情况下,cce的texture是这样的

 

我把textures这个一级目录(非assets根目录)设置为assets root后

最终效果如下。设texture为Assets root后,这个工具就使用相对路径了,但是实际上,引擎是用fullPathForFilename(绝对路径)来搜索文件。

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