callback

/* C语言用全局函数实现回调 */
#include <stdio.h>

typedef void (*pfunc)(void);

void callback(void) {
    printf("hello\n");
}
void caller(pfunc p)
{
    (*p)();
}
int main(void)
{
    caller(&callback);
}
/* c++用类成员函数实现回调 */
#include <stdio.h>

class CCallback
{
public:
    void Func(void)
    {
        printf("hello\n");
    }
};
typedef void (CCallback::*pMemberFunc)(int);
void Caller(CCallback* pObj,pMemberFunc p)
{
    (pObj->*p)(1);
}

int main(int argc, char* argv[])
{ 
    CCallback obj;
    Caller(&obj,&CCallback::Func);//非静态成员函数须通过对象来访问
Signal/Slots

在C++中信号与槽才是回调的完美解决方案,本质是一个观察者模式

#include <vector>
#include <iostream>
using namespace std;

template<typename T, typename T1>
class slot
{
public:
    slot(T* pObj, void (T::*pMemberFunc)(T1))
    {
        m_pObj = pObj;
        m_pMemberFunc = pMemberFunc;
    }
    void Execute(T1 para)
    {
        (m_pObj->*m_pMemberFunc)(para);
    }
private:
    T* m_pObj;
    void (T::*m_pMemberFunc)(T1);
};

//signal类有两个模板参数,一个是类的类型,一个是函数参数类型
template<typename T, typename T1>
class signal
{
public:
    void bind(T* pObj, void (T::*pMemberFunc)(T1 para))
    {
        m_slots.push_back(new slot<T, T1>(pObj, pMemberFunc));
    }
    ~signal()
    {
        vector<slot<T, T1>* >::iterator ite = m_slots.begin();
        for (; ite != m_slots.end(); ite++)
        {
            delete *ite;
        }
    }
    void operator()(T1 para)
    {
        vector<slot<T, T1>* >::iterator ite = m_slots.begin();
        for (; ite != m_slots.end(); ite++)
        {
            (*ite)->Execute(para);
        }
    }

private:
    vector<slot<T, T1>* > m_slots;
};

class receiver
{
public:
    void callback1(int a)
    {
        cout << "receiver1: " << a << endl;
    }
    void callback2(int a)
    {
        cout << "receiver2: " << a << endl;
    }
};

class sender
{
public:
    sender() : m_value(0) {}
    int get_value()
    {
        return m_value;
    }
    void set_value(int new_value)
    {
        if (new_value != m_value)
        {
            m_value = new_value;
            m_sig(new_value);//重载运算符()的使用
        }
    }
    signal<receiver, int> m_sig;
private:
    int m_value;
};

int main(int argc, char** arg)
{
    receiver r;
    sender s;
    s.m_sig.bind(&r, &receiver::callback1);
    s.m_sig.bind(&r, &receiver::callback2);
    s.set_value(1);
    s.set_value(1);

    return 0;
}

//receiver1: 1
//receiver2: 1
#include <vector>
#include <iostream>
using namespace std;

template<typename T1>
class slotbase
{
public:
    virtual void Execute(T1 para) = 0;
};

template<typename T, typename T1>
class slotimpl : public slotbase<T1>
{
public:
    slotimpl(T* pObj, void (T::*pMemberFunc)(T1))
    {
        m_pObj = pObj;
        m_pMemberFunc = pMemberFunc;
    }
    virtual void Execute(T1 para)
    {
        (m_pObj->*m_pMemberFunc)(para);
    }
private:
    T* m_pObj;
    void (T::*m_pMemberFunc)(T1);
};

template<typename T1>
class slot
{
public:
    template<typename T>
    slot(T* pObj, void (T::*pMemberFunc)(T1))
    {
        m_pSlotbase = new slotimpl<T, T1>(pObj, pMemberFunc);
    }
    ~slot()
    {
        delete m_pSlotbase;
    }
    void Execute(T1 para)
    {
        m_pSlotbase->Execute(para);
    }
private:
    slotbase<T1>* m_pSlotbase;
};

template<typename T1>
class signal
{
public:
    template<typename T>
    void bind(T* pObj, void (T::*pMemberFunc)(T1 para))
    {
        m_slots.push_back(new slot<T1>(pObj, pMemberFunc));
    }
    ~signal()
    {
        vector<slot<T1>* >::iterator ite = m_slots.begin();
        for (; ite != m_slots.end(); ite++)
        {
            delete *ite;
        }
    }
    void operator()(T1 para)
    {
        vector<slot<T1>* >::iterator ite = m_slots.begin();
        for (; ite != m_slots.end(); ite++)
        {
            (*ite)->Execute(para);
        }
    }

private:
    vector<slot<T1>* > m_slots;
};

#define CONNECT(sender,signal,receiver,slot)  sender.signal.bind(receiver,slot)

class receiver
{
public:
    void callback1(int a)
    {
        cout << "receiver1: " << a << endl;
    }
};
class receiver2
{
public:
    void callback2(int a)
    {
        cout << "receiver2: " << a << endl;
    }
};

class sender
{
public:
    sender() : m_value(0) {}
    int get_value()
    {
        return m_value;
    }
    void set_value(int new_value)
    {
        if (new_value != m_value)
        {
            m_value = new_value;
            m_valueChanged(new_value);
        }
    }
    signal<int> m_valueChanged;
private:
    int m_value;
};

int main(int argc, char** arg)
{
    receiver r;
    receiver2 r2;
    sender s;
    CONNECT(s, m_valueChanged, &r, &receiver::callback1);
    CONNECT(s, m_valueChanged, &r2, &receiver2::callback2);
    s.set_value(1);
    
    return 0;
}
//receiver1: 1
//receiver2: 1
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