Animation operatingAnim = AnimationUtils.loadAnimation(context,
R.anim.wrongtitle_icon_loading);
LinearInterpolator lin = new LinearInterpolator();
operatingAnim.setInterpolator(lin);
R.anim.wrongtitle_icon_loading);
LinearInterpolator lin = new LinearInterpolator();
operatingAnim.setInterpolator(lin);
iv_answer_loading.startAnimation(operatingAnim);
动画xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<rotate
android:fromDegrees="0"
android:toDegrees="359"
android:duration="2000"
android:repeatCount="-1"
android:pivotX="50%"
android:interpolator="@android:anim/linear_interpolator"
android:pivotY="50%" />
</set>
清除动画
iv_answer_loading.clearAnimation();
重写了onDestory,在onDestory里添加android.os.Process.killProcess(android.os.Process.myPid());把线程干掉,再次调用就正常了。
也就是说线程没有销毁,那么静态资源就没有释放。