unity
妖136
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Unity移动视角(MainCamera的操作)
//放大、缩小 if (Input.GetAxis("Mouse ScrollWheel") != 0) { gameObject.transform.Translate(new Vector3(0, 0, Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * view_value));...原创 2019-05-20 17:50:43 · 11847 阅读 · 2 评论 -
Unity3d编辑器生成预制体代码
using UnityEngine;using UnityEditor;using System.IO;using System.Collections;public class GeneratePrefab{ private static string prefabDirectory = "/Prefabs"; private static string prefa...原创 2019-05-29 16:08:07 · 5914 阅读 · 0 评论