package com.bjsxt;
import java.awt.*;
import javax.swing.*;
public class BallGame extends JFrame{
Image ball = Toolkit.getDefaultToolkit().getImage("images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("images/desk.png");
double x = 200;
double y = 200;
double degree = 3.14/3; //弧度。3.14=180°。 60度
//boolean right = true; //控制小球水平移动方向
//绘制窗口
public void paint(Graphics g){
System.out.println("窗口被画了一次");
g.drawImage(desk,0,0,null);
g.drawImage(ball,(int)x,(int)y,null);
x = x + 10*Math.cos(degree);
y = y + 10*Math.sin(degree);
//碰到上下边界
if((y>501-30-40)||y<40+30){
degree = -degree;
}
//碰到左右边界
if((x>856-30-40)||x<40){
degree = 3.14-degree;
}
/*if(right){
x += 10;
}else{
x = x-10;
}
if(x>856-30-40){
right = false;
}
if(x<40){
right = true;
}*/
}
//创建窗口
void launchFrame(){
setSize(856,501);
setLocation(100,100);
setVisible(true);
//实现动画。每秒绘制窗口25次
while(true){
repaint();
try {
Thread.sleep(40); //1s = 1000ms;大约一秒绘制1000/40=25次
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args){
System.out.println("我的小游戏开始了!");
BallGame game = new BallGame();
game.launchFrame();;
}
}
入射角等于出射角,上边界那我还没理顺。