CALayer简单应用——带阴影的icon

原理:正常情况下是在一个图层上既设置icon,也设置阴影就能达到要求;但是这样做会发现阴影不见了...。原因是设置圆形图层需要把暴露在该图层外子图层部分切割掉( self.iconLayer.masksToBounds = YES;   在设置图片时会重新绘制一个图层来装图片(被切割后就变成圆的了),而阴影自然也是属于在该图层外的部分,顺理成章的也被切割掉了....  。所以要同时实现这两个功能,可以换一个角度想:设置两个图层,一个专门装圆形图片,一个专门装圆形图片的阴影部分。


#import "ViewController.h"

#define IconWidth 150


@interface ViewController ()

@property (nonatomic,strong) CALayer *iconLayer;

@property (nonatomic,strong) CALayer *shadowLayer;


@end


@implementation ViewController


- (void)viewDidLoad {

    [superviewDidLoad];

    self.view.backgroundColor = [UIColorwhiteColor];

   

    self.shadowLayer = [CALayerlayer];

    self.shadowLayer.bounds =CGRectMake(0,0, IconWidth,IconWidth);

注:设置阴影层的时候一定要设置backgroundColor,不设置的话不会显示阴影(原因还没查到....).

    self.shadowLayer.backgroundColor = [UIColorwhiteColor].CGColor;

    self.shadowLayer.cornerRadius =IconWidth/2.0f;

    self.shadowLayer.position =self.view.center;

    self.shadowLayer.shadowColor = [UIColorblackColor].CGColor;

    self.shadowLayer.shadowOffset =CGSizeMake(4.0f,4.0f);

    self.shadowLayer.shadowOpacity =0.8f;

    [self.view.layeraddSublayer:self.shadowLayer];

    

    self.iconLayer = [CALayerlayer];

    self.iconLayer.contents = (__bridgeid _Nullable)([UIImageimageNamed:@"start.jpeg"].CGImage);

    self.iconLayer.bounds =CGRectMake(0,0, IconWidth,IconWidth);

 

    self.iconLayer.position =self.shadowLayer.position;

    self.iconLayer.cornerRadius =IconWidth/2.0f;

    self.iconLayer.masksToBounds =YES;

    [self.view.layeraddSublayer:self.iconLayer];

}

@end

效果图:


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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
最新发布
06-03

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