效果:
<template>
<div>
<el-container>
<el-main>
<div class="box-card-left">
<div
id="threejs"
style="border: 1px solid red; position: relative"
></div>
</div>
</el-main>
</el-container>
</div>
</template>
<script>
// 引入轨道控制器扩展库OrbitControls.js
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
// 效果制作器
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
// 渲染通道
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
// 发光描边OutlinePass
import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass.js";
import {
CSS2DObject,
CSS2DRenderer,
} from "three/examples/jsm/renderers/CSS2DRenderer.js";
import {
CSS3DObject,
CSS3DSprite,
CSS3DRenderer,
} from "three/examples/jsm/renderers/CSS3DRenderer.js";
export default {
data() {
return {
name: "",
scene: null,
camera: null,
renderer: null,
css3DRenderer: null,
effectComposer: null,
mesh: null,
geometry: null,
group: null,
material: null,
texture: null,
position: null,
outlinePass: null,
canvasWidth: 1000,
canvasHeight: 800,
color: [],
meshArr: [],
};
},
created() {},
mounted() {
this.name = this.$route.query.name;
this.init();
},
methods: {
goBack() {
this.$router.go(-1);
},
init() {
// 创建场景对象
this.scene = new this.$three.Scene();
const axesHelper = new this.$three.AxesHelper(50);
this.scene.add(axesHelper);
// 形状缓冲几何体(ShapeGeometry)
const pointers = [
new this.$three.Vector2(0,0),
new this.$three.Vector2(10,0),
new this.$three.Vector2(0,10),
]
const shape = new this.$three.Shape(pointers);
// 创建形状缓冲几何体对象,ShapeGeometry 只能是自定义二维的几何体,参数是Shape类型
this.geometry = new this.$three.ShapeGeometry(shape);
this.material = new this.$three.MeshBasicMaterial({
color: 0xff99aa,
side: this.$three.DoubleSide
});
this.mesh = new this.$three.Mesh(this.geometry, this.material);
this.scene.add(this.mesh);
// 创建盒模型对象
const geometry = new this.$three.BoxGeometry(5,20,10);
const boxMesh = new this.$three.Mesh(geometry, this.material);
this.scene.add(boxMesh);
// 创建textLoader加载器对象
const textureLoader = new this.$three.TextureLoader();
const texture = textureLoader.load('/img/threejs.jpeg')
const spriteMaterial = new this.$three.SpriteMaterial({
map: texture
})
// 创建精灵模型对象
const sprite = new this.$three.Sprite(spriteMaterial);
sprite.position.y += 12.2;
sprite.scale.set(5,5,5);
// 网格模型中添加精灵模型对象
this.mesh.add(sprite);
// 创建相机对象
this.camera = new this.$three.PerspectiveCamera(60,1,0.01,2000);
this.camera.position.set(20,15,20);
this.camera.lookAt(0,0,0);
// 创建渲染器对象
this.renderer = new this.$three.WebGLRenderer();
this.renderer.setSize(1000,800);
this.renderer.render(this.scene, this.camera);
window.document.getElementById("threejs").appendChild(this.renderer.domElement);
// 创建空间轨道控制器对象
const controls = new OrbitControls(this.camera, this.renderer.domElement);
controls.addEventListener("change", e => {
this.renderer.render(this.scene, this.camera);
})
this.renderFun();
},
renderFun() {
this.renderer.render(this.scene, this.camera);
requestAnimationFrame(this.renderFun);
}
},
};
</script>
<style lang="less" scoped>
.box-card-left {
display: flex;
align-items: flex-start;
flex-direction: row;
position: relative;
width: 100%;
.box-right {
img {
width: 500px;
user-select: none;
}
}
}
</style>