用法描述
Structure describing the status of a finger touching the screen.
Devices can track跟踪 a number of different pieces of data about a touch on a touchscreen, including its phase状态 (ie, whether it has just started, ended or moved), its position and whether the touch was a single contact单点触控 or several taps.多点触控 Furthermore, the continuity of a touch between frame updates can be detected by the device连续的点触可被追踪, so a consistent ID number can be reported across frames 帧间报告固定的ID号and used to determine how a particular finger is moving.
The Touch struct is used by Unity to store data relating to a single touch instance**单点触控实例** and is returned by the Input.GetTouch function.
- Fresh calls to GetTouch will be required on each frame update to obtain the latest touch information from the device每一次update需要重新调用GetTouchG()以获取最新的触控数据
- but the fingerId property can be used to identify the same touch between frames.属性fingerId可被用于标志不同帧之间的同一次触控。
备注
pressure属性
- The current amount of pressure being applied to a touch.
- If Input.touchPressureSupported returns false, the value of this property will always be 1.0f