1、交互对象Interaction架构
2、DragAndDrop拖放文件到地图
//创建一个拖放交互控件
var dragAndDrop = new ol.interaction.DragAndDrop({
//支持加载的地理数据的格式
formatConstructors: [
ol.format.GPX,
ol.format.GeoJSON,
ol.format.IGC,
ol.format.KML,
ol.format.TopoJSON
]
})
添加对应的拖动事件,“addfeatures”
dragAndDrop.on("addfeatures", function (event) {
console.log(event)
var vectorSource = new ol.source.Vector();
var vectorLayer = new ol.layer.Vector({
source: vectorSource,
style: getStyle
});
var features = event.features;
for (var index = 0; index < features.length; index++) {
var feature = features[index];
var featureN = new ol.Feature();
featureN.setId(feature.getId());
featureN.setGeometry(feature.getGeometry());
var pros = feature.getProperties();
for (var item in pros) {
featureN.set(item, pros[item])
}
vectorSource.addFeature(featureN);
// console.log(featureN)
}
map.addLayer(vectorLayer);
})
3、Draw绘图控件(以点的绘制为例)
(1)定义一个draw控件,声明type、style等属性
var pointSource = new ol.source.Vector(); //创建矢量图层
var draw = new ol.interaction.Draw({
type: 'Point', //类型为point
style: new ol.style.Style({
image: new ol.style.Circle({ //样式为image
radius: 15, //半径
fill: new ol.style.Fill({ //内部填充颜色
color: [0, 0, 255, 1]
}),
radius: 5,
stroke: new ol.style.Stroke({ //边框线
color: [0, 255, 255, 1], //边框线颜色
width: 1 //线宽度
})
})
}),
(2)添加开始和结束事件
draw.on("drawstart", function (e) {
console.log("绘制开始了")
})
draw.on("drawend", function (e) {
console.log("绘制结束了")
})
(3)设置点击button激活绘制工具
①添加按钮
<input type="button" value="点击开始绘制" onclick="active()"> //添加button,设置事件函数为active
②设置事件函数
draw.on("drawstart", function (e) {
console.log("绘制开始了")
})
draw.on("drawend", function (e) {
draw.setActive(false)
console.log("绘制结束了")
})
function active(){ //点击开始激活绘制,结束绘制后取消
draw.setActive(true)
}
draw.setActive(false) //设置初始状态为不激活
4、Modify修改要素控件
定义修改要素控件
var modify = new ol.Interaction.Modify({
source:layer.getSource()
})
modify.setActive(false); //设置初始状态为不激活
5、Extent范围控件(在地图上绘制范围 https://openlayers.org/en/latest/examples/extent interaction.html)
var extent = new ol.interaction.Extent();
6、Snap捕捉控件
var snap = new ol.interaction.Snap({
source:source, //捕捉哪一个图层
pixelTolerance:0, //捕捉容差
vertex:false //是否自动寻找顶点
})
7、Translate移动要素控件
var translate = new ol.interaction.Translate({
source: source
})
8、Select选择要素控件
选择要素:https://openlayers.org/en/latest/examples/select-features.html?q=select
扩展:框选要素:https://openlayers.org/en/latest/examples/box-selection.html?q=select
扩展:矢量切片选择:https://openlayers.org/en/latest/examples/vector-tile-selection.html?q=select
var select = new ol.interaction.Select({
layers:[layer], //选择图层
multi:true, //是否可以多选
hitTolerance:1000, //选择容差
condition: ol.events.condition.altKeyOnly //选择方法(单击选择or其他)
// condition: ol.events.condition.altShiftKeysOnly
// condition: ol.events.condition.pointerMove
// condition: ol.events.condition.click
})