x64下获取SSDT表(暴力搜索方式)

typedef struct _SYSTEM_SERVICE_TABLE{
    PVOID          ServiceTableBase;
    PVOID          ServiceCounterTableBase;
    ULONGLONG      NumberOfServices;
    PVOID          ParamTableBase;
} SYSTEM_SERVICE_TABLE, *PSYSTEM_SERVICE_TABLE;
PSYSTEM_SERVICE_TABLE KeServiceDescriptorTable;

ULONGLONG MyGetKeServiceDescriptorTable()
{
	PUCHAR StartSearchAddress = (PUCHAR)__readmsr(0xC0000082);
	PUCHAR EndSearchAddress = StartSearchAddress + 0x500;
	PUCHAR i = NULL;
	UCHAR b1 = 0, b2 = 0, b3 = 0;
	ULONG templong = 0;
	ULONGLONG addr = 0;

	for (i = StartSearchAddress; i < EndSearchAddress; i++)
	{
		if (MmIsAddressValid(i) && MmIsAddressValid(i + 1) && MmIsAddressValid(i + 1))
		{
			b1 = *i;
			b2 = *(i + 1);
			b3 = *(i + 2);
			if (b1 == 0x4c && b2 == 0x8d && b3 == 0x15) //4c8d15
			{
				memcpy(&templong, i + 3, 4);
				addr = (ULONGLONG)templong + (ULONGLONG)i + 7;
				return addr;
			}
		}
	}
	return 0;
}

ULONGLONG GetSSDTFuncCurAddr(ULONG id)
{
	LONG dwtmp = 0;
	PULONG ServiceTableBase = NULL;
	ServiceTableBase = (PULONG)KeServiceDescriptorTable->ServiceTableBase;
	dwtmp = ServiceTableBase[id];
	dwtmp = dwtmp >> 4;
	return (LONGLONG)dwtmp + (ULONGLONG)ServiceTableBase;
}

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Ring3下获取原始的SSDT // ssdt.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ssdt.h" #include "ssdtDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSsdtApp BEGIN_MESSAGE_MAP(CSsdtApp, CWinApp) //{{AFX_MSG_MAP(CSsdtApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSsdtApp construction CSsdtApp::CSsdtApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSsdtApp object CSsdtApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSsdtApp initialization BOOL CSsdtApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CSsdtDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }

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