test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
void game()
{
//扫雷游戏的实现
//mine数组是用来存放布置好的雷的信息的
char mine[ROWS][COLS] = { 0 };//'0'
//show数组是用来存放排查出的雷的信息的
char show[ROWS][COLS] = { 0 };//'*'
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
//show_board(mine, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
show_board(show, ROW, COL);
//排查雷
find_mine(mine, show, ROW, COL);
}
void menu()
{
printf("************************\n");
printf("****** 1. play *****\n");
printf("****** 0. exit *****\n");
printf("************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
return 0;
}
game.c
win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
show_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
show_board(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
show_board(mine, ROW, COL);
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);
//打印
void show_board(char arr[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
可以进行的后期优化
- 标记
- 展开一片