COMP528 Travelling Salesman

这篇作业要求实现旅行推销员问题的最廉价插入和最远插入算法。介绍了如何将坐标转换为距离矩阵,并提供了算法的详细步骤。作业还包括串行和使用OpenMP的并行解决方案的实现,以及性能评估和报告编写。
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旅行推销员问题是一个试图回答以下问题的问题:“给定一个顶点列表和每对顶点之间的距离,什么是最短的只访问每个顶点一次并返回原点顶点的可能路线?”。(a) 一个全连通图(b)所有顶点周围的最短路径图1:旅行推销员问题的一个例子旅行推销员问题是一个NP难问题,这意味着一个精确的.

In this assignment, you are asked to implement 2 algorithms for the Travelling Salesman

Problem. This document explains the operations in detail, so you do not need previous

knowledge. You are encouraged to start this as soon as possible. Historically, as the deadline nears, the queue times on Barkla grow as more submissions are tested. You are also

encouraged to use your spare time in the labs to receive help, and clarify any queries you

have regarding the assignment.

1 The Travelling Salesman Problem (TSP)

The travelling salesman problem is a problem that seeks to answer the following question:

‘Given a list of vertices and the distances between each pair of vertices, what is the shortest

possible route that visits each vertex exactly once and returns to the origin vertex?’.

(a) A fully connected graph (b) The shortest route around all vertices

Figure 1: An example of the travelling salesman problem

The travelling salesman problem is an NP-hard problem, that meaning an exact solution

cannot be solved in polynomial time. However, there are polynomial solutions that can

be used which give an approximation of the shortest route between all vertices. In this

assignment you are asked to implement 2 of these.

1.1 Terminology

We will call each point on the graph the vertex. There are 6 vertices in Figure 1.

We will call each connection between vertices the edge. There are 15 edges in Figure 1.z

We will call two vertices connected if they have an edge between them.

The sequence of vertices that are visited is called the tour. The tour for Figure 1(b) is

(1, 3, 5, 6, 4, 2, 1). Note the tour always starts and ends at the origin vertex.

A partial tour is a tour that has not yet visited all the vertices.

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2 The solutions

2.1 Preparation of Solution

You are given a number of coordinate files with this format:

x, y

4.81263062736921, 8.34719930253777

2.90156816804616, 0.39593575612759

1.13649642931556, 2.27359458630845

4.49079099682118, 2.97491204443206

9.84251616851393, 9.10783427307047

Figure 2: Format of a coord file

Each line is a coordinate for a vertex, with the x and y coordinate being separated by a

comma. You will need to convert this into a distance matrix.

0.000000 8.177698 7.099481 5.381919 5.087073

8.177698 0.000000 2.577029 3.029315 11.138848

7.099481 2.577029 0.000000 3.426826 11.068045

5.381919 3.029315 3.426826 0.000000 8.139637

5.087073 11.138848 11.068045 8.139637 0.000000

Figure 3: A distance matrix for Figure 2

To convert the coordinates to a distance matrix, you will need make use of the euclidean

distance formula.

d =

q

(xi − xj )

2 + (yi − yj )

2

(1)

Figure 4: The euclidean distance formula

Where: d is the distance between 2 vertices vi and vj

, xi and yi are the coordinates of the

vertex vi

, and xj and yj are the coordinates of the vertex vj

.

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2.2 Cheapest Insertion

The cheapest insertion algorithm begins with two connected vertices in a partial tour. Each

step, it looks for a vertex that hasn’t been visited, and inserts it between two connected

vertices in the tour, such that the cost of inserting it between the two connected vertices is

minimal.

These steps can be followed to implement the cheapest insertion algorithm. Assume that the

indices i, j, k etc. are vertex labels, unless stated otherwise. In a tiebreak situation, always

pick the lowest index or indices.

1. Start off with a vertex vi

.

Figure 5: Step 1 of Cheapest Insertion

2. Find a vertex vj such that the dist(vi

, vj ) is minimal, and create a partial tour (vi

, vj

, vi)

Figure 6: Step 2 of Cheapest Insertion

3. Find two connected vertices (vn, vn+1), where n is a position in the partial tour, and

vk that has not been visited. Insert vk between vn and vn+1 such that dist(vn, vk) +

dist(vn+1, vk) − dist(vn, vn+1) is minimal.

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Figure 7: Step 3 of Cheapest Insertion

4. Repeat step 3 until all vertices have been visited, and are in the tour.

Figure 8: Step 4 of Cheapest Insertion

Figure 9: Final step and tour of Cheapest Insertion. Tour Cost = 11

2.3 Farthest Insertion

The farthest insertion algorithm begins with two connected vertices in a partial tour. Each

step, it checks for the farthest vertex not visited from any vertex within the partial tour, and

then inserts it between two connected vertices in the partial tour where the cost of inserting

it between the two connected vertices is minimal.

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These steps can be followed to implement the farthest insertion algorithm. Assume that the

indices i, j, k etc. are vertex labels unless stated otherwise. In a tiebreak situation, always

pick the lowest index(indices).

1. Start off with a vertex vi

.

Figure 10: Step 1 of Farthest Insertion

2. Find a vertex vj such that dist(vi

, vj ) is maximal, and create a partial tour (vi

, vj

, vi).

Figure 11: Step 2 of Farthest Insertion

3. For each vertex vn in the partial tour, where n is a position in the partial tour, find an

unvisited vertex vk such that dist(vn, vk) is maximal.

Figure 12: Step 3 of Farthest Insertion

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4. Insert vk between two connected vertices in the partial tour vn and vn+1, where n is

a position in the partial tour, such that dist(vn, vk) + dist(vn+1, vk) − dist(vn, vn+1) is

minimal.

Figure 13: Step 4 of Farthest Insertion

5. Repeat steps 3 and 4 until all vertices have been visited, and are in the tour.

Figure 14: Step 3(2) of Farthest Insertion

Figure 15: Step 4(2) of Farthest Insertion

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Figure 16: Final step and tour of Farthest Insertion. Tour Cost = 11

3 Running your programs

Your program should be able to be ran like so:

./<program name >. exe <c o o r d i n a t e f i l e n a m e > <o u t p u t fil e n am e >

Therefore, your program should accept a coordinate file, and an output file as arguments.

Note that C considers the first argument as the program executable.

Both implementations should read a coordinate file, run either cheapest insertion or farthest

insertion, and write the tour to the output file.

3.1 Provided Code

You are provided with code that can read the coordinate input from a file, and write the

final tour to a file. This is located in the file coordReader.c. You will need to include this

file when compiling your programs.

The function readNumOfCoords() takes a filename as a parameter and returns the number

of coordinates in the given file as an integer.

The function readCoords() takes the filename and the number of coordinates as parameters,

and returns the coordinates from a file and stores it in a two-dimensional array of doubles,

where coords[i ][0] is the x coordinate for the ith coordinate, and coords[i ][1] is the y

coordinate for the ith coordinate.

The function writeTourToFile() takes the tour, the tour length, and the output filename

as parameters, and writes the tour to the given file.

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University of Liverpool Continuous Assessment 1 COMP528

4 Instructions

• Implement a serial solution for the cheapest insertion and the farthest insertion. Name

these: cInsertion.c, fInsertion.c.

• Implement a parallel solution, using OpenMP, for the cheapest insertion and the farthest insertion. Name these: ompcInsertion.c, ompfInsertion.c.

• Create a Makefile and call it ”Makefile” which performs as the list states below. Without the Makefile, your code will not grade on CodeGrade (see more in section 5.1).

– make ci compiles cInsertion.c and coordReader.c into ci.exe with the GNU compiler

– make fi compiles fInsertion.c and coordReader.c into fi.exe with the GNU compiler

– make comp compiles ompcInsertion.c and coordReader.c into comp.exe with the

GNU compiler

– make fomp compiles ompfInsertion.c and coordReader.c into fomp.exe with the

GNU compiler

– make icomp compiles ompcInsertion.c and coordReader.c into icomp.exe with

the Intel compiler

– make ifomp compiles ompfInsertion.c and coordReader.c into ifomp.exe the Intel

compiler.

• Test each of your parallel solutions using 1, 2, 4, 8, 16, and 32 threads, recording

the time it takes to solve each one. Record the start time after you read from the

coordinates file, and the end time before you write to the output file. Do all testing

with the large data file.

• Plot a speedup plot with the speedup on the y-axis and the number of threads on the

x-axis for each parallel solution.

• Plot a parallel efficiency plot with parallel efficiency on the y-axis and the number of

threads on the x-axis for each parallel solution.

• Write a report that, for each solution, using no more than 1 page per solution,

describes: your serial version, and your parallelisation strategy

• In your report, include: the speedup and parallel efficiency plots, how you conducted

each measurement and calculation to plot these, and sreenshots of you compiling and

running your program. These do not contribute to the page limit
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