Android蓝牙聊天,蓝牙通讯

由于近期开发Android相关的东西,借鉴了一些源码和别人的博客,现将Android蓝牙通信方式在这里总结一下,以下是以一个蓝牙客户端和服务端实现的例子来给大家讲解一下。

1. 使用蓝牙的响应权限


2. 配置本机蓝牙模块

在这里首先要了解对蓝牙操作一个核心类BluetoothAdapter

BluetoothAdapter adapter = BluetoothAdapter.getDefaultAdapter();
//直接打开系统的蓝牙设置面板
Intent intent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(intent, 0x1);//直接打开蓝牙
adapter.enable();//关闭蓝牙
adapter.disable();/
/打开本机的蓝牙发现功能(默认打开120秒,可以将时间最多延长至300秒)
discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);
//设置持续时间(最多300秒)
Intent discoveryIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE);

3.搜索蓝牙设备

使用BluetoothAdapter的startDiscovery()方法来搜索蓝牙设备

startDiscovery()方法是一个异步方法,调用后会立即返回。该方法会进行对其他蓝牙设备的搜索,该过程会持续12秒。该方法调用后,搜索过程实际上是在一个System Service中进行的,所以可以调用cancelDiscovery()方法来停止搜索(该方法可以在未执行discovery请求时调用)。

请求Discovery后,系统开始搜索蓝牙设备,在这个过程中,系统会发送以下三个广播:

ACTION_DISCOVERY_START:开始搜索

ACTION_DISCOVERY_FINISHED:搜索结束

ACTION_FOUND:找到设备,这个Intent中包含两个extra fields:EXTRA_DEVICE和EXTRA_CLASS,分别包含BluetooDevice和BluetoothClass。

我们可以自己注册相应的BroadcastReceiver来接收响应的广播,以便实现某些功能

// 创建一个接收ACTION_FOUND广播的BroadcastReceiver
private final BroadcastReceiver mReceiver = new BroadcastReceiver() {  
  public void onReceive(Context context, Intent intent) {  
      String action = intent.getAction();        // 发现设备     
   if (BluetoothDevice.ACTION_FOUND.equals(action)) {     
       // 从Intent中获取设备对象           
 BluetoothDevice device = 
intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);           
 // 将设备名称和地址放入array adapter,以便在ListView中显示         
   mArrayAdapter.add(device.getName() + "/n" + device.getAddress());   
     }  
  }};
// 注册BroadcastReceiver
IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND);
registerReceiver(mReceiver, filter); // 不要忘了之后解除绑定

4. 蓝牙Socket通信

如果打算建议两个蓝牙设备之间的连接,则必须实现服务器端与客户端的机制。当两个设备在同一个RFCOMM channel下分别拥有一个连接的BluetoothSocket,这两个设备才可以说是建立了连接。

服务器设备与客户端设备获取BluetoothSocket的途径是不同的。服务器设备是通过accepted一个incoming connection来获取的,而客户端设备则是通过打开一个到服务器的RFCOMM channel来获取的。

 


服务器端的实现

通过调用BluetoothAdapter的listenUsingRfcommWithServiceRecord(String, UUID)方法来获取BluetoothServerSocket(UUID用于客户端与服务器端之间的配对)

调用BluetoothServerSocket的accept()方法监听连接请求,如果收到请求,则返回一个BluetoothSocket实例(此方法为block方法,应置于新线程中)

如果不想在accept其他的连接,则调用BluetoothServerSocket的close()方法释放资源(调用该方法后,之前获得的BluetoothSocket实例并没有close。但由于RFCOMM一个时刻只允许在一条channel中有一个连接,则一般在accept一个连接后,便close掉BluetoothServerSocket)

private class AcceptThread extends Thread { 
   private final BluetoothServerSocket mmServerSocket;  
  public AcceptThread() {     
   // Use a temporary object that is later assigned to mmServerSocket,    
    // because mmServerSocket is final       
 BluetoothServerSocket tmp = null;      
  try {           
 // MY_UUID is the app's UUID string, also used by the client code            
tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);        } catch (IOException e) { }      
  mmServerSocket = tmp;    
}   
 public void run() {      
  BluetoothSocket socket = null;       
 // Keep listening until exception occurs or a socket is returned       
 while (true) {           
 try {   
 socket = mmServerSocket.accept();       
     } catch (IOException e) {  
              break;        
    }           
 // If a connection was accepted          
  if (socket != null) {              
  // Do work to manage the connection (in a separate thread)               
 manageConnectedSocket(socket);              
  mmServerSocket.close();              
  break;           
 }  }}   
 /** Will cancel the listening socket, and cause the thread to finish */   
 public void cancel() {       
 try {           
 mmServerSocket.close();  
  } catch (IOException e) { }   }}

客户端的实现 
通过搜索得到服务器端的BluetoothService

调用BluetoothService的listenUsingRfcommWithServiceRecord(String, UUID)方法获取BluetoothSocket(该UUID应该同于服务器端的UUID)

调用BluetoothSocket的connect()方法(该方法为block方法),如果UUID同服务器端的UUID匹配,并且连接被服务器端accept,则connect()方法返回

注意:在调用connect()方法之前,应当确定当前没有搜索设备,否则连接会变得非常慢并且容易失败

private class ConnectThread extends Thread {  
  private final BluetoothSocket mmSocket;   
 private final BluetoothDevice mmDevice;   
 public ConnectThread(BluetoothDevice device) {       
 // Use a temporary object that is later assigned to mmSocket,      
  // because mmSocket is final       
 BluetoothSocket tmp = null;       
 mmDevice = device;        
// Get a BluetoothSocket to connect with the given BluetoothDevice      
  try {          
  // MY_UUID is the app's UUID string, also used by the server code           
 tmp = device.createRfcommSocketToServiceRecord(MY_UUID);        
} catch (IOException e) { }       
 mmSocket = tmp;    
}   
 public void run() {   
     // Cancel discovery because it will slow down the connection      
  mBluetoothAdapter.cancelDiscovery();    
    try {        
    // Connect the device through the socket. This will block         
   // until it succeeds or throws an exception          
  mmSocket.connect();      
  } catch (IOException connectException) { 
           // Unable to connect; close the socket and get out          
  try {              
  mmSocket.close();        
    } catch (IOException closeException) { }      
      return;       
 }      
  // Do work to manage the connection (in a separate thread)       
 manageConnectedSocket(mmSocket);   
 }   
 /** Will cancel an in-progress connection, and close the socket */   
 public void cancel() {     
   try {           
 mmSocket.close();     
   } catch (IOException e) { }   
 }}

连接管理(数据通信) 
分别通过BluetoothSocket的getInputStream()和getOutputStream()方法获取InputStream和OutputStream

使用read(bytes[])和write(bytes[])方法分别进行读写操作

注意:read(bytes[])方法会一直block,知道从流中读取到信息,而write(bytes[])方法并不是经常的block(比如在另一设备没有及时read或者中间缓冲区已满的情况下,write方法会block)

private class ConnectedThread extends Thread {   
 private final BluetoothSocket mmSocket;   
 private final InputStream mmInStream;    
private final OutputStream mmOutStream;    
public ConnectedThread(BluetoothSocket socket) {       
 mmSocket = socket;       
 InputStream tmpIn = null;       
 OutputStream tmpOut = null;       
 // Get the input and output streams, using temp objects because      
  // member streams are final       
 try {           
 tmpIn = socket.getInputStream();           
 tmpOut = socket.getOutputStream();       
 } catch (IOException e) { }        
mmInStream = tmpIn;       
 mmOutStream = tmpOut;   
 }   
 public void run() {     
   byte[] buffer = new byte[1024];  
// buffer store for the stream       
 int bytes; // bytes returned from read()       
 // Keep listening to the InputStream until an exception occurs       
 while (true) {            
try {               
 // Read from the InputStream              
  bytes = mmInStream.read(buffer);               
 // Send the obtained bytes to the UI Activity              
  mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)                        .sendToTarget();           
 } catch (IOException e) {   
     break;     }   }  }  
  /* Call this from the main Activity to send data to the remote device */    
public void write(byte[] bytes) { 
  try {      
mmOutStream.write(bytes);    
    } catch (IOException e) { }   
 }   
 /* Call this from the main Activity to shutdown the connection */  
  public void cancel() {   
try {  
 mmSocket.close(); 
 } catch (IOException e) { }}}
  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值