/**
* queued_spin_lock_slowpath - acquire the queued spinlock
* @lock: Pointer to queued spinlock structure
* @val: Current value of the queued spinlock 32-bit word
*
* (queue tail, pending bit, lock value)
*
* fast : slow : unlock
* : :
* uncontended (0,0,0) -:--> (0,0,1) ------------------------------:--> (*,*,0)
* : | ^--------.------. / :
* : v \ \ | :
* pending : (0,1,1) +--> (0,1,0) \ | :
* : | ^--' | | :
* : v | | :
* uncontended : (n,x,y) +--> (n,0,0) --' | :
* queue : | ^--' | :
* : v | :
* contended : (*,x,y) +--> (*,0,0) ---> (*,0,1) -' :
* queue : ^--' :
*/
void queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
{
struct mcs_spinlock *prev, *next, *node;
u32 old, tail;
int idx;
BUILD_BUG_ON(CONFIG_NR_CPUS >= (1U << _Q_TAIL_CPU_BITS));
if (pv_enabled())
goto queue;
if (virt_spin_lock(lock))
return;
pending的加入使qspinlock对3竞争状态有极好的适应性
A lock B pending C watch wait until timeout
其实这个pending位首先是一个pending的监测,做C的watch wait until timeout
而在timeout之内pending者上位获得lock则进入一个巨大的拉长了的atomic_cmpxchg,
xchg失败的条件是pending有人了,或是有人在排tail了
1. 仅有pending则 等待pending态变化
/*
* Wait for in-progress pending->locked hand-overs with a bounded
* number of spins so that we guarantee forward progress.
*
* 0,1,0 -> 0,0,1
*/
if (val == _Q_PENDING_VAL) {
1.1 这其实是为了应付少量竞争,对于仅触发到pending和get到锁两种情况的竞争(大多数3线程竞争的情况)
1.2 在这种弱竞争条件下,不必进入更深的锁处理逻辑
1.2 看到pending变化就小等一番,隐含着没有更多人来竞争、我即将获取锁的预期
int cnt = _Q_PENDING_LOOPS;
val = smp_cond_load_acquire(&lock->val.counter,
(VAL != _Q_PENDING_VAL) || !cnt--);
}
2. pending态变化了或超时
2.1 全部归零->该去取锁
2.2 锁被取走,但没有pending,没有人排tail->尝试搞到pending
2.3 一直pending态,超时
2.4 有人取走了锁,且又变pending态->慢慢排
2.5 有人在排tail->锁和pending不再中要->慢慢排
/*
* If we observe any contention; queue.
*/
2.3/2.4/2.5情况的处理
if (val & ~_Q_LOCKED_MASK)
快速获取锁的预期几乎破产,除了有人一直locked这种情况以外,都将进入排队
goto queue;
/*
* trylock || pending
*
* 0,0,0 -> 0,0,1 ; trylock
* 0,0,1 -> 0,1,1 ; pending
*/
如果有人一直lock,我就尝试强势写入pending位
val = queued_fetch_set_pending_acquire(lock);
/*
* If we observe any contention; undo and queue.
*/
回头看一眼,我的pending位是不是抢到
if (unlikely(val & ~_Q_LOCKED_MASK)) {
什么?!有人已经先手抢了?!乖乖排队去
if (!(val & _Q_PENDING_MASK))
什么?!什么?!有人已经在tail排队了?!赶紧把我写上的pending抹掉,乖乖排队去
clear_pending(lock);
我们假设此处抹除pending动作发生时,
排队的兄弟们突然都拿完锁且完全释放后再次有下一个人开始写pending,
或是有人在查pending, 而被我们抹除了,会不会有问题?
不会有,因为这里是pending位最后的生效期,过了此处,pending再无意义
goto queue;
}
/*
* We're pending, wait for the owner to go away.
*
* 0,1,1 -> 0,1,0
*
* this wait loop must be a load-acquire such that we match the
* store-release that clears the locked bit and create lock
* sequentiality; this is because not all
* clear_pending_set_locked() implementations imply full
* barriers.
*/
成功抓到pending位,等lock释放
if (val & _Q_LOCKED_MASK)
smp_cond_load_acquire(&lock->val.counter, !(VAL & _Q_LOCKED_MASK));
/*
* take ownership and clear the pending bit.
*
* 0,1,0 -> 0,0,1
*/
clear_pending_set_locked(lock);
return;
/*
* End of pending bit optimistic spinning and beginning of MCS
* queuing.
*/
queue:
node = this_cpu_ptr(&mcs_nodes[0]);
idx = node->count++;
tail = encode_tail(smp_processor_id(), idx);
node += idx;
/*
* Ensure that we increment the head node->count before initialising
* the actual node. If the compiler is kind enough to reorder these
* stores, then an IRQ could overwrite our assignments.
*/
barrier();
node->locked = 0;
node->next = NULL;
pv_init_node(node);
/*
* We touched a (possibly) cold cacheline in the per-cpu queue node;
* attempt the trylock once more in the hope someone let go while we
* weren't watching.
*/
if (queued_spin_trylock(lock))
goto release;
/*
* We have already touched the queueing cacheline; don't bother with
* pending stuff.
*
* p,*,* -> n,*,*
*
* RELEASE, such that the stores to @node must be complete.
*/
old = xchg_tail(lock, tail);
next = NULL;
/*
* if there was a previous node; link it and wait until reaching the
* head of the waitqueue.
*/
if (old & _Q_TAIL_MASK) {
prev = decode_tail(old);
/*
* We must ensure that the stores to @node are observed before
* the write to prev->next. The address dependency from
* xchg_tail is not sufficient to ensure this because the read
* component of xchg_tail is unordered with respect to the
* initialisation of @node.
*/
smp_store_release(&prev->next, node);
pv_wait_node(node, prev);
arch_mcs_spin_lock_contended(&node->locked);
/*
* While waiting for the MCS lock, the next pointer may have
* been set by another lock waiter. We optimistically load
* the next pointer & prefetch the cacheline for writing
* to reduce latency in the upcoming MCS unlock operation.
*/
next = READ_ONCE(node->next);
if (next)
prefetchw(next);
}
/*
* we're at the head of the waitqueue, wait for the owner & pending to
* go away.
*
* *,x,y -> *,0,0
*
* this wait loop must use a load-acquire such that we match the
* store-release that clears the locked bit and create lock
* sequentiality; this is because the set_locked() function below
* does not imply a full barrier.
*
* The PV pv_wait_head_or_lock function, if active, will acquire
* the lock and return a non-zero value. So we have to skip the
* smp_cond_load_acquire() call. As the next PV queue head hasn't been
* designated yet, there is no way for the locked value to become
* _Q_SLOW_VAL. So both the set_locked() and the
* atomic_cmpxchg_relaxed() calls will be safe.
*
* If PV isn't active, 0 will be returned instead.
*
*/
if ((val = pv_wait_head_or_lock(lock, node)))
goto locked;
val = smp_cond_load_acquire(&lock->val.counter, !(VAL & _Q_LOCKED_PENDING_MASK));
locked:
/*
* claim the lock:
*
* n,0,0 -> 0,0,1 : lock, uncontended
* *,*,0 -> *,*,1 : lock, contended
*
* If the queue head is the only one in the queue (lock value == tail)
* and nobody is pending, clear the tail code and grab the lock.
* Otherwise, we only need to grab the lock.
*/
/* In the PV case we might already have _Q_LOCKED_VAL set */
if ((val & _Q_TAIL_MASK) == tail) {
/*
* The smp_cond_load_acquire() call above has provided the
* necessary acquire semantics required for locking.
*/
old = atomic_cmpxchg_relaxed(&lock->val, val, _Q_LOCKED_VAL);
if (old == val)
goto release; /* No contention */
}
/* Either somebody is queued behind us or _Q_PENDING_VAL is set */
set_locked(lock);
/*
* contended path; wait for next if not observed yet, release.
*/
if (!next) {
while (!(next = READ_ONCE(node->next)))
cpu_relax();
}
arch_mcs_spin_unlock_contended(&next->locked);
pv_kick_node(lock, next);
release:
/*
* release the node
*/
__this_cpu_dec(mcs_nodes[0].count);
}
EXPORT_SYMBOL(queued_spin_lock_slowpath);